Author Topic: Interaction of Dominants and Artifacts  (Read 7710 times)

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Interaction of Dominants and Artifacts
« Reply #25 on: November 16, 2009, 08:31:44 PM »
0
Tim, you post-instaposted me. Read the modified version of what I wrote above.

(This just here so Tim realizes there's a response.)

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: Interaction of Dominants and Artifacts
« Reply #26 on: November 16, 2009, 08:45:33 PM »
0
Hey,

Your number 2 is incorrect.

Writ is not a triggered ability.  It is an "at any time" ability (much like a dominant), with a restriction on who it can target (a hero in battle).

Tschow,

Tim "Sir Nobody" Maly

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Interaction of Dominants and Artifacts
« Reply #27 on: November 16, 2009, 09:29:48 PM »
0
Your number 2 is incorrect.

Writ is not a triggered ability.  It is an "at any time" ability (much like a dominant), with a restriction on who it can target (a hero in battle).

The result of which is that I can push a hero into battle and then immediately play DoN to take out UW? OK, I've never had anyone actually rule it that way before, but I'll take your word for it.

Offline mjwolfe

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 442
  • The Wolfe Pack's Alpha Wolfe
    • -
    • Southwest Region
    • Redemption So. California Players Guild
Re: Interaction of Dominants and Artifacts
« Reply #28 on: November 16, 2009, 09:45:41 PM »
0
Here is the normal precedence of initiative in this case.

1) Micah enters battle.
2) Hidden Treasures and Unholy Writ trigger simultaneously.
3) HT goes first because get to respond to your own actions in a tie situation.
4) Unholy Writ goes off.

As I think of the current rules, I don't believe that the order above is correct. I believe that it is this:

1) Micah enters battle.
2) Hidden Treasures and Unholy Writ trigger simultaneously, Unholy Writ goes first because it was activated first (not really relevant) it grants player A the option to choose at any time during the battle to capture a Human hero if in battle, then Hidden Treasures immediately grants Player B the option to play an enhancement. These triggers and granting of options all happened so fast that neither player could take an action in between so they are essentially all simultaneous.
3) At this point, all special abilities are complete and both players have a few things they MAY do before an initiative check. (You might not initially think of Unholy Writ and Hidden Tresaures special abilities as having completed, but they were both activated in a previous phase or turn and if their special abilities hadn't already completed Micah wouldn't have been able to enter battle because he couldn't be played until their abilities had completed.)
So now, either player MAY choose to play any dominant or player A can declare a capture of a human hero in battle or player B can play an enhancement or discard an evil enhancement from opponent's deck. Whoever clearly takes one of these actions first would get to use that ability first. Either one of them could be thinking about what strategy they want to employ at this point and if the other player decides first and exercises one of their available options, then that option would begin first. However, if they both take action at the same time (or dispute who was first), then a judge would select player B as having been first because (theoretically) he knew he was putting Micah into battle and would have been able to respond quicker to his own action because he knew sooner that it was coming. This tie scenario is the only one where "responding to your own action" is relevant (it's just a convention for dealing with the unknowable answer of who really was first when the players can't agree). It has nothing to do with whether the second action is logically related to the first. Just that someone thinking of doing two actions and then doing them in succession would probably be faster than someone else watching the person take the first action and then having to think what to do in response and then taking their action.
4) Once all of the options from Step 3 that either player wants to use are completed, in the order chosen (by either playing a card or declaring intent to use an option), then the defending player would have initiative to present a blocker if a Hero still remained in battle.
5) Battle proceeds as normal.

The differences in a lot of the opinions in this thread come from the slapjack nature of step 3. We don't currently have any rules that say that we specifically have to ask the players in a given order to make a yes/no decision on their use of the (possibly many) options that they have available to them within step 3. If we did, it would give a distinct advantage to one or other of the players in that scenario. Many think that it should be a fair playing field and the swiftest of mind (and hand) should get the advantage. All we have in the rules is that the players have to be given the opportunity to perform the actions of step 3 before step 4 can be performed.

