Author Topic: Magic Charms  (Read 8335 times)

Offline juhnkect

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 266
  • "Sesquipedalophobia- Fear of long words." Irony.
Magic Charms
« on: August 19, 2009, 04:42:58 PM »
0
Magic Charms S/A Protect your magicians from capture and conversion. You may discard this card from your magician during battle to capture up to two human Heroes. [May be activated on your Magician.]

Raider's Camp S/A If your human evil character captures a hero place it here...

If Magic Charms is activated on my magician, and I use the SA do the captured heroes go to RC?

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Magic Charms
« Reply #1 on: August 19, 2009, 05:43:03 PM »
0
No, as the artifact is capturing, not the character.  See: Unholy Writ.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline juhnkect

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 266
  • "Sesquipedalophobia- Fear of long words." Irony.
Re: Magic Charms
« Reply #2 on: August 19, 2009, 06:52:37 PM »
0
No, as the artifact is capturing, not the character.  See: Unholy Writ.

well, I realize it is similar to unholy writ... but it is a little different because it is placed on a specific hero.

So If I block with the magician that has MC activated on it, ...still no RC?

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Magic Charms
« Reply #3 on: August 19, 2009, 07:13:56 PM »
0
Still no RC.  It doesn't matter where the artifact is activated, just that the artifact does the capture.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Magic Charms
« Reply #4 on: August 19, 2009, 07:37:40 PM »
0
+1  The Artifact does the capturing, not the Evil Character.
Have you visited the Land of Redemption today?

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Magic Charms
« Reply #5 on: August 19, 2009, 08:27:59 PM »
0
How is this different than enhancements capturing heroes? Why do they work for RC when used on EC's but artifacts don't?
Use the Mad Bomber to rescue his Province.

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Magic Charms
« Reply #6 on: August 19, 2009, 08:33:49 PM »
0
An Artifact works the same as if a Fort Captures a hero would it go to RC? no. This is because an outisde source did the capturing not the character who had to have an enhancement placed on him. And you might say that since Magic charms is activated on the EC then why wont it work? The place ability works the same as Z Temple its just anouther place to put the artifact.
3 Prophets Packs ftw

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Magic Charms
« Reply #7 on: August 19, 2009, 08:38:11 PM »
0
I didn't understand those last couple sentences, but it didn't seem to answer my question: in what way is this different than enhancements?
Use the Mad Bomber to rescue his Province.

Offline Smokey

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 3216
    • -
    • Midwest Region
Re: Magic Charms
« Reply #8 on: August 19, 2009, 08:39:19 PM »
0
I didn't understand those last couple sentences, but it didn't seem to answer my question: in what way is this different than enhancements?

It's an artifact, not an enhancement. There is the difference.

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Magic Charms
« Reply #9 on: August 19, 2009, 08:40:49 PM »
0
Raiders' Camp says, "If your human Evil Character captures a Hero..."
Use the Mad Bomber to rescue his Province.

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Magic Charms
« Reply #10 on: August 19, 2009, 08:44:50 PM »
0
By place I ment that its anouther spot to activate the artifact. "You may discard this card from your magician during battle to capture up to two human Heroes." Its played just the same as Unholy Writ just some where else when its activated.
3 Prophets Packs ftw

Offline Smokey

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 3216
    • -
    • Midwest Region
Re: Magic Charms
« Reply #11 on: August 19, 2009, 08:50:13 PM »
0
Raiders' Camp says, "If your human Evil Character captures a Hero..."

Enhancements require ECs to activate, artifacts don't.

Offline TimMierz

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 4047
  • I can't stop crying. Buckets of tears.
    • -
    • Northeast Region
    • Tim's Photos
Re: Magic Charms
« Reply #12 on: August 19, 2009, 09:29:01 PM »
0
Raiders' Camp says, "If your human Evil Character captures a Hero..."

Enhancements require ECs to activate, artifacts don't.

Magic Charms requires an EC to use its capture.
Get Simply Adorable Slugfest at https://www.thegamecrafter.com/games/simply-adorable-slugfest

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Magic Charms
« Reply #13 on: August 19, 2009, 09:44:07 PM »
0
Raiders' Camp says, "If your human Evil Character captures a Hero..."

Enhancements require ECs to activate, artifacts don't.

Magic Charms requires an EC to use its capture.


