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If player one uses Birth Foretold to search for SoG, and player two plays Mayhem, what happens?
Quote from: Thomas Hunter on January 04, 2014, 02:07:44 PMIf player one uses Birth Foretold to search for SoG, and player two plays Mayhem, what happens?It is important to note that Player 2 cannot play a card until Player 1 finishes the Search ability, which includes shuffling the deck afterward. Player 1 can announce at any time during this process that they will be playing SoG, and there is nothing Player 2 can do to stop it. If Player 1 is planning on playing SoG, they can do that immediately after finishing shuffling, and it would take precedence over Mayhem. If, however, Player 1 is uncertain about whether they want to play SoG, and they do not announce their intent, and do not make a reasonably immediate attempt to play it once they are done shuffling, then Player 2 may play Mayhem and SoG will get shuffled.There is plenty of talk about "responding to actions" and "slapjack," but ultimately, if you are searching for SoG, you need to announce your intentions to play it before you finish shuffling to complete the Search ability. That is the safest way to avoid a judge having to make a ruling that you may not like.
Respectfully, you seem to forget that Birth Foretold protects SoG from opponents until the end of the turn.
So wait....we can't play a Dom until the blocker or rescuer finish the ability on hero/Ec? For instance, if I want to Grapes or AotL Goliath promo, I have to wait til his ability is finished?
Quote from: dermo4christ on January 04, 2014, 05:12:33 PMSo wait....we can't play a Dom until the blocker or rescuer finish the ability on hero/Ec? For instance, if I want to Grapes or AotL Goliath promo, I have to wait til his ability is finished?No card can be played during the resolution of an ability, period. Not even dominants. Abilities ALWAYS finish when they start, and nothing else can be played until all abilities are finished activating.
Sorry, I don't really understand that, because it would be madness if I could throw down cards while other abilities are being resolved. It doesn't make sense to be able to AotL someone as soon as they block so that their ability doesn't go off; they were still played, so the ability still happens. Just AotL them immediately afterwards.
Just AotL them immediately afterwards.
No, if they don't ask for initiative you don't just get to say you wanted to play AotL. If there was enough time for you to play a dominant, and you did not, you lost your chance. Most players ask if they have initiative as a courtesy and to be sure, but if they wait a few moments and play, then they were well within their rights by the rules. You can't say "No, I was going to play a dominant" if they gave you the opportunity and you did not act.If you do not act immediately, you lost your chance.
Unfortunately, SoG is also shuffled if Mayhem is played. Birth Foretold's protection defaults to play.
Quote from: Redoubter on January 04, 2014, 05:10:27 PMUnfortunately, SoG is also shuffled if Mayhem is played. Birth Foretold's protection defaults to play.And this is what I was looking for. Thank you! So it would also not protect from Vain Philosophy, either, correct?
On the off chance that they mess up, don't ask for initiative, and play an enhancement you essentially have an opportunity to (hopefully) negate what they play without burning a dominant. If they blunder into an auto win ( like Hamans plot or Death of Unrighteousness) announce that you wanted to play Angel of the Lord and you will win any ruling contention that comes up because they did not ask for initiative. This little trick can save you a dominant for the next rescue.
You can't look at the enhancement to see if it is something you could negate, then decide whether to call the judge over to say you wanted to play AotL. If you truly intended to play AotL, then you need to say so immediately after they slap down an enhancement without waiting for you to play doms, without respect to what they actually played. You either intended to play AotL or you didn't, and you can't decide you wanted to or not based on if you can stop the block.
Jerry, however, plays a perfectly negatable DoM. Bob, being the astute player he is, takes Angel of the Lord out of its priority slot in his and and proceeds to play Samuels Edict to win the battle. Bob takes advantage of his opponents hasty play of an enhancement within the rules. If Jerry, on the other hand, plays Haman's Plot Bob knows his rescue attempt is lost and can forgot about edict. Bob, again being the astute player that he is, has Angel of the Lord ready to go anyways and throws it down declaring that A) Jerry did not ask for initiative to play Angel of the Lord and B) Jerry had the audacity to play play plot immediately without a pause.
Playing an enhancement is the same motion as playing Grapes of Wrath. So does Haman's Plot then have the same priority as Grapes of Wrath?
If I block and immediately play an enhancement in the same motion, I deprived you of the option of playing doms if you so wished, and you can immediately call attention to that if you intended to play one.
You may disagree, but that is the way that the rules work, and I would rule against you if you tried to pull that 'trick' (as you called it). It is not how the rules work.
If Bob took the time to determine whether it was an enhancement he could deal with or a CBN battle-winner, instead of immediately calling foul when the enhancement was played, then no. He would not get that ruling, and should not get that ruling.
Wow! I wasn't trying to have you guys argue about this....lol!