Author Topic: Ithamar  (Read 26843 times)

Offline Master KChief

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Re: Ithamar
« Reply #100 on: March 10, 2010, 06:52:00 PM »
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just because something is the status quo does not mean it is always right. this game should be played by consistency and the letter of the law, not always by the status quo.
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Offline YourMathTeacher

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Re: Ithamar
« Reply #101 on: March 10, 2010, 06:56:52 PM »
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just because something is the status quo does not mean it is always right. this game should be played by consistency and the letter of the law, not always by the status quo.

You would be a great motivational speaker for youth. Say "NO!" to peer pressure!  ;D
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Offline Master KChief

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Re: Ithamar
« Reply #102 on: March 10, 2010, 06:58:44 PM »
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STAY IN SCHOOL! EAT YOUR VEGGIES! :)
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Offline BubbleBoy

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Re: Ithamar
« Reply #103 on: March 10, 2010, 07:01:51 PM »
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STAY IN SCHOOL! EAT YOUR VEGGIES! :)
That's lame. Only dumb kids do that.

Instead, I am going to climb a tower of wobbly crates. Hope I don't fall and break something...
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Offline Master KChief

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Re: Ithamar
« Reply #104 on: March 10, 2010, 07:48:45 PM »
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DONT CLIMB TALL MILK CRATES! :)
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Offline RTSmaniac

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Re: Ithamar
« Reply #105 on: March 10, 2010, 08:01:11 PM »
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Quote
as odd as Abishai killing David with a spear, which he would do if David happened to be the top card of opponent's draw pile when Abishai attacked with Warrior's Spear on him.
Quote
Abishai does not kill David in that case, since David was never "alive."

jephthah- who do you think he is killing when you discard the top card?
« Last Edit: March 10, 2010, 08:03:44 PM by RTSmaniac »
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Offline Bryon

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Re: Ithamar
« Reply #106 on: March 11, 2010, 02:59:10 AM »
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just because something is the status quo does not mean it is always right.
Tell that to the people who think demons should be redeemed.  :)

But seriously, maintaining the staus quo is only ONE of the 3-4 factors we consider in issuing errata and rule changes.  We have made rulings that have changed the status quo to favor strict adherance to wordings.  Many of those have been very unpopular (Remember the fallout when we ruled that the N.T. lost soul protects itself from rescue by Son of God?).

Obviously, players have always assumed Ithamar only activated Tabernacle artifacts on the Tabernacle because the wording on the cards involved make it seem like that is the case.  Preserving the status quo on this would not be enough to warrant errata if this question was a common one that we'd had to answer many times over the years.  But the fact is, players have never raised this question until now, and even in this thread it did not appear to gain any traction until Tim posted his opinion that it would work.  

Of course the creative players here would be excited about the possibility, since it opens up combinations of artifacts/covenants/curses that have never even been considered before, much less tested.  Someone is going to come up with some insane combination that will make a tidal wave right about States, and we'll be back here hotly debating if that combo is too strong and whether or not Ithamar should get errata.  Or, we could just do it now and save players the headache of working so hard, only to have their strategy ruled illegal when they show up at nats.  

Rob is going to have to make the call here.

EDIT: a playtester just remind me of a combination of artifacts that we simply cannot allow.  One of them is Holy Grail, and I can't say what the other one is.  ;)
As a result, and because of other potential combos both present and future, I do not expect Ithamar to be allowed to activate a non-Tabernacle artifact on the Tabernacle.  Further, it would be too restrictive as we design cards, since we'd always have to consider combos involving multiple artifacts (a consideration we previously only had to consider when designing the Tabernacle/Temple artifacts, or how new artifacts would combine with those).
« Last Edit: March 11, 2010, 03:09:23 AM by Bryon »

Offline Master KChief

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Re: Ithamar
« Reply #107 on: March 11, 2010, 07:19:04 AM »
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that combo is nowhere near broken. and you can only do it twice, anyways.
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Offline Bryon

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Re: Ithamar
« Reply #108 on: March 11, 2010, 10:12:42 AM »
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that combo is nowhere near broken. and you can only do it twice, anyways.
Um.  Yes, it is broken.  It doesn't require a single character or enhancement and you get to destroy half a typical defense.  Further, you can combo the mystery artifact with I Am Patience for even more (unlimited) territory decimation.  Players want LESS territory destruction, not rediculously powerful territory decimation.  Toss in Jephthah and you'll rarely have to fight.  No way, no how.
« Last Edit: March 11, 2010, 10:14:46 AM by Bryon »

Offline RTSmaniac

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Re: Ithamar
« Reply #109 on: March 11, 2010, 10:57:15 AM »
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This is the way Lackey gave it to me. All hail the power of Lackey!

