Author Topic: Just a thought for Rob  (Read 33310 times)

SerpentSlayer

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Re: Just a thought for Rob
« Reply #175 on: July 13, 2009, 11:33:27 PM »
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Someone ought to lock this before it gets (even more) out of hand.
I'm not going to lock this thread because I think this can still be and should be discussed. Also, I think we're all adult enough to keep this going as a proper debate. It's not getting out of hand.

Offline crustpope

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Re: Just a thought for Rob
« Reply #176 on: July 13, 2009, 11:47:13 PM »
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Kevin you do make make some good points about redemptions ability to create Lost Souls, but the discussion about how LS are generated in a game cannot hurt any and if you have a problem with the thread then dont post.  I appreciate your points and they are well taken but the idea that just because you dont agree with the idea behind a thread that it should be locked is a little extreme.

It seems that some people feel that the element of Luck should be at least minimized in some of the categories.  Sure it cannot be completely eliminated but what harm can come by a discussion on how to minimize the "randomness" of a game that many people spend hours building decks for only to have them get beaten in that "one in a million" chance at a major tournament like Regionals or Nats by something that they cannot control?

Perhaps this is the beginning of a different category of redemption like Teams may soon become.  Probably not, but at least it should be discussed. 
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Offline STAMP

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Re: Just a thought for Rob
« Reply #177 on: July 14, 2009, 12:36:36 AM »
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Now don't be too hard on Kevin.  He actually may be on to something.  It's not like players travel hundreds of miles to get beat that "one in a million" chance at a major tournament by something they cannot control...

...oh, wait...

They DO travel hundreds of miles.  Well, at least in the WEST we travel hundreds of miles.  I could attend three state tournaments in the NE during a trip to 7-Eleven.   :D
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Offline ChristianSoldier

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Re: Just a thought for Rob
« Reply #178 on: July 14, 2009, 12:52:30 AM »
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And just because a rule change doesn't happen doesn't mean that Rob and the Playtesters aren't trying to lessen the blow of LS drought or flood, we already have a bunch of cards that generate souls, 2 of which are lost souls themselves (Hopper and Revealer) plus we have a Lost Soul that can exchange with harder to rescue LS, not to mention TAS which can be used in almost any deck without too much negative impact (assuming your opponent isn't attacking with BtN or Hezekiah's Signet Ring) several heroes already can help and there's a Dominant, and I'm guessing that we might get a territory class enhancement that can get out Lost Souls.

I think that if it is a big enough problem to cause a rule change I think it would have happened before we got all these cards to help combat it, but if the game was ok when the only card to combat it was Dungeons of Malchiah I think its ok now when you can win a game without your opponent drawing any lost souls if you have the right cards.
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Offline Kevin Shride

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Re: Just a thought for Rob
« Reply #179 on: July 14, 2009, 07:20:27 AM »
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Kevin you do make make some good points about redemptions ability to create Lost Souls, but the discussion about how LS are generated in a game cannot hurt any and if you have a problem with the thread then dont post.  I appreciate your points and they are well taken but the idea that just because you dont agree with the idea behind a thread that it should be locked is a little extreme.
I did not say the post should be locked because I don't agree with it.  I think you have all made lucid, rational arguments.  But you've made the same arguments for 13 pages now without truly considering what the other people in the discussion are saying.  There's no end in sight to this thread, which is why I suggesting locking it.

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It seems that some people feel that the element of Luck should be at least minimized in some of the categories.  Sure it cannot be completely eliminated but what harm can come by a discussion on how to minimize the "randomness" of a game that many people spend hours building decks for only to have them get beaten in that "one in a million" chance at a major tournament like Regionals or Nats by something that they cannot control?
No harm at all, except when it goes on forever.  Randomness is part of any card game.  You can never completely eliminate it.  Let's take your example of a second lost soul pile.  Pretend we change the rules and you have the two draw piles:  one lost soul pile and one for everything else.  What prevents the randomness that all your Heroes are in the bottom third of your deck?  Nothing, and if any other card you may have in your deck to get a Hero out (I Am Creator or Holy Grail for instance) is also at the bottom, what can you do?  You're going to sit there for a few turns and your opponent has a tremendous advantage.  So what should we do now?  Revise the rules where you have different piles for lost souls, Heroes, Evil Characters, Good Enhancements, Evil Enhancements, Fortresses, Artifacts, etc., and you draw from each pile on alternating turns or something just so you can say you're eliminating randomness?  How about every player just stacks his own deck?  There is no good way to eliminate randomness from Redemption.  It's always going to be there.

