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You just need to get around the definition of "defeat".
A Hero(es) is defeated when the Hero(es) in battle are discarded, repelled or otherwise fails to make a successful rescue such as in a stalemate.
Yeah, return to hand/shuffle is still getting forcibly kicked out of battle, which intuitively qualifies as a "defeat".
All of the above abilities make you the winner and him the loser, therefore all of them are defeating the Hero.
The clincher is which abilities would still apply when some of them remove the character from play, it's kind of the same problem that befouls the simple explanation of Ark of the Covenant.
I guess the simplest comparison is that any ability that causes Pot's Wife to capture a Hero she defeats would also cause an Officer to be captured vis a vis defeat.
Is it the Officer being in play at the end of his defeat that determines whether he goes into opponent's LoB or not? I thought is an Officer was discarded by SA he ended up as a Lost Soul. Was my understanding incorrect?
Quote from: The Schaef on January 01, 2009, 10:25:18 PMAll of the above abilities make you the winner and him the loser, therefore all of them are defeating the Hero.I think we are getting a bit off track here, and it's my fault. My question about the definition of "defeat" was in response to STAMPs statement that I needed to "get around" the definition of defeat.
DefeatDefeat is caused when a character’s toughness is less than or equal to an opposing character’s strength. A defeat also occurs when a character is stopped from achieving his goal in battle. A Hero(es) is defeated when the Hero(es) in battle are discarded, repelled or otherwise fails to make a successful rescue such as in a stalemate. The Evil Character(s) is defeated when the Evil Character(s) in battle are discarded, ignored or otherwise fails to stop the Hero from making a successful rescue such as in a mutual destruction by numbers.
Apparently all of the refinements that have been discussed and agreed upon regarding defeat, successful/failed rescue attempts, and successful/failed battle challenges have not made their way into the REG. My apologies for pointing you in the direction of the wrong answer. You'll have to search the Rulings section to find the current definitions being used. Schaef is right. Just handle it the same way we currently handle Pot's Wife.
Outright wins and mutual by numbers are winning scenarios for the Hero.Outright wins, stalemate, and mutual by removal are winning scenarios for the EC.Any character which remains in battle for the winning side is considered to have defeated any opposing characters that took part in the battle. Also, when Evil Characters win by removing all characters from battle by a special ability, Evil Characters that were in battle at the moment of removal are considered to have defeated any Heroes that took part in the battle.This is the short version of a proposed revised definition I offered, and it seemed to be met with satisfaction, but no movement has taken place.
That would include the officer being discarded (by numbers or SA), captured (defeats the point), converted, stalemate, removed from the game, shuffled, returned to hand or territory, etc. The officer should not become a LS if the battle is interrupted and the officer is removed from battle by any of those methods.
There is also the fact that the Officers only need to be defeated--they don't need to be defeated by an evil character, so CM would count also, correct?