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The problem is that not every brigade (in fact, I'm not sure if any other than gold) has a good way to go through and get Lost Souls if their opponent is having a Lost Soul drought.
Hey,To the OP, if player A's deck is necessarily better than player B's deck then it should include either a way to generate lost souls for player B, or the ability to hold out defensively until player B draws lost souls. If player A's deck can do neither of those two things, then it isn't necessarily a better deck.Quote from: FresnoRedemption on July 12, 2009, 12:51:57 AMThe problem is that not every brigade (in fact, I'm not sure if any other than gold) has a good way to go through and get Lost Souls if their opponent is having a Lost Soul drought.Silver has Commissioned which does the same thing as wedding party but is slightly easier to play (Cherubim banded to ET), but I wouldn't consider either of those very good ways to generate lost souls. The best ways to generate lost souls seems to be Harvest Time, Hopper, and The Amalekite's Slave. Seeker of the Lost and Hur can also work but the are of course less reliable. My favorite way at the moment to generate lost souls for my opponent is attacking with Spy holding Warriors Spear and withdrawing each turn.Tschow,Tim "Sir Nobody" Maly
Yeah, but the problem is if you have multiple decks, it's not really feasible to use some of these cards in every single deck. Your decks would all start to feel the same after a while.
My favorite way at the moment to generate lost souls for my opponent is attacking with Spy holding Warriors Spear and withdrawing each turn.
QuoteMy favorite way at the moment to generate lost souls for my opponent is attacking with Spy holding Warriors Spear and withdrawing each turn.The only problem with that is that It doesn't work.Because Spy withdraws before the Spear can activate.
That's the thing though you shouldn't have to wait for eternity to rescue a lost soul. What fun is that? I think my point still stands. This lost soul issue has reared its ugly head way too many times. It's simple as this a better deck should win every time over an inferior deck, but because of the lost soul issue many great decks fall to the inferior because Points aren't available. It just isn't right. And I'm not saying eliminate the luck of the draw, just make sure there is a point available for both players so they both have equal opportunity to score almost every turn.
You're just taking away so much from the game if player A has a better deck, but can't beat player B's noob deck
It's simple as this a better deck should win every time over an inferior deck
I don't think I should lose to a newb.
uh, correct me if im wrong, but usually the point of a game is to try and win it...