Wrong - It gives the option to have it sit on a Magician, You don't have to have it on an Evil Character (The Magi).
www.covenantgames.com

Offline Arch Angel

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1235
    • -
    • Northeast Region
Re: Magic Charms
« Reply #14 on: August 19, 2009, 09:46:19 PM »
0
Magic Charms S/A Protect your magicians from capture and conversion. You may discard this card from your magician during battle to capture up to two human Heroes. [May be activated on your Magician.]
Yes, it has to be discarded from the Magician to capture.

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Magic Charms
« Reply #15 on: August 19, 2009, 09:47:23 PM »
0
Right, I understand that but I'm saying you don't have to place it on an Evil Magician as there are Good Magicians (well good magician.)
www.covenantgames.com

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Magic Charms
« Reply #16 on: August 19, 2009, 10:09:28 PM »
0
the magi are magicians?

bonus.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline juhnkect

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 266
  • "Sesquipedalophobia- Fear of long words." Irony.
Re: Magic Charms
« Reply #17 on: August 20, 2009, 02:39:08 AM »
0
So, because Magic Charms capture ability is restricted to activation on a magician (just like a capture ability on an EE needs an EC)... Then it is the magician doing the capture.. so it would go to RC? correct?

could we get an official ruling on this?

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Magic Charms
« Reply #18 on: August 20, 2009, 07:54:25 AM »
0
I think that we are entering new territory with this card.

I agree that since the card must be on an EC and used in battle (just like EEs) to capture someone, that the EC is actually doing the capture and thus the people captured would go to Raiders Camp.

Offline redemption99

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2907
  • God's Beautiful Creation
    • Unleavened Bread Ministries
Re: Magic Charms
« Reply #19 on: August 20, 2009, 08:39:17 AM »
0
The artifact can be activated on your artifact pile like normal, it is not restricted to activating on a magician(even though the capture part would not work if activated in your artifact pile). Also, even though the artifact could be placed on a magician it is still the artifact, not the character, which does the capturing which means it does not go into raiders camp.
~Chris

"Trust in the Lord and He shall guide your ways."

The End IS Near

Offline ejberkenpas22

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 512
    • -
    • Northeast Region
    • Google+
Re: Magic Charms
« Reply #20 on: August 20, 2009, 08:53:09 AM »
0
can you move it from your artifact pile to a magician? Or does it have to stay wherever you originally played it?
--
Eric J. Berkenpas

Offline redemption99

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2907
  • God's Beautiful Creation
    • Unleavened Bread Ministries
Re: Magic Charms
« Reply #21 on: August 20, 2009, 08:54:32 AM »
0
You can move it to a magician at anytime you would normally activate an artifact since it's identifier says 'may be activated on a magician'.
~Chris

"Trust in the Lord and He shall guide your ways."

The End IS Near

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Magic Charms
« Reply #22 on: August 20, 2009, 09:40:52 AM »
0
Also, even though the artifact could be placed on a magician it is still the artifact, not the character, which does the capturing which means it does not go into raiders camp.
I'll ask again, how is this different than enhancements?
Use the Mad Bomber to rescue his Province.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Magic Charms
« Reply #23 on: August 20, 2009, 09:50:29 AM »
0
I'll ask again, how is this different than enhancements?
I agree.  It is not the characters SA that usually captures an opponent, it is an enhancement that is activated on that character.  This is simply an artifact that is activated on that character.

The artifact by itself (in the artifact pile) can't capture.  It needs a character in battle to do it.  Just like an enhancement.

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: Magic Charms
« Reply #24 on: August 20, 2009, 11:27:17 AM »
0
I'll ask again, how is this different than enhancements?
I agree.  It is not the characters SA that usually captures an opponent, it is an enhancement that is activated on that character.  This is simply an artifact that is activated on that character.

The artifact by itself (in the artifact pile) can't capture.  It needs a character in battle to do it.  Just like an enhancement.

I agree with Prof.  By the definition that you all are using the only characters that could capture heroes are Egyptian Warden and Idolaters because their captures are in thier own SA's.  Now we have been playing that enhancements capture heroes as well and that they work for Raiders camp because they are activated on and EC.  Magic charms HAS to be on a magician for it to work.  If it is on an Evil EC (not the Magi) then it should work for Raiders Camp because the "magic Charms" that the "Magician" was wearing would help the Evil Magician to capture heros.

Plain and simple I dont see how this can be argued any way else.  The capture REQUIRES a Character and  Raiders Camp Requires a human Evil Character.  It works.
This space for rent

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal