New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Pot O' Manna has been in my Type 2 deck for years.
Quote from: BubbleBoy on July 21, 2009, 12:49:33 PMEssentially, using non-Redemption terms...Not really. It's a game rule. Just as characters who are */0 or less at the end of battle are discarded, characters who were not defeated withdraw to territory.Quote from: The Official Redemption RulebookRedemption® Rulebook > Diagram of a Turn > Battle ResolutionStalemateThe rescue attempt ends in a stalemate if neither the Hero(es) nor the Evil Character(s) have enough strength to defeat the other. Both the Hero(es)and the Evil Character(s) withdraw to their respective territories. All enhancements played during the Battle Phase (except set-aside or weapon-class enhancements, or cards placed on other cards during battle) are discarded. No Lost Soul is rescued. This is considered a defeat of the Hero since the Hero was unable to make a successful rescue.And now that I found that little tidbit, y'all better put Pot O' Manna in your T2 decks for Nats.
Essentially, using non-Redemption terms...
Redemption® Rulebook > Diagram of a Turn > Battle ResolutionStalemateThe rescue attempt ends in a stalemate if neither the Hero(es) nor the Evil Character(s) have enough strength to defeat the other. Both the Hero(es)and the Evil Character(s) withdraw to their respective territories. All enhancements played during the Battle Phase (except set-aside or weapon-class enhancements, or cards placed on other cards during battle) are discarded. No Lost Soul is rescued. This is considered a defeat of the Hero since the Hero was unable to make a successful rescue.
Instant Abilities > Withdraw from BattleClarifications• “Opponent must present a new blocker or rescue is successful” is only true if no blockers remain in battle.• “Withdraw”, “retreat”, “lose their way” “return”, “refuses to block”, and “flee from battle” are the same.• Many withdraw cards state: “… may withdraw from battle. All enhancements used may be returned to owner’s hand, except this one.”, e.g., Stillness These two sentences are contingent. You may only keep the enhancements if you withdraw from battle.
• “Withdraw”, “retreat”, “lose their way” “return”, “refuses to block”, and “flee from battle” are the same.
Despite the rulebook actually using the word "withdraw" in defining a stalemate, there is no ability causing the withdrawl. A character may not reenter a battle on the same turn when an ability causes that character to withdraw from battle. Those phrases defining "withdraw" were just listed a couple of posts ago.In short, stalemate does not equal a withdraw ability.Kevin Shride
The REG quote is missing a very important word: NOT. Fixed below.• If a character is forced to withdraw (e.g., Darkness (Warriors)) or withdraws from a battle voluntarily (e.g., Highway), it may not re-enter the current battle (see Withdraw in the glossary of the rulebook [p. 54]). Moreover, the character may NOT enter on a new battle on the same turn (e.g., The Long Day).The "Moreover" is a clue that the following phrase will contain an example of the rule, not a counterexample of the rule.
Funny, I don't see the word, "ability", anywhere in the REG quote provided by Bryon.
I guess I am confused on using Jacob for this, The Long Day is not a genesis enhancement, so you cannot play first?
but it would be a trick to be able to attack more than three times choosing the blocker.