Author Topic: MAJOR RULE CHANGES - In effect NOW. Tell everyone!  (Read 40745 times)

Offline Bryon

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MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« on: March 15, 2012, 07:40:11 PM »
+3
1.  Dominant cap is the same as the Site cap.  You cannot include more dominants in a deck than you have lost souls.  [Remember that the Hopper Lost Soul does not count as a lost soul in deck-building.  So, adding the Hopper to your deck does not allow you to add an extra site or dominant.]

2.  You cannot rescue lost souls in your own Land of Bondage.  This used to apply only to your heroes.  Now it includes dominants, too.

3.  Hosts are allowed to run their (local and district level) tournaments with this even more restrictive deck building rule for dominants:
Type 1: Max 2 good and 2 evil doms in deck
Type 2: Max 3 good and 3 evil doms in deck

***************
"I (Rob) will update the host application tomorrow so the host can mark if he or she is running a "restricted" event in place of the regular event.  RNRS will go into the same pot.  This is a test and is not required of the host and only for smaller level tournaments.  I will also note if the category is retricted on the Tournament Listing page on the Cactus site.  If any host wants to modify an already posted event to use restrictive deck building rules, send me an email and I will update the listing."
***************

4.  Evil dominants cannot be played in the first round.  This MAY also apply to good dominants, but that part is still being clarified.
Rather, Mayhem gets the following errata:  If it is not the first round, each player must shuffle hand to draw six.
« Last Edit: March 20, 2012, 02:11:46 AM by Bryon »

Offline theselfevident

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #1 on: March 15, 2012, 07:42:10 PM »
0
1.  Dominant cap is the same as the Site cap.  You cannot include more dominants in a deck than you have lost souls.

2.  You cannot rescue your own lost souls.  This used to apply only to your heroes.  Now it includes dominants, too.

3.  Hosts are allowed to run their tournaments with this even more restrictive deck building rule for dominants:
Type 1: Max 2 good and 3 evil doms in deck
Type 2: Max 3 good and 3 evil doms in deck

4.  Evil dominants cannot be played in the first round.  This MAY also apply to good dominants, but that part is still being clarified.

These are rules as of right now? Excellent!

Chronic Apathy

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #2 on: March 15, 2012, 07:42:23 PM »
+3
Hate the second rule, love the other three. Either way, glad we decided not to wait.

Offline SomeKittens

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #3 on: March 15, 2012, 07:43:14 PM »
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WHAT?!?!  We're hosting a tournament in 36 hours.  Can we get more warning than 10 min that major rule changes are in the pipe?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline theselfevident

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #4 on: March 15, 2012, 07:44:28 PM »
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WHAT?!?!  We're hosting a tournament in 36 hours.  Can we get more warning than 10 min that major rule changes are in the pipe?

It would seem that there should be some allowance for a situation like this?

Offline Bryon

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #5 on: March 15, 2012, 07:46:20 PM »
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WHAT?!?!  We're hosting a tournament in 36 hours.  Can we get more warning than 10 min that major rule changes are in the pipe?
Have an exciting tournament!  :)

Seriously, a tournament is a great time to make the announcement to your playgroup.  I suppose it is up to the host to decide how strictly he will hold to the deck-building rule - especially if players come without extra cards to sub in for their superflous dominants.

Offline soul seeker

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #6 on: March 15, 2012, 07:48:34 PM »
0
This is interesting...
   This pretty much creates a kind of "sideboard."  I will allow 7 doms at my tournaments where my neighbors will only all 5.  People may need to prep with a potential twist.
    Rule 3 should appear on the tournament application so it can be advertised.
   Still not a fan of 1/2 of rule 2, I like SoG to get ANY lost soul, but I can live with it.  I will concede this as my compromise as opposed to banning cards. 
    Rule 4 helps Gardenciples, but I get why they made the rule.
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Offline Master KChief

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #7 on: March 15, 2012, 07:50:35 PM »
+4
Wow. What changed the Elders mind to implement these rules immediately and not after Nats? I'm all for this. Amazing job Elders. R.I.P. FTM!!!
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline SomeKittens

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #8 on: March 15, 2012, 07:51:57 PM »
0
WHAT?!?!  We're hosting a tournament in 36 hours.  Can we get more warning than 10 min that major rule changes are in the pipe?
Have an exciting tournament!  :)

Seriously, a tournament is a great time to make the announcement to your playgroup.  I suppose it is up to the host to decide how strictly he will hold to the deck-building rule - especially if players come without extra cards to sub in for their superflous dominants.
Next time, can we get a month?  Even a week would help people adjust mentally to the new rules.  While I agree they were needed (except #2, that seems like a pet rule change), there should be SUBSTANTIALLY more time between the announcement and when they come into effect.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Chronic Apathy

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #9 on: March 15, 2012, 07:52:22 PM »
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    Rule 4 helps Gardenciples, but I get why they made the rule.

How does it help Gardensciples?

Offline Alex_Olijar

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #10 on: March 15, 2012, 07:54:58 PM »
+1
1.  Dominant cap is the same as the Site cap.  You cannot include more dominants in a deck than you have lost souls.

