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The characters that block are those that are in battle once abilities have completed, similar to how the characters that begin a battle are those that are in battle once abilities have completed. So each block can trigger multiple abilities, but it can only trigger each of those abilities once (so the Sons of Anak don't trigger Hebron 3 times).So can do each search once if you block with a Job character/animal banding chain.
Quote from: RedemptionAggie on June 18, 2018, 05:42:55 PMThe characters that block are those that are in battle once abilities have completed, similar to how the characters that begin a battle are those that are in battle once abilities have completed. So each block can trigger multiple abilities, but it can only trigger each of those abilities once (so the Sons of Anak don't trigger Hebron 3 times).So can do each search once if you block with a Job character/animal banding chain.This seems inconsistent with the Throne trigger ruling, where 3 ECs banded and blocking Saul/David triggers Throne 6 times.After all, if you have 3 Job ECs in battle, aren't they each individually meeting the condition of "If your Job character blocks"?
The Evil Characters that blocked are those that are in battle once the block is complete, or ifthere are none in battle, the last one to leave battle. The Heroes that are blocked are those thatwere in battle when the first Evil Character entered battle. A block can only trigger an abilityonce, regardless of the number of characters that blocked or are blocked. If any of the EvilCharacters that blocked entered battle from hand, the Hero is blocked from hand. Each blockonly constitutes one instance of being blocked, regardless of the number of Evil Characters inbattle. A block can happen multiple times per battle.
The scenario mentioned above (3 banded ECs blocking Saul/David) would trigger Throne twice, not six times.
A block can only trigger an abilityonce, regardless of the number of characters that blocked or are blocked.
Shouldn't an enhancement adding a character via a band ability retriever throne though?
Quote from: jbeers285 on June 19, 2018, 02:31:33 PMShouldn't an enhancement adding a character via a band ability retriever throne though? Only if the EC enters an empty battle field. We cleaned up several definitions with REG 5.0 last fall. Block was cleaned up in part to tone down Throne abuse.
The problem with changing rules to decrease the power of individual cards is that almost invariably, the ruling becomes more complex, it deviates further from the "plain English meaning" of the words, and fewer players will understand how the rules actually work.Ask a random player what it means for an evil character to "block", and you are usually going to get a response similar to the old definition, since it's intuitive that each evil character "blocks" when it enters battle to oppose heroes.Ask a random player which definition (the old one or the new one) is closer to the English meaning of the word "block" and I bet 90%+ pick the old one. Maybe 100%.
I value your opinion greatly and it would have been extremely helpful to have your input while we were making these decisions.In REG 5.0 all battle related terms (block, attack, rescue, etc) were cleaned up or defined for the first time. Block was NOT approached only with nerfing TToD in mind, it was addressed with what we found to be a clearer and more intuitive definition (but maybe not for those who already knew the multiple TToD trigger ruling). If you recall (or look back at old posts) there were multiple time that question came up in the past.Your comments about what people will answer seems speculative and exaggerated. While I agree that people might come to the conclusion you suggest it all depends on how you phrase the question.When does an EC block? When it enters battle (presumed answer)When is my Hero blocked? When one or more ECs enter battle (also presumed but based on this very question which was raised multiple times in the past)The same question presented two different ways has yielded different results.We want clean rules that allow cards that are intended to trigger once per battle to trigger once per battle. This isn't just about TToD (although it was among the biggest offenders). We didn't make a change only for the sake of nerfing TToD.
The new wording in 5.0 even blurs the line you are talking about "The Evil Characters that blocked are those that are in battle once the block is complete." I understand that the REG goes on to make "Block" a special term, but I agree with Josh that it is not "intuitive." Partially, because in any game (card game or otherwise) when a word is used for a game mechanic, it's locked into that one meaning of the word, here it is not.
but in this case throne was not the only consideration here.
In general I have seen a lot of overreaction about the complexity of the rules, ironically from seasoned players who are competent enough to understand these "complex rules". So at this point these complaints are complete conjecture.
Quote from: TheHobbit on June 20, 2018, 12:37:22 PMbut in this case throne was not the only consideration here. Just curious, what other cards were considered?
Quote from: TheHobbit on June 20, 2018, 12:37:22 PMIn general I have seen a lot of overreaction about the complexity of the rules, ironically from seasoned players who are competent enough to understand these "complex rules". So at this point these complaints are complete conjecture. You misunderstand me. My complaint is not because I misunderstand the rules. If a rule gets changed, I'll memorize the new one and move on. Simple (for me).However, this is not easy for most new players to do. They don't have the requisite experience and knowledge that makes this easy for me. So my point is: When the Elders are faced with the decision to either: 1. Make a rule based on how it affects individual cards OR 2. Make a rule based on plain English meaning and logic...we need to start using option 2 every time, even if it makes some cards stronger or weaker than intended or desired.