Author Topic: Infinite loop issue?  (Read 6441 times)

Offline Professoralstad

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Re: Infinite loop issue?
« Reply #25 on: July 16, 2010, 12:24:11 PM »
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Actually, if you have an ET in your territory, I'm not entirely sure that you can capture your opponent's ET. I don't believe you can willfully cause a situation where you control two copies of the same character.
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Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #26 on: July 16, 2010, 12:32:49 PM »
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Why would the following quote be in the REG if it was not allowed?

Instant Abilities > Capture > How to Use

Captured characters retain their identity, therefore must conform to the restrictions of duplicates in play.  Should a character by the same name be already in a player’s territory or set aside area, the holder of the duplicates determines which duplicate to discard.
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TheHobbit13

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Re: Infinite loop issue?
« Reply #27 on: July 16, 2010, 12:42:55 PM »
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I disagree, the situation seems more like a situation where I capture my opponents ET (I have one in my territory) and place him in my land of bondage . Then I have to discard one of them, but to my knowledge I can still capture ET.

The difference in that example is that the other ET is your opponent's. The Chamber scenario is more like the banding scenario because one player owns and controls both.

okay I will by that.



Offline uthminister [BR]

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Re: Infinite loop issue?
« Reply #28 on: July 16, 2010, 01:00:01 PM »
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This came up with out Tuesday night playgroup and the consensus was that a game rule (no duplicates are allowed to be controlled by the same player; if this happens then discard one) overrides the Chamber's special ability therefore one of your Michael's gets discarded. To my knowledge (as a non-elder) this is how it should be played...

Offline Prof Underwood

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Re: Infinite loop issue?
« Reply #29 on: July 16, 2010, 03:11:46 PM »
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Actually, if you have an ET in your territory, I'm not entirely sure that you can capture your opponent's ET. I don't believe you can willfully cause a situation where you control two copies of the same character.
I agree with the "other Prof" in that I'm not sure you can capture ET if you also have ET in your territory.

As for YMT's quote of the Reg, it doesn't say it is allowed, it just says what to do if it happens.  So if you played a card that said that you got to capture a character of you opponent's choosing, then they could give you ET to force you to discard one (so that they could get their ET back).

TheHobbit13

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Re: Infinite loop issue?
« Reply #30 on: July 16, 2010, 03:27:17 PM »
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Actually, if you have an ET in your territory, I'm not entirely sure that you can capture your opponent's ET. I don't believe you can willfully cause a situation where you control two copies of the same character.
I agree with the "other Prof" in that I'm not sure you can capture ET if you also have ET in your territory.

As for YMT's quote of the Reg, it doesn't say it is allowed, it just says what to do if it happens.  So if you played a card that said that you got to capture a character of you opponent's choosing, then they could give you ET to force you to discard one (so that they could get their ET back).
There are no captures that do that. It seems odd that the Reg would address this at all if there is no way in redemption to do this. I

Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #31 on: July 16, 2010, 03:35:46 PM »
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As for YMT's quote of the Reg, it doesn't say it is allowed, it just says what to do if it happens.

This is a contradictory statement. How can it happen if it is not allowed to happen?


So if you played a card that said that you got to capture a character of you opponent's choosing, then they could give you ET to force you to discard one (so that they could get their ET back).

What card says that?

----------------------------------------------------------------------

This quote is from the rulebook p.10:

Something could happen in the game that would cause you to have two cards named Moses in your territory or Field of Battle. If it does, you must select and discard one of these cards.

I find it hard to believe that the rulebook and REG both address something that is not allowed to happen. The glossary and REG specify what you are not allowed to do:

Glossary > Duplicate Cards
No player may control duplicates of a unique character or cause them to fight each other. This includes unique characters in play, in battle, in a side battle, face down, or in a set-aside area. 

Instant Abilities > Band > Special Conditions
•      Duplicate unique characters cannot be banded into battle under any conditions


Based on the above, you are not allowed to:

1. Cause a unique character to fight themself
2. Band a unique character to themself
3. Control more than one duplicate - the other must be discarded

The "no player may control" statement is not a "it can never happen" statement. It is a directive that something must be done about it when it happens. The "band" and "fight each other" statements are "it can never happen" statements. No such statement exists for capture, which is why there is a "Special Condition" statement to clarify what to do when it happens (which it can).
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Offline Prof Underwood

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Re: Infinite loop issue?
« Reply #32 on: July 16, 2010, 04:49:04 PM »
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This is a contradictory statement. How can it happen if it is not allowed to happen?
I'm sorry for not being more clear.  I meant to say that although you may not be allowed to purposefully create a situation where you control more than 1 unique character at a time, it still might happen that you end up in that situation.

So if you played a card that said that you got to capture a character of you opponent's choosing, then they could give you ET to force you to discard one (so that they could get their ET back).
What card says that?
No card currently says that.  I was just pointing out a hypothetical situation that was the first to pop in my mind to illustrate how it would be possible for that rule to be used without you actually forcing it to happen.

Offline Minister Polarius

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Re: Infinite loop issue?
« Reply #33 on: July 16, 2010, 09:24:51 PM »
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This was discussed recently, and I was the one who brought it up. I'm 100% sure that the rules are clear about being able to Capture when it would cause duplicates, and that you are allowed to (but must then Discard one). The PTB agreed, with perhaps one exception who just said he wasn't too sure.
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Offline SirNobody

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Re: Infinite loop issue?
« Reply #34 on: July 16, 2010, 09:45:25 PM »
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Hey,

I disagree, the situation seems more like a situation where I capture my opponents ET (I have one in my territory) and place him in my land of bondage . Then I have to discard one of them, but to my knowledge I can still capture ET.

This is correct.  You can use a special ability and choose a target that causes you to control two copies of the same unique character (as long as that special ability does not add the character to battle).

This came up with out Tuesday night playgroup and the consensus was that a game rule (no duplicates are allowed to be controlled by the same player; if this happens then discard one) overrides the Chamber's special ability therefore one of your Michael's gets discarded. To my knowledge (as a non-elder) this is how it should be played...

While I haven't found any explanation that I'm comfortable with for why this happens, I believe uthminister has the correct end result.

Tschow,

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Offline Prof Underwood

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Re: Infinite loop issue?
« Reply #35 on: July 17, 2010, 11:54:46 PM »
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You can use a special ability and choose a target that causes you to control two copies of the same unique character (as long as that special ability does not add the character to battle).
You are probably right, but I wonder why battle is treated differently.  If you are not allowed to band in Moses from deck using Transfig when there is a captured Moses in your LoB, then why are you allowed to capture a Moses to your LoB if you are using one in battle.

Both times you would end up with 1 Moses in battle, and 1 in LoB.  But the first isn't allowed and the 2nd is.  Why the difference?

Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #36 on: July 17, 2010, 11:58:04 PM »
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How would a Moses in battle capture a Moses in your opponent's territory?
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Offline Prof Underwood

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Re: Infinite loop issue?
« Reply #37 on: July 18, 2010, 12:53:40 AM »
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How would a Moses in battle capture a Moses in your opponent's territory?
This is completely hypothetical, but I convert 1 of your Moses GCs.  Then I attack with my own Moses.  You block with your Moses EC, and I want to capture him so that I can win the RA.  According to what people are saying, I CAN do that (which would put a Moses in my LoB and also in battle.

But they are saying that if I already have your Moses captured in my LoB, then I can't play Transfig to add my Moses to battle.

I'm just trying to figure out why.

Offline Minister Polarius

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Re: Infinite loop issue?
« Reply #38 on: July 18, 2010, 01:39:13 AM »
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Because the rules specifically disallow you from making duplicates via banding or just playing from hand.
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Offline Master_Chi

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Re: Infinite loop issue?
« Reply #39 on: July 18, 2010, 01:47:48 AM »
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How would a Moses in battle capture a Moses in your opponent's territory?

But they are saying that if I already have your Moses captured in my LoB, then I can't play Transfig to add my Moses to battle.