Offline EmJayBee83

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Re: Ithamar
« Reply #110 on: March 11, 2010, 11:07:36 AM »
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So players want LESS territory destruction and all y'all decide to work on...

Further, you can combo the mystery artifact with I Am Patience for even more (unlimited) territory decimation.

Thanx for listening.  ;)


Working hypothesis: An artifact which doubles the SA of an active artifact.  HG could be used twice for 2 ECs each.

Offline BubbleBoy

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Re: Ithamar
« Reply #111 on: March 11, 2010, 11:18:19 AM »
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Further, you can combo the mystery artifact with I Am Patience for even more (unlimited) territory decimation.
I'm not sure what this card is, but it sounds to me like you could do this anyway with Book of the Law.

Players want LESS territory destruction, not rediculously powerful territory decimation.
Players also want LESS pre-block ignore...
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Offline Professoralstad

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Re: Ithamar
« Reply #112 on: March 11, 2010, 11:23:05 AM »
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Further, you can combo the mystery artifact with I Am Patience for even more (unlimited) territory decimation.
I'm not sure what this card is, but it sounds to me like you could do this anyway with Book of the Law.

And by that you mean Book of the Covenant of course.
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Offline BubbleBoy

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Re: Ithamar
« Reply #113 on: March 11, 2010, 11:27:00 AM »
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:doh:
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Offline Master KChief

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Re: Ithamar
« Reply #114 on: March 11, 2010, 11:32:23 AM »
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that combo is nowhere near broken. and you can only do it twice, anyways.
Um.  Yes, it is broken.  It doesn't require a single character or enhancement...

uh, so? it requires an artifact. that equates to any other card in number that could possibly do the exact same thing. not to mention an artifact slot, which is more restrictive than playing a character or enhancement.

Quote
and you get to destroy half a typical defense.

if you meet the requirements, and even further if those valid targets are in play.

Quote
 Further, you can combo the mystery artifact with I Am Patience for even more (unlimited) territory decimation.  

i find it ironic you state this, yet hg + mystery art = brokensauce. you can also combo it with 2 certain territory enhancements, which would accoomplish the exact same thing as the hg + mystery art combo. is this also broken as well?

Quote
Players want LESS territory destruction, not rediculously powerful territory decimation.

wrong. players want less TGT and pre-block ignore, not less territory destruction.
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Offline Red Dragon Thorn

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Re: Ithamar
« Reply #115 on: March 11, 2010, 11:34:50 AM »
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Territory destruction is what makes TGT so strong. TGT does nothing on its own. TGT is also the most often complained about Pre-block card. Thus, countering territory destruction helps to counter TGT.
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Offline BubbleBoy

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Re: Ithamar
« Reply #116 on: March 11, 2010, 11:36:29 AM »
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Quote
Players want LESS territory destruction, not rediculously powerful territory decimation.

wrong. players want less TGT and pre-block ignore, not less territory destruction.
I want less of both, personally.
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Offline Master KChief

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Re: Ithamar
« Reply #117 on: March 11, 2010, 11:43:17 AM »
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Territory destruction is what makes TGT so strong. TGT does nothing on its own. TGT is also the most often complained about Pre-block card. Thus, countering territory destruction helps to counter TGT.

territory destruction was never as hyped about before tgt came along. territory destruction was there, yes, but it didnt win battles completely by itself.
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Offline Bryon

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Re: Ithamar
« Reply #118 on: March 11, 2010, 11:54:47 AM »
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Territory destruction is what makes TGT so strong. TGT does nothing on its own. TGT is also the most often complained about Pre-block card. Thus, countering territory destruction helps to counter TGT.
territory destruction was never as hyped about before tgt came along. territory destruction was there, yes, but it didnt win battles completely by itself.
Territory destruction, by its very nature, does not win battles.  It wins games.