Mike

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Interaction of Dominants and Artifacts
« Reply #29 on: November 17, 2009, 07:17:35 PM »
0
in other games i have played whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack

basically whosever turn it is gets to activate any triggers they choose to activate, then the next player gets to activate triggers.

i also think dominants should be able to be faster than any other ability
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Interaction of Dominants and Artifacts
« Reply #30 on: November 17, 2009, 08:28:21 PM »
0
oh yes, make dominants more powerful than they already are. ::)
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: Interaction of Dominants and Artifacts
« Reply #31 on: November 30, 2009, 02:55:20 AM »
0
1) Micah enters battle
2) Auto-triggered abilities activate: Hidden Treasures activates
3) Manually-Triggered abilities may be introduced: Unholy Writ and Christian Martyr

Unholy Writ is NOT in a tie with Hidden Treasures.  It is in a tie with CM.  In that case, the player who is responding to his own action goes first.  In this case, Tim can play CM before the opponent can play UW.  However, if Tim had the UW and wanted to use it to capture his own hero before his opponent plays CM on it (for some reason), then Tim STILL goes first.  His UW would happen before the opponent's CM.

So, this is not about giving dominants more power.  It is simply a way to sort out who goes first in dominant/manually-triggered ties.

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Interaction of Dominants and Artifacts
« Reply #32 on: November 30, 2009, 08:19:12 AM »
0
Bryon, I assume this ruling extends to the case where HT is not in the equation--am I correct?  If I push a hero into battle when my opponent has UW active, do I get the right to play DoN on my opponent's UW after initiating battle but prior to my opponent utilizing UW?
« Last Edit: November 30, 2009, 08:40:10 AM by EmJayBee83 »

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Interaction of Dominants and Artifacts
« Reply #33 on: November 30, 2009, 08:21:28 AM »
0
why would hidden treasures be an auto-triggered ability and uw not? they both use the word 'may'.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Interaction of Dominants and Artifacts
« Reply #34 on: November 30, 2009, 09:52:38 AM »
0
2) Auto-triggered abilities activate: Hidden Treasures activates
I would also like to know why HT is considered "auto-triggered" since it says "may".

It is in a tie with CM.
Did you consider that UW was already down on the table before CM when deciding that they were in a tie?

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Interaction of Dominants and Artifacts
« Reply #35 on: November 30, 2009, 10:04:58 AM »
0
Quote
Quote from: Bryon on Today at 02:55:20 AM
2) Auto-triggered abilities activate: Hidden Treasures activates
I would also like to know why HT is considered "auto-triggered" since it says "may".
It's Auto-Triggered, because you either use it then, or don't use it - UW is 'Manually Triggered' because you can use it at anytime during battle.

As far as your second point - becuase both UW and CM are 'Manually Triggered' abilities the act of using them is what defines the slap-jack situation, in this case it would be playing CM, and discarding UW - It doesn't matter that UW was already on the table, becuase being on the table isn't criteria for UW being used, discarding it is. (IMO)
www.covenantgames.com

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: Interaction of Dominants and Artifacts
« Reply #36 on: November 30, 2009, 10:39:09 AM »
0
RDT is correct.  Here are a couple more details:

Unholy Writ is a manually-triggered ability because:
a) you don't use it the moment it activates (how could you?  There are no heroes in battle during your prep phase.), and
b) you may use it at any time during the entire battle phase.  As long as a hero is in battle, you may use it.  It does NOT automatically trigger at ANY point during the battle.

Hidden Treasures is auto triggered because:
a) you don't use it the moment it activates (no hero begins a battle as you are activating an artifact).
b) There is a specified moment when HT can activate (when a lone green prophet begins a battle).  It cannot be activated whenever you want in that phase.  Only at one specific time.  That time happened the moment the lone green prophet entered battle.

When an action is completed (such as presenting a hero into battle and completing its abilities), we:
1) complete all abilities that are automatically triggered by that action (optional or not)
THEN
2) use dominants and manually-triggered abilities that are available

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Interaction of Dominants and Artifacts
« Reply #37 on: November 30, 2009, 11:33:07 AM »
0
Bryon, I assume this ruling extends to the case where HT is not in the equation--am I correct?  If I push a hero into battle when my opponent has UW active, do I get the right to play DoN on my opponent's UW after initiating battle but prior to my opponent utilizing UW?
Is MJB correct as well then?

