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It's already been a proven problem. A ton of tournament outcomes including recent Nationals have had this issue come up frequently often determining our National tournament winners.
Quote from: lightningninja on July 13, 2009, 04:58:14 PMThe game is fine. Please, wait for the next set and then if you still don't like it keep complaining. But at least wait to see the new cards. It could change your mind.Quote from: Prof Underwood on July 12, 2009, 11:56:21 PMThe problem with this reasoning is that after we see what the new set brings, then there will be the next set being talked about and we will just say the same thing again. If something is a problem, sometimes it is best to simply make the change.
The game is fine. Please, wait for the next set and then if you still don't like it keep complaining. But at least wait to see the new cards. It could change your mind.
The problem with this reasoning is that after we see what the new set brings, then there will be the next set being talked about and we will just say the same thing again. If something is a problem, sometimes it is best to simply make the change.
But we haven't yet seen that it's a problem. Most people are fine with the status quo.
The context and tone of the suggestions can be construed as complaining, and to be fair some the posts in this thread could be seen as complaining.
Again, I want to see a percentage of how often a game is lost COMPLETELY due to the Lost Soul issue. As in, no souls at all the entire game.I need more proof then just "several games" in order to believe the game doesnt function as it is.
This is only a problem if you assume that Rob & crew will sweep the issue under the rug and ignore. This not what I have seen them do. This problem has only really been brought to a pointed and thorough debate recently, right?
You guys may have not personally witnessed this problem, but that does not mean it doesn't exist. I don't care if a 99.99% of the people are fine with the status quo. I'm still standing my ground from personal and eyewitness experience that there is a major problem with this game.
However, I highly doubt that many games are lost due to nothing but souls.
FWIW, the other point of this discussion is the fun & fellowship, which can be lost in younger players who are forced to do nothing but draw & discard for several turns while no LSs appear. Can you see how that could be a deterrant to new players?
On the other hand, if a newer player is forced to draw a ton of souls and all their defense hides, the fun and fellowship can be lost due being walked over by the other player. I feel that forcing souls to come out faster seriously offsets the game. Right now, if you have 7 ECs in a 56 card deck, you have an even chance of drawing a soul and an EC. All these other ideas would force you to use like, 10 ec+ in a 7 (or 10) soul 56 card deck if you want an even chance of defending.
Gameplay isn't obligated to allow little kids the most fun. They are welcome to play "sandlot" rules if they want during playgroup. But they should not be brought into a discussion about rule changes.
Gameplay isn't obligated to allow little kids the most fun.
I disagree I feel that T1 == Beginner, More accessible to n00bsT2 == probut thats because I hate Las Vegas
I disagree. I play T1 because I like the deck building rules better. I may be inclinded to build a T2 deck at some point, but for now T1 is just more enjoyable for me.