I was under the assumption it was the other way around, since you RA'd with your Moses and he blocked EC Moses...... But then wouldn't one of them have to be d/c because there CANNOT be two unique characters in the FOB at the same time?
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Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #40 on: July 18, 2010, 09:08:19 AM »
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This is completely hypothetical, but I convert 1 of your Moses GCs.  Then I attack with my own Moses.  You block with your Moses EC, ....

I just addressed this a few posts up. The glossary specifially says that you cannot cause duplicates to fight each other.
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Offline Master_Chi

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Re: Infinite loop issue?
« Reply #41 on: July 18, 2010, 10:35:29 AM »
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All this duplicate stuff was confusing me...... You monsters.
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browarod

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Re: Infinite loop issue?
« Reply #42 on: July 18, 2010, 01:29:14 PM »
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This is completely hypothetical, but I convert 1 of your Moses GCs.  Then I attack with my own Moses.  You block with your Moses EC, ....

I just addressed this a few posts up. The glossary specifially says that you cannot cause duplicates to fight each other.
Are characters of different alignments still duplicates, though? Redemption already has weird match-ups that didn't happen in history (Adam battling Judas Iscariot, for example) so I don't see why a good Moses couldn't be blocked by a converted-to-evil Moses. It's perfectly within the rules to have a converted-to-evil Moses in your territory, so it doesn't seem fair to punish its holder by basically creating a cannot be negated (because the ability isn't on any card) ignore that prevents him from entering battle. Even TGT ignores have weaknesses (IoJ, Destructive Sin, etc.) but this ignore is insurmountable. If they took the time to convert Moses, they should be able to use him to block as normal regardless of whether another Moses is the rescuer. I can understand the duplicates not being able to battle in the case of side battles where it's 2 identical versions of the same person (of the same alignment), but an evil Moses obviously is not the same person as a good Moses any longer considering his entire Philosophy has changed.

Offline BubbleBoy

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Re: Infinite loop issue?
« Reply #43 on: July 18, 2010, 01:41:30 PM »
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An evil Moses would have the same physical body as a good Moses. That is why evil Moses should not be able to block good Moses, unless Moses has some complicated issue with multiple personalities.
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browarod

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Re: Infinite loop issue?
« Reply #44 on: July 18, 2010, 02:32:23 PM »
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unless Moses has some complicated issue with multiple personalities.
We don't know that he didn't ;).

Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #45 on: July 18, 2010, 02:35:30 PM »
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The dulicate rule addresses the same unique character. Saul/Paul (as Saul) and Saul/Paul (as Paul) are the same unique character, therefore Saul/Paul (as Saul) cannot block Saul/Paul (as Paul). The REG and rulebook are very clear about this. Alignment has nothing to do with it. There are the same physical person.
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Offline ChristianSoldier

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Re: Infinite loop issue?
« Reply #46 on: July 18, 2010, 02:36:34 PM »
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Self can block.  And Self is part of a character, as well as Doubt and Madness are things we battle withing ourselves.  So I think there is reason why a character could block himself.  In fact I'm sure much of the time WE ARE OUR WORST ENEMIES.  However I really don't see why that's a problem because the chance of the "I essentially ignore you because you converted your own hero, who happens to be the same as the attacking character, to an evil character and have not other evil characters to block with" scenario is really that much of a problem.  Yes technically is a CBN pre-battle ignore but its VERY VERY specific and will rarely come into play.  TGT even though it has counters is FAR better because it will actually happen more than a random fluke.
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Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #47 on: July 18, 2010, 02:38:13 PM »
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FWIW, I am talking about Redemption rules, not psychoanalysis.
« Last Edit: July 18, 2010, 06:17:07 PM by YourMathTeacher »
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Re: Infinite loop issue?
« Reply #48 on: July 18, 2010, 05:17:25 PM »
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FWIW, I am talking about Redemption rules, not pyschoanalysis.
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has this been resolved yet? I'm far too lazy to read all of the posts...

Offline YourMathTeacher

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Re: Infinite loop issue?
« Reply #49 on: July 18, 2010, 06:18:51 PM »
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has this been resolved yet? I'm far too lazy to read all of the posts...

The consensus has been that only one Michael stays in Chamber. The other is discarded. The REG is clear that you cannot control duplicates, which is what you are trying to do.
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