Author Topic: Jeroboams Idolatry  (Read 1069 times)

Offline Alpho

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Jeroboams Idolatry
« on: April 15, 2010, 12:03:17 AM »
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Hey there! I was just wanting some clarification on this card:

Jeroboam's Idolatry

Type: Evil Enh. • Brigade: Brown • Ability: None • Class: None • Special Ability: Set aside your human Evil Character to decrease 0/2 per turn. Protect your Evil Characters in battle from the first good Enhancement opponent plays each battle. • Attributes: False Religious Practice • Identifiers: OT, False Religious Practice • Verse: I Kings 12:28 • Availability: Rock of Ages (Set 15)

Does this mean that I can kill off my own character? Or does simply reduce him to 0/0 and he stays there. Does this mean that he is protected from ability that was played in the current battle and on. Or just all of the next battles. Thanks for your help!

Offline Professoralstad

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Re: Jeroboams Idolatry
« Reply #1 on: April 15, 2010, 12:09:07 AM »
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It means you kill off your own character. Which makes sense, since the best place for Jeroboam to be usually is the discard pile.
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Offline Master KChief

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Re: Jeroboams Idolatry
« Reply #2 on: April 15, 2010, 10:00:36 AM »
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does it get name-on-name if played on jeroboam, decreasing him 0/4 per turn? :)
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Offline sk

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Re: Jeroboams Idolatry
« Reply #3 on: April 15, 2010, 11:12:01 AM »
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Just to be clear, name-on-name bonuses are only awarded for the numerical abilities (*/*) in the icon box.

Rulebook: Name-on-Name Bonus
If an enhancement is played on a character, and the title of the enhancement contains the name of that character, then the enhancement is worth double its abilities (*/*) value. Only the abilities (*/*) in the icon box of the enhancement double. The special ability of the enhancement remains the same. For example, a player making a rescue attempt with Ruth (a 6/4 character) could play Devotion of Ruth (a 2/1 enhancement) to strengthen Ruth and increase her abilities to 10/6 instead of 8/5.
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