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They DO travel hundreds of miles.  Well, at least in the WEST we travel hundreds of miles.  I could attend three state tournaments in the NE during a trip to 7-Eleven.
I live in Iowa and I've attended every Nationals for the past eight years.  I'm going again this year.  Regionals tournaments for me are usually in Minnesota or Ohio.  Even when they were close, it's Des Moines, nearly three hours away.  I travelled 90 minutes this year just to HOST my state tournament.  I travel as much as anyone, maybe Chris Bany excepted, and I don't think that's a good argument for changing the rules.

Kevin Shride

Offline STAMP

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Re: Just a thought for Rob
« Reply #180 on: July 14, 2009, 10:18:10 AM »
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They DO travel hundreds of miles.  Well, at least in the WEST we travel hundreds of miles.  I could attend three state tournaments in the NE during a trip to 7-Eleven.
I live in Iowa and I've attended every Nationals for the past eight years.  I'm going again this year.  Regionals tournaments for me are usually in Minnesota or Ohio.  Even when they were close, it's Des Moines, nearly three hours away.  I travelled 90 minutes this year just to HOST my state tournament.  I travel as much as anyone, maybe Chris Bany excepted, and I don't think that's a good argument for changing the rules.

Kevin Shride

First, you live in the WEST, too.  Anything west of the Mississippi is WEST.  Furthermore, you're an adult with a well-paying job.  I would anticipate you could attend most any tournament.  Little 12-year-old Johnny has to convince his parent(s) to transport him to tournaments.  It's one thing to see a young kid lose in 3 turns and stomp off in disappointment, but quite another for the parent to see this.  Forget seeing Johnny at the next tournament.  YMT and I feel THAT is a good reason to at least take any change into consideration.

I'm just amazed that a playtester (Schaef) has even mentioned any support for an idea brought up by a player.  I guess Obama was right and we just have to hold on to hope for a change {pauses to shed tear}.

But seriously, I'm just tossing an idea out there.  Do with it what you all want.   :)
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The Schaef

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Re: Just a thought for Rob
« Reply #181 on: July 14, 2009, 10:36:17 AM »
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um... there have been a lot of changes that originated with player suggestions.  I'm not sure how to take this.

The ideas that I tend to discount are the ones that are wrapped in flowery phrases like "this game has become totally stupid and this card is obviously broken and you guys would know this if you weren't a bunch of Nazis who don't know beans about card games".

Offline STAMP

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Re: Just a thought for Rob
« Reply #182 on: July 14, 2009, 10:39:31 AM »
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um... there have been a lot of changes that originated with player suggestions.  I'm not sure how to take this.

The ideas that I tend to discount are the ones that are wrapped in flowery phrases like "this game has become totally stupid and this card is obviously broken and you guys would know this if you weren't a bunch of Nazis who don't know beans about card games".

Whew, then I'm glad I didn't use that phrase, because you didn't discount this particular idea.   :)
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #183 on: July 14, 2009, 10:53:56 AM »
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The ideas that I tend to discount are the ones that are wrapped in flowery phrases like "this game has become totally stupid and this card is obviously broken and you guys would know this if you weren't a bunch of Nazis who don't know beans about card games, and also don't realize that 0.4% is less than 0".

Fixed.

Little 12-year-old Johnny has to convince his parent(s) to transport him to tournaments.  It's one thing to see a young kid lose in 3 turns and stomp off in disappointment, but quite another for the parent to see this.  Forget seeing Johnny at the next tournament.