Great.

Quote
2.  You cannot rescue your own lost souls.  This used to apply only to your heroes.  Now it includes dominants, too.

Hate. We tested this one in ROOT and it seemed to get very lukewarm support. Why change this?

Quote
3.  Hosts are allowed to run their tournaments with this even more restrictive deck building rule for dominants:
Type 1: Max 2 good and 2 evil doms in deck
Type 2: Max 3 good and 3 evil doms in deck

Hate the most. Creating different rules for different tournaments is TERRIBLE for the game. Think about regionally ruling fiascos (i.e. Sam Duplicates, Thad, etc). This creates more of them.

Quote
4.  Evil dominants cannot be played in the first round.  This MAY also apply to good dominants, but that part is still being clarified.

Can we just make it all dominants? It's easier to explain and makes more sense to just rule it as a complete card type.

Offline Master KChief

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #11 on: March 15, 2012, 07:55:20 PM »
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Next time, can we get a month?  Even a week would help people adjust mentally to the new rules.  While I agree they were needed (except #2, that seems like a pet rule change), there should be SUBSTANTIALLY more time between the announcement and when they come into effect.

I think this is better than them dropping it on us in the middle of States/Regionals, right? :)
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Offline Red

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #12 on: March 15, 2012, 07:57:22 PM »
-11
March 15, 2012, 07:57:22 PM - Hidden.
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Offline SomeKittens

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #13 on: March 15, 2012, 08:02:09 PM »
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Next time, can we get a month?  Even a week would help people adjust mentally to the new rules.  While I agree they were needed (except #2, that seems like a pet rule change), there should be SUBSTANTIALLY more time between the announcement and when they come into effect.

I think this is better than them dropping it on us in the middle of States/Regionals, right? :)
Yes, I was there for the Highway errata.  Still, like I said, this is sudden.  Now none of my decks are legal, and I don't know if I'll have the time to fix/test them before Saturday.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Rawrlolsauce!

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #14 on: March 15, 2012, 08:02:35 PM »
+4
Rule 3 is exceedingly terrible. Now I can go into a tournament without knowing the rules? I assume larger tournaments will let that be known ahead of time, but I don't see the point to that rule.

Offline Minister Polarius

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #15 on: March 15, 2012, 08:03:06 PM »
+4
So much win! The only thing I have a problem with, and it is a huge one, is creating another optional rule, and a huge one at that. However, I'm sure the absurdity of allowing different rules for how many dominants you can have at a host's discretion will be quickly spotted and removed.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Nameless

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #16 on: March 15, 2012, 08:07:56 PM »
+1
So #2 makes the exchanger useless?

Offline Redoubter

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #17 on: March 15, 2012, 08:08:28 PM »
+4
I agree with the time constraints, as this will completely change decks being checked-in at a tournament I'm going to in (checks) 36 hours.  How are we supposed to reach all attendees about the change, hope they all log-in in tomorrow and see the thread?  This is far too sudden, even if I love some of the rule changes.

PLEASE, for the love of all that is good and holy, remove rule 3.  If there is to be ANYTHING similar, it should be a new type.  It COMPLETELY changes what decks would work, ruins the very concept of on-the-spot locals (what deck do I bring?), and makes different regions (or even playgroups next to each other!) function differently at tournaments.

Offline JSB23

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #18 on: March 15, 2012, 08:10:15 PM »
0
Rule 2 is a bad idea.
Using SoG defensively has never (at least to my knowledge) been broken, why nerf it?

Rule three should be mandatory, four doms only. Let's see how well your Sam speed works now...
An unanswered question is infinitely better than an unquestioned answer.

Offline Master KChief

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #19 on: March 15, 2012, 08:10:49 PM »
0
So #2 makes the exchanger useless?

I think it should be amended to say you cannot rescue your own lost souls in your LOB.
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Offline JonathanW

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #20 on: March 15, 2012, 08:12:35 PM »
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Please take #2 out it breaks the game, please!!!!
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Offline Drrek

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #21 on: March 15, 2012, 08:13:08 PM »
+3
While I like most of these rule changes (except rule #3, I honestly think that is just a plain terrible, terrible idea), I think this was not a good way to implement these rule changes at all.  Giving no real warning that something like this was coming, and then dropping MULTIPLE MAJOR rule changes, is in my opinion, not the right way to handle this.
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Offline SomeKittens

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #22 on: March 15, 2012, 08:15:07 PM »
0
So #2 makes the exchanger useless?
No, because "your" means own and control.  You own an exchanger in opponent's territory, but do not control it.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline soul seeker

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #23 on: March 15, 2012, 08:22:20 PM »
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    Rule 4 helps Gardenciples, but I get why they made the rule.

How does it help Gardensciples?
Sometimes a Grapes, CM, or Burial is required to slow down even an average start up draw for Gardenciples.  Nerfing all doms first round could give that meta a leg up early.
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Offline everytribe

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #24 on: March 15, 2012, 08:30:05 PM »
+14
Relax everybody Bryon just read his calendar wrong. He thinks it is April 1st.
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