Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Carl deuty on May 19, 2011, 09:29:01 PM
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Can you take the site and then discard it instead of adding it to your territory?
Land Dispute (TP)
Type: Evil Enh. • Brigade: Black • Ability: 1 / 3 • Class: Territory • Special Ability: If used by a Philistine, take an opponent's Site. If he doesn't have one, discard one of his Fortresses instead. • Identifiers: None • Verse: Genesis 26:20 •
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Um, what gives you the idea you could?
The answer is no to my knowledge.
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Do you have to put it in play?Or can you add it to hand then discard it at end of turn.
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Take is not defined in the old REG as an ability. It will be defined should the new REG ever be completed and released. ::)
When using the take ability, the targeted card is moved from a location of your opponent to your equivalent location.
So if you "take" a Site from an opponent's territory you put it in your territory.
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Is this still true? Can you not take a site from an opponent and put it in your hand? Then discarding the site next turn
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Is this still true? Can you not take a site from an opponent and put it in your hand? Then discarding the site next turn
Take defaults to hand. So yes.
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As far as I am aware Alex is incorrect and Gabe's old post is correct. Take defaults the taken card to the same location as it came from (take from hand goes to hand, take from territory goes to territory, etc).
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A card that is targeted by a take ability is removed from its previous location and placed in the hand of the player
who used the take ability. That player now controls the card that was taken.
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Try here too (http://www.cactusgamedesign.com/message_boards/ruling-questions/king-abijam-site-steal/).
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As far as I am aware Alex is incorrect and Gabe's old post is correct. Take defaults the taken card to the same location as it came from (take from hand goes to hand, take from territory goes to territory, etc).
This directly contradicts what Gabe said 2 weeks ago:
The biggest issue with Philistines right now is that many decks are using Nazareth, which pretty much shuts them down.
Philistines also have the perfect counter to Nazareth in Land Dispute. By default a take ability puts the taken card into your hand and allows the Philistine player to commence searching.
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The statement I made in 2011 was prior to the elders defining the take ability in the REG. That was my understanding at the time.
Take has since been defined and the default condition says to put the taken card in your hand, which is what you do with a taken card if the special ability doesn't say what to do with it. Since Land Dispute doesn't specify, the taken Site goes to hand.
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I sit corrected.