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1. You have to deactivate your art, activate MC, and then place it on your magician.2. Correct. It has been ruled this way.3. Sounds right to me.
It is read from the controller's point of view. If it tells me it protects "your" magicians, it protects all the magicians I own + control. That would be all the magicians in my territory except the one Magic Charms is on, as that is my opponent's magician.
That wasn't his question, and you bring up an interesting point. Can you still have ownership and control of something in an opponent's territory?
pg panic demon?
Quote from: sk on August 24, 2010, 09:40:13 AMIt is read from the controller's point of view. If it tells me it protects "your" magicians, it protects all the magicians I own + control. That would be all the magicians in my territory except the one Magic Charms is on, as that is my opponent's magician.That wasn't his question, and you bring up an interesting point. Can you still have ownership and control of something in an opponent's territory?
Seven Wicked Spirits
Contest: artifacts deactivating and reactivating is a highly contested "ruling" and none of the elders/PTB other than Nobody have confirmed it. A lot of reasons why that isn't/shouldn't be how artifact activation works are still unanswered, and the silence by all the PTB other than the most controversial and often-wrong one is suspicious.
Actually, if that's the case then you agree with me on that ruling.
1) No you do not have to deactivate the artifact on your artifact pile to activate Magic Charms on your Magician.