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Actually, the negate only lasts while Isaiah is in battle, based on the wording of Isaiah's Call.
The way I understand it is that battle resolution is done in steps but the steps are treated as happening simultaneously
Your opponent can't play a dominant between when you discard your character with Bel's Banquet and when Bel's Banquet then protects the Lost Souls, yet Iron Pan updates in between those, so I fail to see your point.
I fully understand that battle resolution happens "simultaneously but in steps," I'm not disputing that. It just doesn't matter in this situation because conditions have been ruled to change even during other actions.
... the battle only ends when the person playing Bel's Banquet says, "The battle is over go in peace" (or words to that effect ).
Quote from: browarod on January 23, 2014, 09:27:42 AMI fully understand that battle resolution happens "simultaneously but in steps," I'm not disputing that. It just doesn't matter in this situation because conditions have been ruled to change even during other actions.I do not believe that it has ever been ruled that conditions can change during battle resolution, which is precisely what you are arguing for here. Part of the meaning of "simultaneous" wrt battle resolution is that the complete state of the battle freezes at the point in time that battle resolution commences, and that state is used to determine the outcome.
My mind is immediately flooded with what Richard Sherman would say at that point....
Quote from: YourMathTeacher on January 23, 2014, 10:11:03 AMMy mind is immediately flooded with what Richard Sherman would say at that point.... I'll admit I have no idea who that is. O_o
Quote from: browarod on January 23, 2014, 10:23:32 AMQuote from: YourMathTeacher on January 23, 2014, 10:11:03 AMMy mind is immediately flooded with what Richard Sherman would say at that point.... I'll admit I have no idea who that is. O_oNot much of a football fan, I assume? Or a twitter/Facebook/Huffington Post/host of other media or social media sites fan?
So, browarod, by your logic can anyone ever rescue the anti-withdraw lost soul in a non-mutual destruction situation?Anti-withdraw lost soul: If a Hero withdraws from a rescue attempt against holder, place this card beneath owner’s draw pile.Rulebook under Hero Wins: The Evil Character is discarded, and your Hero withdraws to your territory.
So, while I agree that you could read it the way presented, there is nothing in the rules that rules have an order like abilities do, and process one-step-at-a-time. Simultaneous.
I dunno, the rules specifically say "in battle resolution you do this, then this, then this;" that seems pretty much like a process to me, lol.
...so what specifically about battle resolution changes the default behavior of conditions? Because I don't see anything in the rules for battle resolution that says any default conditions change.
The point I'm trying to make, that everyone seems to be missing, is that conditions update even during simultaneous actions.
Between abilities, conditions can update. We have very specific rules on this.
Is the wording of how conditions work/update actually written/typed out anywhere? I'm going to be really embarrassed if it is and it says abilities and I just missed it. >_<
Quote from: Elder ConsensusTriggers have to wait for active special abilities* to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities* to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAs*Unknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card* completes. They are fluid.
Triggers have to wait for active special abilities* to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities* to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAs*Unknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card* completes. They are fluid.