Cactus Game Design Message Boards
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Welcome to the Official Redemption® Message Board!
Home
Forum
Help
Search
Search Cards
Login
Register
Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Official Rules & Errata
»
Ruling Questions
(Moderator:
RedemptionAggie
) »
King Hazael
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: King Hazael (Read 1001 times)
Tracer Burnout
Guest
Trade Count:
(
0
)
King Hazael
«
on:
March 30, 2010, 02:36:13 PM »
0
Does King Hazael require the artifact being discarded to be active?
Logged
Cameron the Conqueror
Trade Count:
(
+5
)
Hero Member
Posts: 6586
Post # doesn't reflect personal theology. Retired.
-
Southwest Region
Re: King Hazael
«
Reply #1 on:
March 30, 2010, 02:45:09 PM »
0
Yes. Deactivated artifacts are not in play and Hazael defaults to in play.
Logged
Tracer Burnout
Guest
Trade Count:
(
0
)
Re: King Hazael
«
Reply #2 on:
March 30, 2010, 02:46:51 PM »
0
So then why does this work with Uzzah?
Logged
Professoralstad
Tournament Host, Redemption Elder
Trade Count:
(
+47
)
Hero Member
Posts: 10841
Everything is Awesome!
-
North Central Region
Re: King Hazael
«
Reply #3 on:
March 30, 2010, 02:48:30 PM »
0
Quote from: Tracer Burnout on March 30, 2010, 02:46:51 PM
So then why does this work with Uzzah?
Because Uzzah specifies in artifact pile, which is a specific location. A face down artifact is an Artifact, and it is in the Artifact pile, but because it is face down, it is not in play.
Logged
Press 1 for more options.
Tracer Burnout
Guest
Trade Count:
(
0
)
Re: King Hazael
«
Reply #4 on:
March 30, 2010, 02:54:13 PM »
0
thanks
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Official Rules & Errata
»
Ruling Questions
(Moderator:
RedemptionAggie
) »
King Hazael
SimplePortal 2.3.3 © 2008-2010, SimplePortal