Honestly though this can still happen even if you change lost souls. Making more lost souls availible just makes EC's more critical.

If Little johnny's EC's hide at the bottom of the deck, it can very easily go like this (and this is using the ls pile, one ls drawn per 2 turns):

Turn 1, both d8 and draw a soul. Johnny goes 2nd.
Opponent RA's and Johnny can't block. 0-1.
Johnny RA's hoping to even the game, but opponent blocks with TAS and ultimately wins. 0-1.
Opponent RA's for his TAS. 0-2.
Johnny draws a LS and RA's, fails. 0-2.
Opponent RA's for his 2nd drawn soul and wins since johnny still has no ECs. SoG/NJ. 0-5.

I dont see how this ls issue will truely stop 3 turn losses. ECs are very good at hiding as well.

TheHobbit13

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Re: Just a thought for Rob
« Reply #184 on: July 14, 2009, 11:07:37 AM »
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I agree that a fundamental change ( though I would like it) is not practical. A more practical solution is one that Tim Maly suggested, create more cards that get out lost souls. It is a problem and one of the draw backs of Redemption, while it may not turn up in every game or even one tournament (for a person) it still can happen.  Because the game of Redemption revolves around rescuing souls this is certainly an issue.  There is simply not enough cards that get out souls. And even though there are alot of cards that create lost souls I still have to deck them which takes up space.

Offline STAMP

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Re: Just a thought for Rob
« Reply #185 on: July 14, 2009, 11:18:20 AM »
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Turn 1, both d8 and draw a soul...

Why do they draw a lost soul?  With my idea, no lost soul is drawn at the beginning.
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #186 on: July 14, 2009, 11:19:22 AM »
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Well in that case, it can still happen.

HT
drawn soul
TAS
SOG/NJ

Offline EmJayBee83

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Re: Just a thought for Rob
« Reply #187 on: July 14, 2009, 11:26:20 AM »
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I'm just amazed that a playtester (Schaef) has even mentioned any support for an idea brought up by a player.  I guess Obama was right and we just have to hold on to hope for a change {pauses to shed tear}.

We are the change we've been waiting for. 

Not only that but,

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Offline STAMP

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Re: Just a thought for Rob
« Reply #188 on: July 14, 2009, 12:36:18 PM »
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Well in that case, it can still happen.

HT
drawn soul
TAS
SOG/NJ

But the odds are increased.  I can still lose in one hand in Pinochle, but the odds of that happening are so high it's an amazing event when it happens.  And Pinochle is a game of chance using cards.  That's how Redemption should be, too, but that's just my opinion.   :)
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #189 on: July 14, 2009, 12:54:26 PM »
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Yeah... my point earlier is that as the game stands, it is already a rare occurance for a game to be lost due to nothing but lost soul flood/drought.

I still want to see some people do a test on this. RR and I were discussing it, and we could do the following.

See how many games it takes for various deck styles to reach 3 to 5 games where a loss was due COMPLETELY to lost soul drawing. So, use speed, offense heavy without speed, balanced decks, defense heavy, and herolite/combo decks, and count how many games it takes for each category of deck.

I'd be willing to register any games I play towards this study. If we get a lot of players to participate, perhaps we could bump the number up to 10, just to have clearer results.

This will give us a good idea just how big of a problem this really is. However, I'm almost positive that the slower the deck runs, the less likely it'll run into problems. Also, Heroless is excluded, since it waits for the opponent to deck out anyways.

Offline Captain Kirk

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Re: Just a thought for Rob
« Reply #190 on: July 14, 2009, 12:58:06 PM »
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Also, Heroless is excluded, since it waits for the opponent to deck out anyways.

Not always. I've won 5-0 with a heroless deck in 4 turns before. (Ridiculous draw)  ;)

Kirk
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Offline STAMP

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Re: Just a thought for Rob
« Reply #191 on: July 14, 2009, 01:20:01 PM »
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Also, Heroless is excluded, since it waits for the opponent to deck out anyways.

