New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Negate all special abilities on non-warrior class characters and non-weapon class enhancements.
A Negate All ability (Like Benaiah) is a single ongoing ability. It can negate everything before it was activated (like a prevent) and everything after it was played for the rest of the phase (like an interrupt), but it is technically neither one of those.
A Negate All ability (Like Benaiah) is a single ongoing ability. It can negate everything... after it was played for the rest of the phase (like an interrupt). If it is interrupted it will kick back in and negate enhancements played in the interrupt.All that Cannot be Prevented cares about is whether or not the Negate was active before or after it. If the CBP ability is played after the Negate ability the CBP ability works, if it is played before the Negate ability, the CBP ability can be negated.
I want to know how "negate-alls" can be defined in terms of specific Redemption abilities.
I don't see why Benaiah wouldn't negate a CBP enhancement after it is played.
Quote from: ChristianSoldier on June 13, 2013, 12:52:46 PMI don't see why Benaiah wouldn't negate a CBP enhancement after it is played.You are right. He would.
He actually doesn't, you said so yourself.
In any case, regarding Benaiah, you said that negate all prevents any special abilities played after them. You then said that CBP enhancements cannot be stopped by negate alls played before them. ChristianSoldier was saying that he doesn't understand why, based on the current post about Benaiah's ability negating Confusion after its played, why that wouldn't also mean a CBP enhancement (while not prevented before being played) isn't then immediately negated after its played.
why, based on the current post about Benaiah's ability negating Confusion after its played,
why that wouldn't also mean a CBP enhancement (while not prevented before being played) isn't then immediately negated after its played.
Hopefully we're all on the same page now
If a CBP enhancement is played AFTER Ben enters battle, then it would still work. This is because although he is preventing all regular enhancements played after he entered battle, that wouldn't stop something that was CBP.
You are forgetting (or don't know) that Negate is not the same as interrupt and prevent. If negates were still Interrupt + Prevent, I'd say your suggestion of how Negate All should work would have some merit, but as Negate is it's own ability separate from Interrupt and Prevent, while it does something similar to the two of them then it works fine the way it is.
You are forgetting (or don't know) that Negate is not the same as interrupt and prevent.
You are forgetting that Benaiah is both preventing and negating all cards that enter battle, otherwise Confusion would work, because a prevent wouldn't stop Confusion after it activated. So a CBP enhancement should be negated after it activates.
So if it only negates backwards and only prevents forwards, why would an enhancement played on the tail end of an ITB+Play Next be negated?
Similarly imagine I play a "negate all" GE on my hero, and your blocker plays 2kh followed by Confusion. The preventing of all your enhancements is paused while you draw 2 cards, but if you don't play a card to remove my "negate all" GE or my hero from battle, then your enhancements (like Confusion) are still prevented.