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: Interaction of Dominants and Artifacts
« Reply #38 on: November 30, 2009, 12:14:05 PM »
0
Yes.  You are responding to your own action before your opponent does.  Remember that the special ability on the hero(es) must complete first.  Second, auto-triggered abilities.  Third, dominants and manually-triggered abilities.  Destruction and Unholy Writ are in that third step.

I think that the biggest hang-up most people have with this whole thing is that they treat Unholy Writ as an auto-triggered ability.  They treat it as if it said "If a human hero enters battle, you may capture it."  But it does not say that.  It is a manually-triggered ability, which puts it on equal footing with dominants and other manually-triggered abilities.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Interaction of Dominants and Artifacts
« Reply #39 on: November 30, 2009, 12:38:06 PM »
0
Just so that I'm clear, does the "responding to your own action" rule that allows CM to be played before UW only apply in the event of a "tie" (both players use CM and UW at approximately the same time) or does it mean that we now have a type of "initiative" to use abilities like CM, UW, etc?
Have you visited the Land of Redemption today?

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Interaction of Dominants and Artifacts
« Reply #40 on: November 30, 2009, 12:43:01 PM »
0
Only in the case of a tie is what I would say - We do have special initiative for things like Doms VS enhancements (Aotl V Zed+Dungeon for instance) But I don't think that extends to things with the same level of priority (since I think we're all agreed that UW has the same level of priority as a Dom)
www.covenantgames.com

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Interaction of Dominants and Artifacts
« Reply #41 on: November 30, 2009, 12:56:46 PM »
0
Just so that I'm clear, does the "responding to your own action" rule that allows CM to be played before UW only apply in the event of a "tie" (both players use CM and UW at approximately the same time) or does it mean that we now have a type of "initiative" to use abilities like CM, UW, etc?

In a practical sense it means there is a new type of initiative.

You know as well as I do that once a hero is pushed into battle certain (maybe all) players with DoN in the hand are going to wait until their opponent goes towards UW before flashing the dominant. (This makes sense because most defenders won't immediately reach for UW if they think they can successfully block.) Any disputes then go to the judge, who is--for reasons discussed elsewhere--going to side with the DoNner if he/she said he/she wasn't allowed time to play his/her dominant. The only way around it is for the defender to specifically ask if the attacker wants to do something before playing UW. (This is precisely the reason I (and a number of others) verbally announce they are activating HT and then wait for a little bit of time before sending a green brigade prophet into battle.)

In the end given his preference against verbal cuing, I think Sir Nobody is going to end up ruing this decision.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Interaction of Dominants and Artifacts
« Reply #42 on: November 30, 2009, 01:55:11 PM »
0
Get rid of all cues in favor of queues. Give a couple of seconds when it's your instant initiative, then give your opponents a couple of seconds for doms or UW or whatnot. Then determine battle initiative and repeat. If slow players cry about it, they can just learn to play faster, tournament rounds won't take as long, speed will have less of an edge, and the whole game is improved.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Interaction of Dominants and Artifacts
« Reply #43 on: November 30, 2009, 02:12:52 PM »
0
Queues > cues

In other words + 1.

I also think 'Manually Triggered' abilities should be given a hiearchy, perhaps something similar to this:

1 (highest). Dominants
2. Artifacts
3. Fortress.
4. Sites.
5. Characters
6. Enhancements (Placed or Otherwise)
7. Did I miss anything? Oh, right - There is a Lost Soul that comes to mind - But I think thats an auto-triggered ability.
www.covenantgames.com

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: Interaction of Dominants and Artifacts
« Reply #44 on: November 30, 2009, 02:41:02 PM »
0
I'd rather avoid a hierarchy.

It is much simpler to let a player respond to his own last action.

Offline Cameron the Conqueror

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 6586
  • Post # doesn't reflect personal theology. Retired.
    • -
    • Southwest Region
Re: Interaction of Dominants and Artifacts
« Reply #45 on: November 30, 2009, 02:45:31 PM »
0
I'd rather avoid a hierarchy.

