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Capturing the character does not remove him from play. Adopting this philosophy would force a change whereby Lost Souls are holding weapons.
and then we could do special rules for capture (always loose) and conversion (always keep) since those don't remove you from play
IMO, whenever an opponent directs the location of the character (via capture, withdraw, or set aside), the weapon should be discarded. When the player directs the location (via set aside, return to territory, etc) the weapon stays.
I thought we had a big discussion that they werent "characters" in the LoB anymore, but Captured Characters / Lost Souls?
Quote from: Lamborghini_diablo on July 07, 2009, 06:02:59 PMI thought we had a big discussion that they werent "characters" in the LoB anymore, but Captured Characters / Lost Souls?I also thought that this was a discussion about Tim's proposal about keeping the weapon based on whether or not the character is removed from play, and not about the way the rules currently dictate the way weapons work now.
Yes, but I wasnt the one who brought up captured characters in the first place.
But then you have lost souls with weapons.
It makes no sense for captured characters to retain weapons.
if thier converted by thier opponent, do they retain thier weapon?
A soldier equips his weapon while in his base (territory), goes waltzing into battle with it, and fights the enemy (field of battle). If he dies, he drops his weapon (discarded). If he is captured, the opponents would have to be idiots to let a captive keep his weapon (discarded).
How is it more confusing?If HE decides to go wandering off somewhere else, why would he drop his weapon?
However, if the opponent forces him to go somewhere, they'll most likely force him to drop his weapon. Once the battle is done, he will just walk back home with his weapon on his back.