Author Topic: KTP3 and Grapes  (Read 6996 times)

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: KTP3 and Grapes
« Reply #25 on: June 10, 2010, 04:59:29 PM »
0
So denying a Lost Soul but still losing the battle should not IMO be a successful block.
If my opponent attacks with Elijah and a Dragon Raid for access, and I block with Zimri to discard DR leaving Elijah in there all by himself with no LS to take, then I consider that a success for the defense.  That should count as a successful block.

As for T2, it doesn't matter that in cases of a split decision because one of the sides of battle is no longer alive to receive any experience credit anyway, right?

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #26 on: June 10, 2010, 05:05:52 PM »
0
How is it a success for the defense if the Hero wins the battle?

"As for T2, it doesn't matter that in cases of a split decision because one of the sides of battle is no longer alive to receive any experience credit anyway, right?"

You rescue 9/9.  I block 6/6, bury my Soul and withdraw the EC to territory.  Which side of the battle is no longer alive to receive XP?

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: KTP3 and Grapes
« Reply #27 on: June 10, 2010, 05:25:57 PM »
0
How is it a success for the defense if the Hero wins the battle?
Because the LS is more important than survival.  That is why it is a successful rescue attempt if the hero takes a LS in a mutual destruction situation.  The hero dies, but in giving his life to rescue the soul, we consider it a successful rescue.

Using the same logic, if a hero is trying to take a LS, and the EC stops them, then that is more important than whether the EC dies or remains in battle or whatever.  If no LS is taken, then we consider that a successful block.

I just look at it as what is my purpose.  If it is just a battle challenge the whole time, then my purpose is to beat the other character.  But if there is a LS on the line, then the characters become secondary, and my purpose is to take or keep that LS.

You rescue 9/9.  I block 6/6, bury my Soul and withdraw the EC to territory.  Which side of the battle is no longer alive to receive XP?
You're right that they are both still alive to get experience credit.  However, the hero failed in his purpose.  Therefore, I don't think he deserves any experience credit.  If I play Burial and don't block he wouldn't get any.  So why would he if I block, play some cards that mess up his territory or hand or deck or whatever and then retreat.  In that case his outcome is even worse than if I hadn't blocked.  So why would he deserve experience credit?

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #28 on: June 10, 2010, 06:26:41 PM »
0
The hero dies, but in giving his life to rescue the soul, we consider it a successful rescue.

But we're not talking about a condition at end of battle, like stalemate or mutual.  We have a clear winner, and yet you are crediting the loser with a success.  Additionally, if you consider the rescue of a Lost Soul to be the matter of prime importance, then every battle challenge should be a successful block regardless of outcome, because no Lost Soul is redeemed.

Quote
I just look at it as what is my purpose.  If it is just a battle challenge the whole time, then my purpose is to beat the other character.  But if there is a LS on the line, then the characters become secondary, and my purpose is to take or keep that LS.

"Purpose" has no definition and no general outlining in the rules, and opens up a Pandora's Box of vagaries.  Players can begin battles for a variety of "purposes" unrelated to these two goals.  Samson's Sacrifice is not a winning card, even if the Hero is of a "purpose" to nuke your Evil Characters, because the rules say mutual by removal is a losing condition for the Hero.  "Purpose" is not relevant, nor is the side who played the card relevant.

Additionally, by introducing "purpose" you undermine your point and support Lambo's.  If your purpose is to get a LS and you fail, I successfully blocked.  But if your new purpose is to beat my character, and I fail, then I was UNsuccessful at the same time.  Exactly as he said.

We do have concrete definitions for a lot of other things.  A block is the presentation of an Evil Character into a battle.  It does not care about the state of the battle; a block is a block is a block.  We also have terminology already in place for if a rescue attempt fails.  We say, "if rescue attempt fails".  If a block is any attempt to counter a Hero in battle, then logically, a successful block should be if the Evil Character defeats the Hero in one of the numerous ways outlined in the rules.

We already have criteria in place for determining the success and failure of a rescue apart from the state of battle.  The addition of a blocking matrix into this formula is a needless complication.  It benefits some half-dozen cards under limited circumstances and gives the players more confusion in return.  It makes a lot more sense all the way around just to say, if you defend in battle, that's a block, and if you win, that's a successful block.

You're right that they are both still alive to get experience credit.  However, the hero failed in his purpose.  Therefore, I don't think he deserves any experience credit.

This turned out to be a poor example because the rules say specifically that the Hero must rescue a Lost Soul to get XP.  But the question is answered without indulging vague notions of "purpose", and in fact you muddy the waters more by adding the negative impact of special abilities to your calculation.  As if trying to define "harm" and "negative effect" and what transfers in conversion isn't dicey enough as it is.  And I still disagree with the notion of giving an EC experience for losing a battle.
« Last Edit: June 10, 2010, 06:29:31 PM by The Schaef »

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: KTP3 and Grapes
« Reply #29 on: June 10, 2010, 09:45:48 PM »
0
Hey,

The attacker wins if any of the following are true:
 - the battle is in the "mutual destruction" state
Does this mean that Deceit of Saphira now results in a "win" for the attacker?

