New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Someone ought to lock this before it gets (even more) out of hand.
Kevin you do make make some good points about redemptions ability to create Lost Souls, but the discussion about how LS are generated in a game cannot hurt any and if you have a problem with the thread then dont post. I appreciate your points and they are well taken but the idea that just because you dont agree with the idea behind a thread that it should be locked is a little extreme.
It seems that some people feel that the element of Luck should be at least minimized in some of the categories. Sure it cannot be completely eliminated but what harm can come by a discussion on how to minimize the "randomness" of a game that many people spend hours building decks for only to have them get beaten in that "one in a million" chance at a major tournament like Regionals or Nats by something that they cannot control?
They DO travel hundreds of miles. Well, at least in the WEST we travel hundreds of miles. I could attend three state tournaments in the NE during a trip to 7-Eleven.
QuoteThey DO travel hundreds of miles. Well, at least in the WEST we travel hundreds of miles. I could attend three state tournaments in the NE during a trip to 7-Eleven. I live in Iowa and I've attended every Nationals for the past eight years. I'm going again this year. Regionals tournaments for me are usually in Minnesota or Ohio. Even when they were close, it's Des Moines, nearly three hours away. I travelled 90 minutes this year just to HOST my state tournament. I travel as much as anyone, maybe Chris Bany excepted, and I don't think that's a good argument for changing the rules.Kevin Shride
um... there have been a lot of changes that originated with player suggestions. I'm not sure how to take this.The ideas that I tend to discount are the ones that are wrapped in flowery phrases like "this game has become totally stupid and this card is obviously broken and you guys would know this if you weren't a bunch of Nazis who don't know beans about card games".
The ideas that I tend to discount are the ones that are wrapped in flowery phrases like "this game has become totally stupid and this card is obviously broken and you guys would know this if you weren't a bunch of Nazis who don't know beans about card games, and also don't realize that 0.4% is less than 0".
Little 12-year-old Johnny has to convince his parent(s) to transport him to tournaments. It's one thing to see a young kid lose in 3 turns and stomp off in disappointment, but quite another for the parent to see this. Forget seeing Johnny at the next tournament.
Turn 1, both d8 and draw a soul...
I'm just amazed that a playtester (Schaef) has even mentioned any support for an idea brought up by a player. I guess Obama was right and we just have to hold on to hope for a change {pauses to shed tear}.
Well in that case, it can still happen.HTdrawn soulTASSOG/NJ
Also, Heroless is excluded, since it waits for the opponent to deck out anyways.
QuoteAlso, Heroless is excluded, since it waits for the opponent to deck out anyways.Not always. I've won 5-0 with a heroless deck in 4 turns before. (Ridiculous draw) Kirk
Couldn't another solution be to allow more shuffling time between rounds? I have limited Tournament experience, but I watched most players just pick up their cards shuffle a bit and play. I only saw two other people doing a full shuffle. Poor shuffles result in card clots, and lost soul drought. Maybe we need to enforce some good shuffling at tournaments?
Wouldn't it be simpler to just teach people how to shuffle? 90% of the games I've played where my opponents' souls didn't show were people that just kinda cut their deck once or twice, as opposed to a decent, honest shuffle?
Two bridge shuffles, Opponent cuts your deck, and then one to two more bridges. That should do it.If you don't know how to bridge shuffle, take it to the shuffle station.