Author Topic: Magic Charms  (Read 2100 times)

Lamborghini_diablo

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Magic Charms
« on: October 01, 2009, 10:42:52 PM »
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Two questions, both of which may have been discussed before, but I can't find the answer:

1) Can magic Charms be played and activated on the Magi or a converted Magician?
2) Does the character that uses Magic Charms have to be in battle?



"Protect your Magicians from capture and conversion.  You may discard this card from your Magician during battle to capture up to two human Heroes."

Offline Minister Polarius

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Re: Magic Charms
« Reply #1 on: October 01, 2009, 10:44:37 PM »
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1. "Magician" is ruled to be an identifier that only applies to EC's in Redemption.
2. No  ;D
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

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Re: Magic Charms
« Reply #2 on: October 01, 2009, 10:45:32 PM »
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So, if you convert an evil magician (with MC not active of course), they loose the magician identifier? Thats pretty cheap.

Warrior_Monk

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Re: Magic Charms
« Reply #3 on: October 01, 2009, 11:01:53 PM »
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So, if you convert an evil magician (with MC not active of course), they loose the magician identifier? Thats pretty cheap.
it makes sense though. to be a magician, you have to invoke magic. magic deals with the occult. when you become a Christian, you can no longer have the close contact with the occult. although, not all heroes are "Christian"

Lamborghini_diablo

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Re: Magic Charms
« Reply #4 on: October 01, 2009, 11:05:32 PM »
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I know, but there has never been a case before where a character looses an identifier, has there?

Warrior_Monk

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Re: Magic Charms
« Reply #5 on: October 01, 2009, 11:08:12 PM »
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I know, but there has never been a case before where a character looses an identifier, has there?
usually because identifiers refer to nationality, race and gender.

Offline Gabe

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Re: Magic Charms
« Reply #6 on: October 01, 2009, 11:58:51 PM »
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I know, but there has never been a case before where a character looses an identifier, has there?

A converted Angel has always become a demon as long as I've been playing.
Have you visited the Land of Redemption today?

Lamborghini_diablo

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Re: Magic Charms
« Reply #7 on: October 02, 2009, 12:00:55 AM »
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Good point. Still is that the official ruling, that Magicians can only be evil characters?

Offline The Guardian

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Re: Magic Charms
« Reply #8 on: October 02, 2009, 12:06:35 AM »
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Yes.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Lamborghini_diablo

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Re: Magic Charms
« Reply #9 on: October 02, 2009, 12:07:14 AM »
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 :'(

Offline TheKarazyvicePresidentRR

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Re: Magic Charms
« Reply #10 on: October 02, 2009, 01:19:59 PM »
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You just wanted to capture yourself.
Not quite a ghost...but not quite not.

 


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