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I think the idea of nixing all converted EC abilities is a terrible idea. It will kill self-conversion as a strategy for all but Paul.
Just chiming in hereI'm with Chris on this one. If the goal (Which I feel it is) is to bring in new players, simpler rules are inherently better. Having no abilities convert is about a simple as it gets. The other option is that all abilities convert, technically that's simpler as it doesn't involve explaining why the ability doesn't convert, but I get that having certain abilities convert doesn't make sense.
Simpler is better. Either allow all abilities to convert or no abilities to convert, and since the former will never happen because of ideological issues, that only leaves none.
Quote from: Red Dragon Thorn on January 03, 2015, 12:58:10 AMJust chiming in hereI'm with Chris on this one. If the goal (Which I feel it is) is to bring in new players, simpler rules are inherently better. Having no abilities convert is about a simple as it gets. The other option is that all abilities convert, technically that's simpler as it doesn't involve explaining why the ability doesn't convert, but I get that having certain abilities convert doesn't make sense.The problem there is that we not only get away from the thematic element of wanting to have EC converted, but we also take away even more power from a recently-printed dominant, Namaan, technically The Roman Jailer (just printed), and more characters I can't think of at the moment.Removing all abilities does not make sense based on the decisions that have been made on card design and thematic elements in the game.
And by "allow all abilities to convert" do you mean both evil => good conversion and good => evil conversion?
I might agree with elegant simplicity if this one change would actually make a difference or was the only thing complicated about the game. Making one thing simpler does not make the game simple. It's a complex game and for me (and many others) the complex interaction of abilities is what makes it fun.
"EC abilities convert except for those that target a Hero" is really not all that complicated.
Just as an aside, I played DJWeb in T2 today and the reason for the question in the first place was a pretty cool combo idea (if Hero abilities converted). Use LOA to convert Joseph to a Heretic. If Joseph's ability converted, you would then have a 2/2 Heretic who could protect a NT Lost Soul from rescue and was protected from discard.