Author Topic: interrupt and play scenarios  (Read 1135 times)

Offline galadgawyn

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 936
    • -
    • Midwest Region
interrupt and play scenarios
« on: October 07, 2010, 07:37:44 PM »
0
Scenario:  My opponent starts a rescue with warrior class btn banding chain.  I use Unholy Writ, CM, etc. to take out the btn guy.  I then block with an evil character with horses to interrupt the battle. 
Question:  Does the btn ability kick back in after the interrupt or does that effectively stop it and make abilities work again?


Scenario:  I block and play arrogance and choose 4 evil enhancements.  I then put those evil enhancements in battle and they are activated but I carry out their abilities one at a time.  The first enhancement I use is the one that interrupts the battle and returns the character to hand.  Do the rest of the enhancements still take effect?  They need someone to activate on but they have already been activated so it seems like they would. 

browarod

  • Guest
  • Trade Count: (0)
Re: interrupt and play scenarios
« Reply #1 on: October 07, 2010, 07:39:47 PM »
0
1. Horses is not CBN (that I know of) so it would be prevented before it could even interrupt the battle.

2. Someone else will have to answer this, Arrogance always confuses me.

Offline RedemptionAggie

  • Moderator
  • Trade Count: (+38)
  • *****
  • Posts: 3300
    • -
    • South Central Region
Re: interrupt and play scenarios
« Reply #2 on: October 07, 2010, 07:49:53 PM »
0
1. If the BTN guy was WC, he probably doesn't prevent weapons (including horses).  So if you get rid of him and interrupt the prevent, it should stop it.

2. I would think that removing the EC would stop the others from activating.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: interrupt and play scenarios
« Reply #3 on: October 07, 2010, 09:05:57 PM »
0
1. I believe that would turn off the FbtN.
2. You do not play all the Enhancements at once with Arrogance, it just gives you infinite initiative. It is not an "umbrella" type ability like ITB is.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline galadgawyn

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 936
    • -
    • Midwest Region
Re: interrupt and play scenarios
« Reply #4 on: October 08, 2010, 07:43:00 PM »
0
Quote
2. You do not play all the Enhancements at once with Arrogance, it just gives you infinite initiative. It is not an "umbrella" type ability like ITB is.

Last I heard, it was ruled (by Sirnobody?) that it does not give you infinite initiative, instead it is classified as a play next enhancement.  It basically says "play next x enhancements.  x = any number you choose".  He specifically compared it to being the same as Babel; all the targeted cards are put into battle and then carried out one at a time. 

Quote
2. I would think that removing the EC would stop the others from activating.


If the ruling I mentioned is correct then the enhancements are already activated in battle, they just haven't carried out yet.  This is why I think you could play Arrogance, then use the retreat card, and then use cards like Deceit of Sapphira or Belshazzar's Banquet.  The retreat card would interrupt Arrogance but play next abilities can't be interrupted.  So unless there is some distinction between playing an enhancement in battle and activating it then I think this should work.  Once an enhancement has been activated it doesn't need the character to still be around for the ability to complete: ANB, Besieging the City, Great Image, etc. 

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: interrupt and play scenarios
« Reply #5 on: October 08, 2010, 10:22:21 PM »
0
i would like to hear more on this. I remember all this said about arrogance and your logic sounds right to me. The problem is that if the rulemakers dont like what happens with the card interraction (even based on thier rules) then they will either change how the card is played, or the rules themselves.

aka...

Eleazar's Sword (Ki)
Type: Hero Enh. • Brigade: Green • Ability: 3 / 2 • Class: Weapon • Special Ability: Holder's Heroes are immune to male Philistines. • Identifiers: OT, Depicts a Weapon • Verse: II Samuel 23:10 • Availability: Kings booster packs (Common)

Imagine a converted philistine playing A New Beginning! being immune to himself, brilliant play. So whats the rule here? "You cannot be immune to your own alignment." and why? b/c they dont want it to work. So are you still trying to play hospitalty of martha with ANB?



This is the way Lackey gave it to me. All hail the power of Lackey!

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: interrupt and play scenarios
« Reply #6 on: October 11, 2010, 10:41:45 PM »
0
Hey,

Scenario:  My opponent starts a rescue with warrior class btn banding chain.  I use Unholy Writ, CM, etc. to take out the btn guy.  I then block with an evil character with horses to interrupt the battle. 
Question:  Does the btn ability kick back in after the interrupt or does that effectively stop it and make abilities work again?

Actually horses doesn't interrupt the BTN ability because it's not in battle to be targeted by the interrupt the battle ability.

Quote
Scenario:  I block and play arrogance and choose 4 evil enhancements.  I then put those evil enhancements in battle and they are activated but I carry out their abilities one at a time.  The first enhancement I use is the one that interrupts the battle and returns the character to hand.  Do the rest of the enhancements still take effect?  They need someone to activate on but they have already been activated so it seems like they would. 

I like where you're going with this.  Your logic seems sound to me, so yes the rest of the enhancements still take effect.  It doesn't strike me as broken (but if you've got some crazy combo that uses it I wouldn't mind getting a PM with a heads up about it ;-) ).

Tschow,

Tim "Sir Nobody" Maly

Offline galadgawyn

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 936
    • -
    • Midwest Region
Re: interrupt and play scenarios
« Reply #7 on: October 18, 2010, 06:18:56 PM »
0
Quote
Actually horses doesn't interrupt the BTN ability because it's not in battle to be targeted by the interrupt the battle ability.

BTN is an ongoing ability and I thought that the interrupt the battle ability will interrupt all ongoing abilities even if they are not in battle. 

No super crazy combo yet, just the type of stuff like my examples.  I don't set out to break the game.  I just try to find ways to maximize any given strategy which to me is just doing your best and sometimes it ends up that people think it is broken.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal