Author Topic: Just a thought for Rob  (Read 33814 times)

Offline Korunks

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Re: Just a thought for Rob
« Reply #225 on: July 14, 2009, 07:53:22 PM »
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i find this point moot anyways, as if you arent satisfied with an opponents shuffle, you are allowed by rule to do it for them.

That only works if you have time...
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #226 on: July 14, 2009, 08:01:08 PM »
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stack-shuffling is the commonly accepted norm for most ccg's. there is no way i will ever let anyone bridge shuffle my deck. i find this point moot anyways, as if you arent satisfied with an opponents shuffle, you are allowed by rule to do it for them.

Fine, I'd faro shuffle your deck then...  :P (fancy "interweaving" method that doesnt bend the cards almost at all)

http://www.youtube.com/watch?v=7lNk7bfkFq8&feature=related#

There. Would you allow me to do that? *ignore the fact that they end up in the exact same order at the end, a PERFECT faro like he is doing is a perfect every-other shuffle, so 8 of those would return the deck to its original order.
« Last Edit: July 14, 2009, 08:05:57 PM by Lamborghini_diablo »

Offline Master KChief

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Re: Just a thought for Rob
« Reply #227 on: July 14, 2009, 08:07:26 PM »
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i find this point moot anyways, as if you arent satisfied with an opponents shuffle, you are allowed by rule to do it for them.

That only works if you have time...

um, it works because it is a rule.

Quote
Fine, I'd faro shuffle your deck then...   (fancy "interweaving" method that doesnt bend the cards almost at all)

yeeeeeeeeeah im gonna have to give you a big fat no on that...i prefer not to have my cards bent at all.
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #228 on: July 14, 2009, 08:10:11 PM »
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Watch the video and see for yourself. You probably end up bending them more just by handling them individually.

Offline Master KChief

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Re: Just a thought for Rob
« Reply #229 on: July 14, 2009, 08:12:34 PM »
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after watching that video it seems the top/bottom edges of my cards would be prone to more wear and tear than usual. i prefer the stack method, as whatever stress im putting on the card is distributed evenly to the whole card, not just the edges.
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Offline Isildur

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Re: Just a thought for Rob
« Reply #230 on: July 14, 2009, 08:14:14 PM »
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after watching that video it seems the top/bottom edges of my cards would be prone to more wear and tear than usual. i prefer the stack method, as whatever stress im putting on the card is distributed evenly to the whole card, not just the edges.
+ 1 Lambo wouldnt know this though because he doesnt own any cards  :P
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Offline lightningninja

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Re: Just a thought for Rob
« Reply #231 on: July 14, 2009, 08:14:24 PM »
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That bends the front of the card...
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Offline Master KChief

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Re: Just a thought for Rob
« Reply #232 on: July 14, 2009, 08:15:59 PM »
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heh lambo owns many cards and is quite crafty with them :)
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #233 on: July 14, 2009, 08:17:33 PM »
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after watching that video it seems the top/bottom edges of my cards would be prone to more wear and tear than usual. i prefer the stack method, as whatever stress im putting on the card is distributed evenly to the whole card, not just the edges.
+ 1 Lambo wouldnt know this though because he doesnt own any cards  :P

Actually I own about 2000+ I've just never gotten to use them  :-\

Also, I'm about to test with redemption cards in sleeves... the sharper edges would probably make it a LOT easier to shuffle like that. I tried with bare cards and it is signifigantly more difficult than I thought. Problem is that they arent all the exact same size... I'll report back once I try this.

That bends the front of the card...

Barely. Its considerably easier on the cards than a bridge.
« Last Edit: July 14, 2009, 08:19:38 PM by Lamborghini_diablo »

Offline Master KChief

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Re: Just a thought for Rob
« Reply #234 on: July 14, 2009, 08:27:01 PM »
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i would probably do this with a deck i really didnt care about...to give it some extra shazam...like 'BAM! L00K WU7 1 K@N D0!!!' maybe it'll have a psychological effect on my opponent, and make them mess up alot and lose terribly. hmm you should test that out too lambo...make a deck full of poisons/boils/limited/unlimited cards, then add the cool shuffle before the round to see if it throws them off their game :D
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #235 on: July 14, 2009, 08:31:12 PM »
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Well, the issue with redemption cards is... they're too thick, different cut sizes, and have NOTHING compared to the air-flow finish on most bikes.

I just tried with 56 sleeved cards, and its still a little tricky, but I found a way to still get a good weaving without bending the cards. I split the deck,  and weave the side of one "packet" into the bottom corner of the other. top/bottom weaving utterly fails with sleeves because they get stuck inside eachother. Only issue I run into now is that I'm so used to the cards gliding together... these sleeves kinda stick...

Still, if you have sleeves, I have found a good way to shuffle quickly and efficiently.  ;)

i would probably do this with a deck i really didnt care about...to give it some extra shazam...like 'BAM! L00K WU7 1 K@N D0!!!' maybe it'll have a psychological effect on my opponent, and make them mess up alot and lose terribly. hmm you should test that out too lambo...make a deck full of poisons/boils/limited/unlimited cards, then add the cool shuffle before the round to see if it throws them off their game :D

LOL! Yeah, I'd do all sorts of fun tricks like fans and spreads... if redemption cards were capable of those moves -_-

Offline juhnkect

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Re: Just a thought for Rob
« Reply #236 on: July 14, 2009, 08:43:43 PM »
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So i didnt go through and read all 16 pages...

But i would say that if its not broken, don't fix it. Its just the luck of the game. I feel that most of my time my SoG is on the bottom of my deck. Just because I dont draw it when i want to, doesn't mean we increase the number of SoG allowed per deck... you just work around it. By thinking of ways to get to your cards quicker, or card specific searchers. There are plenty LS creating cards. Try using a deck discarding defense.

pushing the LS count up to 10 just adds more unnecessary offense potential to a game that is already stacked towards the offense.

Adding another pile to draw from will render many staple cards in the game useless (and makes Given Over To Egypt wayy OP)

Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #237 on: July 14, 2009, 08:45:46 PM »
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Adding another pile to draw from will render many staple cards in the game useless (and makes Given Over To Egypt wayy OP)

LOL! VERY good point!

Offline lightningninja

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Re: Just a thought for Rob
« Reply #238 on: July 14, 2009, 08:46:04 PM »
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So i didnt go through and read all 16 pages...

But i would say that if its not broken, don't fix it. Its just the luck of the game. I feel that most of my time my SoG is on the bottom of my deck. Just because I dont draw it when i want to, doesn't mean we increase the number of SoG allowed per deck... you just work around it. By thinking of ways to get to your cards quicker, or card specific searchers. There are plenty LS creating cards. Try using a deck discarding defense.

pushing the LS count up to 10 just adds more unnecessary offense potential to a game that is already stacked towards the offense.

Adding another pile to draw from will render many staple cards in the game useless (and makes Given Over To Egypt wayy OP)
...What does that have to do with shuffling?  ::)
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Offline Master KChief

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Re: Just a thought for Rob
« Reply #239 on: July 14, 2009, 08:46:57 PM »
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i still like STAMPS original idea about the bc/side battle. there really should be some kind of reward for winning a battle challenge.
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #240 on: July 14, 2009, 08:47:12 PM »
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What does that have to do with shuffling?  ::)

So i didnt go through and read all 16 pages...

Offline lightningninja

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Re: Just a thought for Rob
« Reply #241 on: July 14, 2009, 08:48:23 PM »
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Lol, glad you got the joke.  ;)
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Offline Isildur

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Re: Just a thought for Rob
« Reply #242 on: July 14, 2009, 09:41:53 PM »
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i still like STAMPS original idea about the bc/side battle. there really should be some kind of reward for winning a battle challenge.
Isnt causing the world to explode for actualy winning a battle challenge good enough?  ::)
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