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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Chronic Apathy on August 23, 2011, 05:19:40 PM

Title: Interupting Magic Charms?
Post by: Chronic Apathy on August 23, 2011, 05:19:40 PM
My opponent has Magic Charms up, and I make an RA with a Genesis hero. He wants to discard Charms, can I use Joseph Before Pharaoh or not?

Joseph Before Pharaoh (FF2)

Type: Hero Enh. • Brigade: Blue • Ability: 1 / 1 • Class: None • Special Ability: If used by a son of Jacob, negate opponent’s evil or neutral card. If it’s a human, capture it to opponent’s Land of Bondage, otherwise put it beneath deck. • Play As: If used by a son of Jacob, negate opponent’s evil or neutral card. If it’s a human, capture it to opponent’s Land of Bondage, otherwise place it beneath deck. • Identifiers: None • Verse: Genesis 41:14 • Availability: Faith of our Fathers Extended booster packs (None)
Title: Re: Interupting Magic Charms?
Post by: Alex_Olijar on August 23, 2011, 05:20:11 PM
Note no EC was in battle, if that matters.
Title: Re: Interupting Magic Charms?
Post by: Drrek on August 23, 2011, 05:23:24 PM
I do not believe that you can interrupt magic charms unless the evil character was in battle.
Title: Re: Interupting Magic Charms?
Post by: Professoralstad on August 23, 2011, 05:27:23 PM
I do not believe that you can interrupt magic charms unless the evil character was in battle.

+1
Title: Re: Interupting Magic Charms?
Post by: Chronic Apathy on August 23, 2011, 05:28:43 PM
So you can't do that to Writ if it's trying to capture you either, right?
Title: Re: Interupting Magic Charms?
Post by: YourMathTeacher on August 23, 2011, 05:30:56 PM
I believe they are saying that you have to have initiative to negate/interrupt, and you do not have initiative since no blocker was presented.
Title: Re: Interupting Magic Charms?
Post by: Kor on August 23, 2011, 05:53:17 PM
Also charms is no longer in play for Joseph before Pharaoh to target it.
Title: Re: Interupting Magic Charms?
Post by: RedemptionAggie on August 23, 2011, 05:53:57 PM
I think you do have initiative, there's just no way to interrupt/negate Writ/Charms/GiC (once they've been used) if they're not in battle.
Title: Re: Interupting Magic Charms?
Post by: YourMathTeacher on August 23, 2011, 08:35:40 PM
I think you do have initiative, there's just no way to interrupt/negate Writ/Charms/GiC (once they've been used) if they're not in battle.

I don't understand. If you have initiative, why can't you negate your removal?
Title: Re: Interupting Magic Charms?
Post by: Alex_Olijar on August 23, 2011, 08:36:15 PM
I think you do have initiative, there's just no way to interrupt/negate Writ/Charms/GiC (once they've been used) if they're not in battle.

I don't understand. If you have initiative, why can't you negate your removal?

Because no card currently in the game can target the last artifact used.
Title: Re: Interupting Magic Charms?
Post by: Prof Underwood on August 24, 2011, 06:40:44 AM
Because no card currently in the game can target the last artifact used.
+1
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