Author Topic: Interrupt Initiative  (Read 5377 times)

Offline Korunks

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Interrupt Initiative
« on: February 09, 2011, 08:55:28 PM »
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Simple scenario:  I make a RA with a human hero, they use Unholy Writ to capture him.  Can I interrupt and band some one in?
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Rawrlolsauce!

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Re: Interrupt Initiative
« Reply #1 on: February 09, 2011, 09:00:01 PM »
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No. An ITB won't work beings UW isn't in battle, and an interrupt an artifact (I don't think any exist...) won't work beings UW is discarded.

Offline Korunks

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Re: Interrupt Initiative
« Reply #2 on: February 09, 2011, 09:13:54 PM »
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Quote from: REG
Interrupt the battle interrupts the following:

•      Your opponent’s special abilities that are (1) causing you to be losing by removal (e.g., your opponent’s Net (BL)), or (2) causing a mutual destruction by mutual removal (e.g., your opponent’s King Zimri (Ki) but not your own King Zimri (Ki)).

•      The last enhancement played in battle, as long as it was played by an opponent (e.g., your opponent’s False Peace (Pr) but not your own Reach of Desperation (Wo)).

•      ALL ongoing special abilities (see Ongoing Abilities).

It says I can interrupt any ability causing me to lose by removal.  Unholy Writ is causing me to lose by removal.
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Offline RedemptionAggie

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Re: Interrupt Initiative
« Reply #3 on: February 09, 2011, 09:59:04 PM »
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I'm pretty sure they won't allow ITB to interrupt Writ.  If needed, there will probably be a clause added to the first bullet that the ability has to be in battle, which Writ isn't.

Offline RTSmaniac

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Re: Interrupt Initiative
« Reply #4 on: February 09, 2011, 10:43:31 PM »
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you would have to interrupt outside of battle and target writ or your character somehow.

ex. Interrupt the game and ___________.
or
Interrupt all abilities and ___________.
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Offline Minister Polarius

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Re: Interrupt Initiative
« Reply #5 on: February 09, 2011, 11:13:47 PM »
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It's not written that ITB only interrupts cards in battle since it's actually called Interrupt the Battle.
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Offline Korunks

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Re: Interrupt Initiative
« Reply #6 on: February 10, 2011, 01:01:05 PM »
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Can we please have some elder input?
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Offline Minister Polarius

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Re: Interrupt Initiative
« Reply #7 on: February 10, 2011, 01:02:24 PM »
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Elders generally won't comment on a thread asking an answered-before question that's being unanimously answered correctly by REP's.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

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Re: Interrupt Initiative
« Reply #8 on: February 10, 2011, 01:19:56 PM »
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While that section of the REG probably should be clarified, Interrupt the Battle has always meant it interrupts abilities active in battle. It doesn't interrupt Fortresses, Artifacts, Sites, etc., just characters and enhancements in battle.

If you had a card that said "Interrupt a capture ability" then I could see an argument for that working against a Writ attempt, but I don't believe there is such an enhancement.

Elders generally won't comment on a thread asking an answered-before question that's being unanimously answered correctly by REP's.

That's usually true. If someone like Pol or Rawrlolsauce! have correctly answered a question, they have enough experience with both the game and other rulings to be right the majority of the time (even more than some of the elders at times). The elders will typically only comment if someone has said something incorrect, there is a debate, or no one else has ventured to answer it yet.
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Offline Korunks

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Re: Interrupt Initiative
« Reply #9 on: February 10, 2011, 04:01:10 PM »
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Elders generally won't comment on a thread asking an answered-before question that's being unanimously answered correctly by REP's.

But my impression was that you and Aggie had different views on how it worked.  When two REP's don't fall on the same side of an issue I ask for an elder.  If I misinterprated you then my bad.  But I construed this:
Quote
It's not written that ITB only interrupts cards in battle since it's actually called Interrupt the Battle.

As stating that you believe that I can interrupt the capture because I am interrupting the battle. 


Quote
While that section of the REG probably should be clarified, Interrupt the Battle has always meant it interrupts abilities active in battle. It doesn't interrupt Fortresses, Artifacts, Sites, etc., just characters and enhancements in battle.

But the ability is active in battle, it is removing me from there.  Just because the source of the ability originated from outside the battle doesn't change that it is active in the battle.  If thats how the PTB want it then fine.  But it does not, to me, logically follow that Unholy Writ is not active in battle.  I guess that would depend on how you define "active" in battle.  Can you define that for me?