No, because...

The defender wins if any of the following are true:
 - there are no heroes in battle

And "no heroes in battle" trumps "mutual destruction state" for reasons not explained in the portion of the document that I quoted :)  (basically, the idea is that all 4 states are only possible if a hero and an evil character are in battle, if either is missing none of those four states apply)

Death of Unrighteous comes to mind. I turn the RA into a battle challenge, so technically the RA fails, but then I lose the proceeding Battle Challenge. So, did I successfully block or not?

Both.  You successfully blocked the rescue attempt because no soul was won, but you failed to block the battle challenge because the hero ended up winning the battle challenge.

Tschow,

Tim "Sir Nobody" Maly

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #30 on: June 10, 2010, 09:56:39 PM »
0
And "no heroes in battle" trumps "mutual destruction state" for reasons not explained in the portion of the document that I quoted

Incidentally, what document is quoted here?

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: KTP3 and Grapes
« Reply #31 on: June 10, 2010, 10:07:20 PM »
0
Hey,

Incidentally, what document is quoted here?

It's a document entitled "Rulebook for Advanced Players" that I wrote just for fun a couple years ago and has been sitting around on my hard drive collecting dust.

Tschow,

Tim "Sir Nobody" Maly

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #32 on: June 10, 2010, 10:14:57 PM »
0
Okay.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: KTP3 and Grapes
« Reply #33 on: June 10, 2010, 10:30:54 PM »
0
Well this is a complicated issue, and obviously we have different Elders with slightly different views.  I suggest that we continue this discussion on the other forum and return here when we have come to a consensus :)

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: KTP3 and Grapes
« Reply #34 on: June 10, 2010, 10:48:02 PM »
0
Oh good! That means the rest of us can SPAM this thread while you're gone. Woo-hoo!
My wife is a hottie.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #35 on: June 10, 2010, 11:41:57 PM »
0
If you guys do take it to the secret forum, could you try to either use my initial attempt to write out the definitions as a basis, or at least just try to clearly define all of the following terms?

Rescue Attempt Fails: If the heroes are defeated, or no lost souls are rescued after the evil characters are defeated, or no Evil Characters block but no lost souls are left to rescue.

Rescue Attempt is Successful: The evil characters are defeated or no evil characters block, and a lost soul is redeemed.

Battle Challenge Fails: All heroes are defeated during a battle challenge.

Battle Challenge is Successful: All evil characters are defeated in a battle challenge, or no evil characters block.

Block Fails: All evil characters are defeated, and the rescue attempt or battle challenge is successful

Block is Successful: All heroes are defeated.

Hero is Defeated: Hero is either forced out of battle in some way (discard, capture, withdraw, etc...), or is on the side that loses during battle resolution.

Evil Character is Defeated: Evil character is either forced out of battle in some way (discard, capture, withdraw, etc...), or is on the side that loses during battle resolution.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #36 on: June 10, 2010, 11:48:35 PM »
0
Hey,

Incidentally, what document is quoted here?

It's a document entitled "Rulebook for Advanced Players" that I wrote just for fun a couple years ago and has been sitting around on my hard drive collecting dust.

Tschow,

Tim "Sir Nobody" Maly
same time as the "Advanced expansion" of kings came out?

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #37 on: June 10, 2010, 11:52:15 PM »
0
A lot of these are a lot easier than they're being made out to be, and they are spelled out in Battle Resolution.

If you make a Rescue Attempt and get the Lost Soul, that was a successful rescue.

If you lose the rescue or lose access, the rescue fails.

If you win a battle challenge, it's successful; if you lose, it fails.

Outright win and mutual by numbers is a win for the Hero.  Outright loss, stalemate, or mutual by special ability is a win for the EC.  Winning characters that survive (or are on their way to the discard pile in mutual) defeated any characters that were on the losing side.

That covers everything except block, which apparently just became controversial.  I wouldn't waste any time with "block fails" because that's not used in the game and I don't see any cause to use it.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #38 on: June 11, 2010, 12:43:32 AM »
0
We might as well define it for future use while we're at it. I prefer to figure things out BEFORE they show up in games.

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #39 on: June 11, 2010, 12:45:34 AM »
0
It's just going to be the inverse of a successful block, like the others.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #40 on: June 11, 2010, 12:50:32 AM »
0
Well, Failed rescue attempt seems to work differently.

Still, is there any reason having too many definitions is a bad thing?

The Schaef

  • Guest
  • Trade Count: (0)
Re: KTP3 and Grapes
« Reply #41 on: June 11, 2010, 01:03:56 AM »
0
No, a failed rescue does not work differently.  You either get the soul or you don't.  It's just that there is more than one way not to get the soul and I was being thorough.

Having too many definitions is a bad thing if needless complications are created.  Having the definitions we need is always a good thing.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal