Author Topic: Initiative to negate  (Read 1142 times)

Offline Korunks

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Initiative to negate
« on: January 12, 2011, 09:08:24 PM »
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Scenario:  I make a rescue attempt with Women of Israel and band to Miriam.  My opponent blocks with King Manasseh and plays Demonic Blockade.  Can I negate Demonic Blockade with Trust in the Lord? 

Women of Israel (G)

Type: Hero Char. • Brigade: Yellow • Ability: 5 / 4 • Class: None • Special Ability: May band to any female O.T. Hero. • Identifiers: Generic OT Female Human • Verse: Exodus 15:20 • Availability: G Deck

Miriam (G)

Type: Hero Char. • Brigade: Green • Ability: 4 / 4 • Class: None • Special Ability: Hero ignores gold brigade evil characters. • Play As: Hero ignores evil gold Evil Characters. • Identifiers: OT Female Human, Prophet • Verse: Exodus 15:21 • Availability: G Deck

King Manasseh (Di)

Type: Evil Char. • Brigade: Pale Green/Brown • Ability: 6 / 6 • Class: Warrior • Special Ability: May band to a demon or magician, or you may discard 2 of your human Evil Characters to return a Hero to owner's hand. • Identifiers: OT Male Human, King & Magician (Judah), Royalty, Fought Earthly Battle • Verse: II Kings 21:6 • Availability: Disciples booster packs ()

Demonic Blockade (RA)

Type: Evil Enh. • Brigade: Orange/Brown • Ability: 0 / 6 • Class: None • Special Ability: Negate all special abilities on Heroes and Sites in battle. Opponent's unoccupied Sites have no brigade color. • Identifiers: OT, Connected with Demons • Verse: Daniel 10:13 • Availability: Rock of Ages booster packs (None)

Trust in the Lord (G)

Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: none • Special Ability: Negate and discard the last evil enhancement played this battle. • Identifiers: None • Verse: Exodus 14:31 • Availability: G Deck
In AMERICA!!

Offline SomeKittens

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Re: Initiative to negate
« Reply #1 on: January 12, 2011, 09:22:31 PM »
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Yes, as Demonic Blockade returns Miriam to territory.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: Initiative to negate
« Reply #2 on: January 12, 2011, 09:53:45 PM »
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Yes, because you will get initiative after it is played. If your offense were 3 higher, though, you would not.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline TheJaylor

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Re: Initiative to negate
« Reply #3 on: January 12, 2011, 10:22:10 PM »
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Yes, because you will get initiative after it is played. If your offense were 3 higher, though, you would not.
This is correct because if Women of Israel was still winning then you would still be killing King Manessah and he would then have initiative since he is still losing.

Offline Korunks

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Re: Initiative to negate
« Reply #4 on: January 13, 2011, 08:14:04 AM »
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Yes, because you will get initiative after it is played. If your offense were 3 higher, though, you would not.

Wouldn't it have to be seven higher? Because King Manasseh would be 6/12 after playing demonic blockade.  If I am correct even then I would have intiative to negate, I am just unsure about the color I am allowed to use.  Let me make a sepearte scenario:

I make an RA with 12/5 gold hero who bands to a 4/4 green hero (by character special ability).  I am blocked by King Manasseh like in the original scenario and DB is played, After DB is played it would result in Mutual Destruction so I would get intiative to play the next card, but could I use a green negate?

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Offline Maynid

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Re: Initiative to negate
« Reply #5 on: January 13, 2011, 09:03:36 AM »
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If I understand correctly, after he plays his EE, neither character is losing (stalemate), so initiative passes to the player who did NOT play the last enhancement...am I right?

Warrior_Monk

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Re: Initiative to negate
« Reply #6 on: January 13, 2011, 09:24:53 AM »
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If I understand correctly, after he plays his EE, neither character is losing (stalemate), so initiative passes to the player who did NOT play the last enhancement...am I right?
Close. Because Miriam is no longer in battle (Demonic Blockade negates Women of Israel's ability), Women of Israel is losing the battle (6/12 vs 5/4), and Miriam can play a negate because of the losing state (and because she was just kicked out of battle). If Women of Israel was 12/7, then Miriam could not play the negate.

Offline Maynid

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Re: Initiative to negate
« Reply #7 on: January 13, 2011, 10:21:44 AM »
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You are saying Miriam can negate...in other words she can play negate enhancement before she leaves battle, and thus is able to stay?

Offline The Guardian

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Re: Initiative to negate
« Reply #8 on: January 14, 2011, 07:49:41 PM »
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If I understand correctly, after he plays his EE, neither character is losing (stalemate), so initiative passes to the player who did NOT play the last enhancement...am I right?
Close. Because Miriam is no longer in battle (Demonic Blockade negates Women of Israel's ability), Women of Israel is losing the battle (6/12 vs 5/4), and Miriam can play a negate because of the losing state (and because she was just kicked out of battle). If Women of Israel was 12/7, then Miriam could not play the negate.

Ring Wraith is correct.
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Have you checked the REG?
Have you looked it up in ORCID?

 


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