Maybe I haven't looked through enough rules yet, but here is an interesting question.
I have King Ben-Hadad I holding Naaman's Chariots and Horses. I also have the first evil enhancement LS in my land of bondage and my opponent has no artifacts/covenants active.
My opponent makes a rescue with The Strong Angel, and I block with Ben. NC&H activates due to the ability of the LS, and I interrupt the battle, draw 2 cards. Because Ben is a unique character, I get to play an enhancement, to which I play Night Raid.
Here are my questions:
1) Ongoing abilities stop when the battle is interrupted, and special initiative is granted by NC&H. Does TSA get captured? My inclination is yes because the prevent ability was not active when the enhancement was played.
2) Being that King Ben's ability is a trigger ability on a succesful block, would the ability activate if TSA is captured.
The Strong Angel
Type: Hero Char. • Brigade: Silver • Ability: 10 / 8 • Class: None • Special Ability: All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers. • Identifiers: NT Male Angel • Verse: Revelation 5:2 • Availability: Warriors booster packs (Rare)
King Ben-Hadad I
Type: Evil Char. • Brigade: Grey • Ability: 7 / 7 • Class: Warrior • Special Ability: If block is successful, holder may look at opponent's hand and place one card beneath opponent's draw pile. • Identifiers: OT Male Human, King (Syria), Royalty, Fought Earthly Battle • Verse: I Kings 20:2
Namaan’s Chariot and Horses
Type: Evil Enh. • Brigade: Grey • Ability: 2 / 2 • Class: Weapon • Special Ability: Interrupt the battle and draw two cards. If used by a unique character, you may play the next Enhancement. • Identifiers: OT, Depicts a Weapon • Verse: II Kings 5:9
Jeremiah 11:8 ('can't be prevented')
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: Unless a Covenant is in play, the first evil Enhancement you play each battle cannot be prevented by a good card. • Identifiers: None • Verse: Jeremiah 11:8
Night Raid
Type: Evil Enh. • Brigade: Gray • Ability: 3 / 3 • Class: None • Special Ability: If Elisha is not in play, capture a Hero and put in opponent's Land of Bondage. • Attributes: Depicts a Weapon • Identifiers: OT, Depicts a Weapon • Verse: II Kings 6:14