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Offline SomeKittens

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Re: Interrupt Initiative
« Reply #10 on: February 10, 2011, 04:03:13 PM »
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There's a certain section of "in play" known as the field of battle.  Heroes, EC's, enhancements and sites being used for access are placed here.  All abilities that originated from that area are part of the battle, and are interrupted with ITB.
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Offline Professoralstad

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Re: Interrupt Initiative
« Reply #11 on: February 10, 2011, 04:12:29 PM »
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But the ability is active in battle, it is removing me from there.  Just because the source of the ability originated from outside the battle doesn't change that it is active in the battle.  If thats how the PTB want it then fine.  But it does not, to me, logically follow that Unholy Writ is not active in battle.  I guess that would depend on how you define "active" in battle.  Can you define that for me?

By that logic, lots of things are active "in battle". Covenant with Adam is decreasing human EC's in battle by 0/3. Asherah Pole is making my enhancements in battle CBN. However, SomeKittens is correct that for an ability to really be active "in battle" it must come from a card that is in battle.
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Offline Gabe

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Re: Interrupt Initiative
« Reply #12 on: February 10, 2011, 04:16:26 PM »
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Obviously I agree that for an interrupt the battle ability to interrupt a card it must be in battle.  I wonder about Magic Charms on a magician in battle.  Could it legally be interrupted?

I don't think there is currently a precedent for this.  What are your thoughts?
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Offline Korunks

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Re: Interrupt Initiative
« Reply #13 on: February 10, 2011, 04:17:18 PM »
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There's a certain section of "in play" known as the field of battle.  Heroes, EC's, enhancements and sites being used for access are placed here.  All abilities that originated from that area are part of the battle, and are interrupted with ITB.

By that logic, lots of things are active "in battle". Covenant with Adam is decreasing human EC's in battle by 0/3. Asherah Pole is making my enhancements in battle CBN. However, SomeKittens is correct that for an ability to really be active "in battle" it must come from a card that is in battle.

I guess that I have a different definition of "active in battle".  I was under the impression that anything actively affecting the battle was "active in battle".  Can we codify your definition, it is not available for the general public and has been a major source of contention for me.  If I had known that definition for "active in battle" it would have prevented a lot of my arguments about the interrupt ability in general.
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Offline SomeKittens

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Re: Interrupt Initiative
« Reply #14 on: February 10, 2011, 04:18:41 PM »
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Obviously I agree that for an interrupt the battle ability to interrupt a card it must be in battle.  I wonder about Magic Charms on a magician in battle.  Could it legally be interrupted?

I don't think there is currently a precedent for this.  What are your thoughts?
It's an ability in battle.  I think it's targetable for an ITB ability.
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Offline Prof Underwood

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Re: Interrupt Initiative
« Reply #15 on: February 10, 2011, 04:25:50 PM »
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Obviously I agree that for an interrupt the battle ability to interrupt a card it must be in battle.  I wonder about Magic Charms on a magician in battle.  Could it legally be interrupted?

I don't think there is currently a precedent for this.  What are your thoughts?
Since Magic Charms does NOT send a captured hero to Raiders Camp (due to the ruling that the evil character is NOT the one doing the capturing), it seems that the artifact is being disassociated from the character.  This would mean that it would NOT be interrupted when an ITB interrupted characters and enhancements in battle.

Of course it does make sense to me that the artifact is really "in battle" and therefore it's SA is "in battle", too.  But it also makes sense to me that the evil character is using Magic Charms to capture people, and I lost that argument a long time ago :)

Offline Professoralstad

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Re: Interrupt Initiative
« Reply #16 on: February 10, 2011, 04:31:29 PM »
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Obviously I agree that for an interrupt the battle ability to interrupt a card it must be in battle.  I wonder about Magic Charms on a magician in battle.  Could it legally be interrupted?

I don't think there is currently a precedent for this.  What are your thoughts?
It's an ability in battle.  I think it's targetable for an ITB ability.

I agree...But who uses their Magic Charms in battle anyway?

I guess that I have a different definition of "active in battle".  I was under the impression that anything actively affecting the battle was "active in battle".  Can we codify your definition, it is not available for the general public and has been a major source of contention for me.  If I had known that definition for "active in battle" it would have prevented a lot of my arguments about the interrupt ability in general.

I don't necessarily think that "active in battle" needs to be codified necessarily, since the only concept that it affects really is interrupting the battle. So all that needs to happen is a rewrite of that section of the REG to state that whenever it refers to abilities, it means abilities of cards in battle. Assuming no other elders disagree, we can at least put that up on the REG corrections thread for now.
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Offline TechnoEthicist

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Re: Interrupt Initiative
« Reply #17 on: February 10, 2011, 04:36:22 PM »
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"You may discard this card from your Magician during battle to capture up to two human Heroes"

Doesn't that technically imply the magicians have to be in the field of battle for MC to work, leading it to be Interrupted?