Women as Snares, Holy Grail, and Jephthah have won many, many more games than TGT.

I predicted this debate would happen.  Suddenly we are forced to determine whether certain combos of artifacts and covenants and curses are "broken" or not.  The dam is already starting to show cracks and leaks.  Let's just errata Ithamar and avoid the mess.

@MasterKC: one of those T-class enhancements has been changed since you saw that list.  Only the existing one will be able to be combined with the mystery artifact for max effect.
« Last Edit: March 11, 2010, 12:03:17 PM by Bryon »

Offline BubbleBoy

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Re: Ithamar
« Reply #119 on: March 11, 2010, 12:02:09 PM »
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Women as Snares, Holy Grail, and Jephthah have won many, many more games than TGT.
Well, to be fair, many of those games were played with TGT, which probably played a big role in the winning.
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Offline Master KChief

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Re: Ithamar
« Reply #120 on: March 11, 2010, 12:08:29 PM »
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agreed. i have also never recalled woman or jep being much more than a nuisance pre-tgt. td doesn't win games. buckler wins games.
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Offline Bryon

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Re: Ithamar
« Reply #121 on: March 11, 2010, 12:09:24 PM »
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Women as Snares, Holy Grail, and Jephthah have won many, many more games than TGT.
Well, to be fair, many of those games were played with TGT, which probably played a big role in the winning.
I meant historically, as in, eve since the Patriarchs released, those three cards have won a huge number of games.  But even in current TGT decks, the territory destruction is what causes TGT to do anything against a mono-color deck.  If Women as Snares and Holy Grail were not in the game, TGT decks would not be all that.  :)

Offline BubbleBoy

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Re: Ithamar
« Reply #122 on: March 11, 2010, 12:27:05 PM »
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Women as Snares, Holy Grail, and Jephthah have won many, many more games than TGT.
Well, to be fair, many of those games were played with TGT, which probably played a big role in the winning.
I meant historically, as in, eve since the Patriarchs released, those three cards have won a huge number of games.  But even in current TGT decks, the territory destruction is what causes TGT to do anything against a mono-color deck.  If Women as Snares and Holy Grail were not in the game, TGT decks would not be all that.  :)
I can't say much about pre-Patriarch times, but I agree that TD is a powerful strategy, one that in my experiance does win games, and one that is enhanced by TGT (or vice versa).
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Offline Bryon

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Re: Ithamar
« Reply #123 on: March 11, 2010, 12:40:07 PM »
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Women as Snares, Holy Grail, and Jephthah have won many, many more games than TGT.
Well, to be fair, many of those games were played with TGT, which probably played a big role in the winning.
I meant historically, as in, eve since the Patriarchs released, those three cards have won a huge number of games.  But even in current TGT decks, the territory destruction is what causes TGT to do anything against a mono-color deck.  If Women as Snares and Holy Grail were not in the game, TGT decks would not be all that.  :)
I can't say much about pre-Patriarch times, but I agree that TD is a powerful strategy, one that in my experiance does win games, and one that is enhanced by TGT (or vice versa).
Agreed.  They are a pretty brutal 1-2 punch.

Offline STAMP

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Re: Ithamar
« Reply #124 on: March 11, 2010, 01:22:58 PM »
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The dam is already starting to show cracks and leaks.  Let's just errata Ithamar and avoid the mess.

My hope is that instead of an errata we take this opportunity to lessen the future chances of errata by "fixing" certain inconsistencies across the board since a new REG and rulebook will soon be published. 

Let's get Ithamar, Gabriel (Wa), Battle Prayer (Wa), Great Faith, et al played like they should by defining an appropriate rule. 

Let's clarify current misconstrued definitions such as "cannot be prevented", "negate=interrupt+prevent", "not in battle", etc.

Let's delineate all targeting rules.

And so much more...
Final ANB errata: Return player to game.

 


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