Author Topic: She's a lady...  (Read 4082 times)

Offline soul seeker

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Re: She's a lady...
« Reply #25 on: June 24, 2010, 02:40:28 PM »
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( even to the games that have been dead for years)....The rulings that are  made for Redemption should be made for the benefit of the CCG first.

How ironic.  Redemption should make "beneficial" rule changes that line it up more with Games, with "great strategy", that are dead for Redemption's own betterment.  ;)  :laugh:
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TheHobbit13

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Re: She's a lady...
« Reply #26 on: June 24, 2010, 04:07:29 PM »
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( even to the games that have been dead for years)....The rulings that are  made for Redemption should be made for the benefit of the CCG first.

How ironic.  Redemption should make "beneficial" rule changes that line it up more with Games, with "great strategy", that are dead for Redemption's own betterment.  ;)  :laugh:

They aren't dead because of their strategy. They are dead because they lost their fan base and maybe because the people who played them weren't always friendly to newcomers. Redemption has been blessed becasue it is a christian card game that is fun and is surrounded by awesome people. Not becuase it has a superior strategic element. It doesn't take much thought to build a deck when over a quarter of the cards in the deck are no brainers to put it. Then you just pick a theme and the corresponding brigades you want to play with and use the best cards from those brigades. In a nutshell that is redemption deck building.  This problem came about mostly because cards are too broad. The good cards almost always are able to work with way to many other cards and thus you see these cards decked almost automatically.  Consequently you now have good cards runnning around only to be stopped by their counters that actually benefit the good cards themselves when put in the same deck (because the counters are too broad, I don't blame them though..).  The power curve just keeps going up and up and up.. and only imo will stop once you start banning cards.

With that being said the strategic system in Redemption isn't all bad. I would like to point out that the many staple cards, in a way, help strategy. For instance if you have so many cards that you absolutely need in your deck you get swamped for space and are unable put in some of the  very useful cards that would help your deck. This makes deck building quite intriguing because  you have to make a lot of tough descisions.  I would rather there would be less staples, but this isn't such a bad alternative. I think the best way to go is to try to balance out some of the more powerful cards to make playing redemption a better experience.
« Last Edit: June 24, 2010, 04:40:42 PM by TheHobbit13 »

Offline ChristianSoldier

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Re: She's a lady...
« Reply #27 on: June 24, 2010, 04:20:54 PM »
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( even to the games that have been dead for years)....The rulings that are  made for Redemption should be made for the benefit of the CCG first.

How ironic.  Redemption should make "beneficial" rule changes that line it up more with Games, with "great strategy", that are dead for Redemption's own betterment.  ;)  :laugh:

They aren't dead because of their strategy. They are dead because they lost their fan base and maybe because the people who played them weren't always friendly to newcomers. Redemption has been blessed becasue it is a christian card game that is fun and is surrounded by awesome people. Not becuase it has a superior strategic element. It doesn't take much thought to build a deck when over a quarter of the cards in the deck are no brainers to put it. Then you just pick a them and the corresponding brigades you want to play with and use the best cards from those brigades. In a nutshell that is redemption deck building.

This is one reason why I like T2, dominants aren't as powerful (and 10% of a deck is better than 20% (averages)) and there are more options on what can be done, I have seen some very well thought out decks in T2 that could never exist in T1, and there is a lot of strategy in Redemption, but yes, there are a lot of "staples" which I hope Rob and the playtesters push to decrease that.
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Offline alpal455

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Re: She's a lady...
« Reply #28 on: June 24, 2010, 06:10:45 PM »
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I hate T2 it takes forever to draw what you want especially dominents.

Offline Soundman2

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Re: She's a lady...
« Reply #29 on: June 24, 2010, 07:05:24 PM »
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I hate T2 it takes forever to draw what you want especially dominents.

T2 is more about deck strategy than who can get what fastest   
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Offline TheJaylor

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Re: She's a lady...
« Reply #30 on: June 24, 2010, 07:42:08 PM »
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No it's whoever draws their Searches and False Peaces and plays them first. o_O

Offline Prof Underwood

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Re: She's a lady...
« Reply #31 on: June 25, 2010, 11:42:52 AM »
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there are a lot of "staples" which I hope Rob and the playtesters push to decrease that.
Well you know that at least 1 of those people is highly in favor of the best "staple"-punishing artifact ever :)

"If holder has not played any dominants this game, then discard this artifact to remove all dominants from all players hands, discard piles, and draw piles."

Offline RTSmaniac

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Re: She's a lady...
« Reply #32 on: June 25, 2010, 12:13:16 PM »
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Hurry- somebody waterjar me!
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