Offline SomeKittens

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Re: Interrupt Initiative
« Reply #18 on: February 10, 2011, 04:37:58 PM »
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The battle phase begins when a hero enters battle.
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Offline Gabe

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Re: Interrupt Initiative
« Reply #19 on: February 10, 2011, 04:40:40 PM »
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"You may discard this card from your Magician during battle to capture up to two human Heroes"

Doesn't that technically imply the magicians have to be in the field of battle for MC to work, leading it to be Interrupted?

"During battle" is short for "during the battle phase".  Magic Charms is most commonly used from a magician in a territory.  You could even be making a rescue attempt when you choose to capture 2 Heroes.

If you think that's OP you should have seen the original version of Magic Charms before I got them to water it down.  It could be used anytime, not just during battle, and capture X Heroes where X = to your magicians.  Ouch!  :)
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Offline RedemptionAggie

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Re: Interrupt Initiative
« Reply #20 on: February 10, 2011, 04:54:10 PM »
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Quote
I don't necessarily think that "active in battle" needs to be codified necessarily, since the only concept that it affects really is interrupting the battle. So all that needs to happen is a rewrite of that section of the REG to state that whenever it refers to abilities, it means abilities of cards in battle. Assuming no other elders disagree, we can at least put that up on the REG corrections thread for now.

Do we want it to be that broad?  Cards in battle includes artifacts on characters (Cross Beams, Magic Charms, etc.) and sites (site access is ongoing), so maybe it needs to be "characters and enhancements in battle".


Offline Professoralstad

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Re: Interrupt Initiative
« Reply #21 on: February 10, 2011, 05:07:10 PM »
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That's possible, but there are very few cases when it would matter, and I don't think that allowing one of the three Artifacts that could potentially be in battle to be interrupted is a bad thing. For example, say you have your Magic Charms on your Damsel. I attack you, and you block with Damsel so you can use her draw ability, but then you end up just using MC anyway. The only difference between blocking and not blocking is that you got to draw, but I certainly don't see it as a bad thing if I then have a chance to interrupt. And if you attack me with Simon and Cross Beams, and I really wanted to band in my Red Dragon, I could just use Lurking to do so. Not too bad in that case either. Interrupting the battle interrupts any ignore abilities in battle anyway, so Priestly Breastplate wouldn't really be affected at all.

As for Sites, the only ones that have SA's that can be active in battle are: Dragon Raid, Promised Land, The Ends of the Earth, and New Jerusalem. But I can't think of any scenarios where interrupting their abilities temporarily would really affect anything.

All that said, I don't really care either way how broad it is, but I do agree that it should be more explicitly stated, so that people won't make similar mistakes in thinking as Korunks did.
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Offline RedemptionAggie

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Re: Interrupt Initiative
« Reply #22 on: February 10, 2011, 05:45:06 PM »
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Just removing one of the multicolor sites from battle (except Dragon Raid) should leave the hero(es) with access, since they grant access by their SA.  Interrupt it and then removing it (steal it, discard it, etc.) removes the access, I think.  That would be different.  (You could also do something similar to the artifacts with one of the artifact discarders that doesn't negate.)

I don't really care how broad it is either, I just think it needs to be worded correctly in case there are eventually scenarios in which other types of cards could be allowed in battle, which we may not want interrupted.

Offline SomeKittens

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Re: Interrupt Initiative
« Reply #23 on: February 10, 2011, 05:55:28 PM »
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As for Sites, the only ones that have SA's that can be active in battle are: Dragon Raid, Promised Land, The Ends of the Earth, and New Jerusalem. But I can't think of any scenarios where interrupting their abilities temporarily would really affect anything.
All my LS are in sites, you make a rescue attempt with access via Dragon Raid.  I block with low numbers, and ITB/play next.  I then play Gib Trick or any CBN battle-ender.  My guy dies, but the battle's over before your access can resume, so you don't get a soul.
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Rawrlolsauce!

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Re: Interrupt Initiative
« Reply #24 on: February 10, 2011, 06:37:29 PM »
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You can't interrupt brigade. And unfortunately Demonic Blockade negates the site.

Although: You RA with Dragon Raid and discard an evil card on my site. I block, play an interrupt + end the battle. It could happen ;D

 


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