It is much simpler to let a player respond to his own last action.

With so many threads and arguments about the order of abilities, I can't see how it would be more complex than what we have now.  Plus, letting a player respond to his own last action would still exist (dom vs dom).

idk if a hierarchy would be good or not, but I think it simplifies for sure.

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: Interaction of Dominants and Artifacts
« Reply #46 on: November 30, 2009, 03:49:26 PM »
0
Hey,

Just so that I'm clear, does the "responding to your own action" rule that allows CM to be played before UW only apply in the event of a "tie" (both players use CM and UW at approximately the same time) or does it mean that we now have a type of "initiative" to use abilities like CM, UW, etc?

I prefer the idea of an "initiative".  If this only applies in the event of a "tie" then it's still slapjack, because I still have to get my card down fast enough to qualify as a "tie."  If we consider it a new type of initiative then I don't have to rush to play my cards, I still have to act promptly, but the speed at which I manipulate my cards has no bearing on the game.  For what it's worth, I've been treating it as a sort of "initiative" for several years now.

You know as well as I do that once a hero is pushed into battle certain (maybe all) players with DoN in the hand are going to wait until their opponent goes towards UW before flashing the dominant.

This gets back to the Angel of the Lord issue.  If you start to play Angel of the Lord immediately upon seeing the Evil Character I've chosen to block with then you get to use it before I can play an enhancement.  But if you stall on playing Angel of the Lord wondering if my block is a decoy or not sure if you want to use it, and then try to slap your Angel of the Lord down after you see me moving to play an enhancement, then it's too late you missed your chance and my enhancement happens before you can use Angel of the Lord.

This is the same type of thing, if you play DoN as an immediate response to entering battle, then you get to use it.  But if you are waiting to see how I will respond to your attack before using DoN, then you're no longer responding to your own action, and you no longer get the "tie goes to me because I'm responding to my own action" benefit of the doubt.  You have the right to respond to your own action.  You do not have a right to abuse your right to respond to your own action.

Tschow,

Tim "Sir Nobody" Maly

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Interaction of Dominants and Artifacts
« Reply #47 on: November 30, 2009, 05:05:24 PM »
0
...if you stall on playing Angel of the Lord wondering if my block is a decoy or not sure if you want to use it, and then try to slap your Angel of the Lord down after you see me moving to play an enhancement, then it's too late...
I like this idea.  If my opponent verbally grants my character initiative, then they are passing their ability to play AotL or CM to kill me before I play an enhancement.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Interaction of Dominants and Artifacts
« Reply #48 on: November 30, 2009, 05:30:22 PM »
0
...which is why its common courtesy to ask for initiative, even if you currently have it.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline EmJayBee83

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 5486
  • Ha! It's funny because the squirrel gets dead.
    • -
    • East Central Region
    • mjb Games
Re: Interaction of Dominants and Artifacts
« Reply #49 on: November 30, 2009, 05:38:00 PM »
0
...if you stall on playing Angel of the Lord wondering if my block is a decoy or not sure if you want to use it, and then try to slap your Angel of the Lord down after you see me moving to play an enhancement, then it's too late...
I like this idea.  If my opponent verbally grants my character initiative, then they are passing their ability to play AotL or CM to kill me before I play an enhancement.

I agree with Prof Underwood's proposal, but note that the word verbally makes it distinct from what SirNobody is claiming. While there is no real cause for argument in the verbal grant case, here's how SirNobody's "wait for bit" situation plays out in a real world example...

If a judge is called over and the player who played AotL claims that the defender didn't provide enough time to play his dominant, then the rescuing player will (in general) get the benefit of the doubt and AotL wins. We all agree and have learned from experience that this is going to be the most likely result.

Now we have gone a step further and added DoN slap-jacking of defensive artifacts into the mix. The end result of this ruling is that players who prefer not use verbal initiative checks are likelygoing to end up having their UW DoN-flashed sometimes as soon as they go to play them. The result of this ruling is to extend--in a practical sense--the new level of initiative that we have in slapjack situations.
« Last Edit: November 30, 2009, 10:50:57 PM by EmJayBee83 »

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal