Author Topic: John The Baptist  (Read 1573 times)

Offline Raybo Snyder

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John The Baptist
« on: November 22, 2010, 11:39:33 PM »
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I just wanted to check my reading of the new John the Baptist his negating the O.T. Fortresses means that Obadiah's Caves would not help him and it wouldn't be a good idea to put them in the same deck?

Offline YourMathTeacher

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Re: John The Baptist
« Reply #1 on: November 22, 2010, 11:46:16 PM »
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You are reading it correctly. John the Baptist would negate Obadiah's Caves.
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Offline joeycauldron

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Re: John The Baptist
« Reply #2 on: November 22, 2010, 11:47:54 PM »
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Uh, oh. What a bummer.  :( That should be errata'd as evil Fortresses.
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Offline Red Dragon Thorn

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Re: John The Baptist
« Reply #3 on: November 23, 2010, 12:41:12 AM »
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Nope, during playtesting John was designed to take out his Caves protection. I can't remember exactly why we wanted it that way, but it was set-up.
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Offline The Guardian

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Re: John The Baptist
« Reply #4 on: November 23, 2010, 12:50:24 AM »
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Biblical accuracy
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Have you checked the REG?
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Offline Master KChief

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Re: John The Baptist
« Reply #5 on: November 23, 2010, 01:59:19 AM »
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same thing for jeremiah, biblical accuracy.
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Offline Professoralstad

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Re: John The Baptist
« Reply #6 on: November 23, 2010, 11:02:58 AM »
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Right. The two Biblical Prophets who are most famous for being imprisoned should be able to be captured.
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Offline SomeKittens

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Re: John The Baptist
« Reply #7 on: November 23, 2010, 11:21:22 AM »
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Blue Tassels, then....?
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Offline YourMathTeacher

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Re: John The Baptist
« Reply #8 on: November 23, 2010, 04:34:51 PM »
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Coax your opponent into using Confusion of Mind, or add Holy of Holies to your deck.
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Offline RTSmaniac

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Re: John The Baptist
« Reply #9 on: November 23, 2010, 11:48:28 PM »
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John the Baptist (Di)
Type: Hero Char. • Brigade: Green • Ability: 7 / 4 • Class: None • Special Ability: Negate special abilities on Lost Souls and O.T. Fortresses. Search discard pile for a green convert Enhancement and place it on deck. • Identifiers: NT Male Human, Prophet • Verse: Luke 7:28 • Availability: Disciples booster packs ()

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Offline The Guardian

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Re: John The Baptist
« Reply #10 on: November 24, 2010, 01:58:12 AM »
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Coax your opponent into using Confusion of Mind, or add Holy of Holies to your deck.

Tis a nice trick for John, but Jerry cannot be negated  :P
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Offline joeycauldron

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Re: John The Baptist
« Reply #11 on: November 24, 2010, 11:02:55 AM »
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Anna can always protect them from capture and conversion.  :) I think there isn't another card that protects them from removal from the game besides City of Refuge.
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Offline Minister Polarius

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Re: John The Baptist
« Reply #12 on: November 24, 2010, 11:03:48 AM »
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Covenant of Eden kind of.
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