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Ignore is not pushing you out of battle. Why would you have to play a negate?
You have to negate a capture because it is removing you from battle. Ignore is not removing you from battle.
Why not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?
Quote from: Rawrlolsauce! on November 12, 2010, 11:30:53 AMWhy not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?Yes, because what dum-dum goes on Rescues with a 12/12 Hero (besides the fact there aren't any)?
Quote from: Master_Chi on November 12, 2010, 11:40:56 AMQuote from: Rawrlolsauce! on November 12, 2010, 11:30:53 AMWhy not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?Yes, because what dum-dum goes on Rescues with Men of Judah?Men of Judah say hi
Quote from: Rawrlolsauce! on November 12, 2010, 11:30:53 AMWhy not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?Yes, because what dum-dum goes on Rescues with Men of Judah?
Quote from: Rawrlolsauce! on November 12, 2010, 11:26:30 AMYou have to negate a capture because it is removing you from battle. Ignore is not removing you from battle.No, but it's causing the same result: a win for the character playing the ignore. As I sad in the first post, it doesn't take infinitely long to walk around someone. Why does ignore not lead straight to battle resolution like any other ability (besides immunity)?
That doesn't explain why, though.
Quote from: browarod on November 13, 2010, 06:04:33 AMThat doesn't explain why, though.Capture takes a character that can be targeted and puts it in your LoB. The reason why is because that is how it's been defined. Ignore gives your opponent infinite initiative. The reason why is because that's how it's been defined. It's really the same principle.