Not always. I've won 5-0 with a heroless deck in 4 turns before. (Ridiculous draw)  ;)

Kirk

If Heroless can win in 4 turns, then we got problems.  :rollin:
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Offline Captain Kirk

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Re: Just a thought for Rob
« Reply #192 on: July 14, 2009, 02:00:44 PM »
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1st turn my opponent played Destruction on some defensive artifact.  Then on the 2nd turn, I had Saul/Paul, Holy Grail, a healing card, and a battle winner.  I got 3 straight plus SoG/NJ.

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Offline Prof Underwood

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Re: Just a thought for Rob
« Reply #193 on: July 14, 2009, 02:05:41 PM »
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I think that both sides have brought up good points.  These are some thoughts that I have on them.

Pro-LS piles:
          I hope that Redemption is "young" in it's life cycle, not old.  So I don't see a problem making a change at this point.
          In addition to my support for the LS pile idea, I also really like the idea of letting someone pull out a LS each time they win a battle challenge.  This adds to the interactivity of the game by encouraging both more attacks and more blocks.

Con-LS piles:
          Even if the LSs come out at regular intervals, people could still have to wait if they don't have GCs, and would still have to give them away if they don't have ECs, and we don't want separate piles for everything.

As for evidence of how often LSs cause people to lose, I'll point to my Sealed Deck experience at EC Regionals last weekend.  I drafted a deck with the ability to generate 3 LSs (Hopper, Wedding Party, Commissioned).  Most open category decks wouldn't have more than that.  In spite of that, I lost 2 of my 4 games solely due to lack of LSs to take.  For details look here.

Offline Korunks

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Re: Just a thought for Rob
« Reply #194 on: July 14, 2009, 02:14:25 PM »
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Couldn't another solution be to allow more shuffling time between rounds?  I have limited Tournament experience, but I watched most players just pick up their cards shuffle a bit and play.  I only saw two other people doing a full shuffle.  Poor shuffles result in card clots, and lost soul drought.  Maybe we need to enforce some good shuffling at tournaments?
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #195 on: July 14, 2009, 02:15:22 PM »
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Possibly find some people who know how to properly shuffle, and if somebody wants to, they can bring their decks to the shuffle station.

Offline Korunks

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Re: Just a thought for Rob
« Reply #196 on: July 14, 2009, 02:20:24 PM »
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or possibly mandate a style of shuffling, I know I am always experimenting with shuffling to find find which gives a good mix of cards.  I commonly use cards that shuffle my opponents deck, just so I can shuffle it, knowing that usually that the way I shuffle has better distribution(has won me a few games because of ending lost soul drought).  Just some thoughts, why change game architecture if better shuffling also fixes it?
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Lamborghini_diablo

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Re: Just a thought for Rob
« Reply #197 on: July 14, 2009, 02:23:39 PM »
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Two bridge shuffles, Opponent cuts your deck, and then one to two more bridges. That should do it.

If you don't know how to bridge shuffle, take it to the shuffle station.  :)

Offline sk

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Re: Just a thought for Rob
« Reply #198 on: July 14, 2009, 02:25:40 PM »
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Couldn't another solution be to allow more shuffling time between rounds?  I have limited Tournament experience, but I watched most players just pick up their cards shuffle a bit and play.  I only saw two other people doing a full shuffle.  Poor shuffles result in card clots, and lost soul drought.  Maybe we need to enforce some good shuffling at tournaments?

I agree...

Wouldn't it be simpler to just teach people how to shuffle?  90% of the games I've played where my opponents' souls didn't show were people that just kinda cut their deck once or twice, as opposed to a decent, honest shuffle?
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Offline Korunks

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Re: Just a thought for Rob
« Reply #199 on: July 14, 2009, 02:31:57 PM »
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Two bridge shuffles, Opponent cuts your deck, and then one to two more bridges. That should do it.

If you don't know how to bridge shuffle, take it to the shuffle station.  :)


Listen to some players weep as there cards get bridge shuffled  :maul:
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