Author Topic: Infinite Initiative  (Read 3598 times)

browarod

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Infinite Initiative
« on: November 11, 2010, 11:00:53 PM »
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What exactly is the logic behind an in-battle ignore giving the other character infinite initiative?

I'm trying to wrap my head around it, but I just don't understand why such a circumstance would result. I mean, for all intents and purposes, ignoring someone in battle is like throwing a sheet over them and then putting on glasses that can't see sheets; you proceed to walk right past them and they can't affect you (unless they interrupt your glasses by throwing off the sheet). So why does that give them infinite initiative? Sure, they can do a few gnarly things under the sheet while I'm walking past them, but even if I only walk 1 inch at a time, I would still reach my goal (either a LS as the hero, or a successful block as the EC) in less than infinite time. I don't understand. >_<
« Last Edit: November 15, 2010, 12:52:06 AM by browarod »

Lamborghini_diablo

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Re: Infinite Initiative
« Reply #1 on: November 11, 2010, 11:55:53 PM »
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You have infinite initiative because the evil character is constantly losing the battle at that point until the ignore is interrupted, negated, or shut down by your favorite white site.  ;)

Its the exact same reason a 1/1 hero has "infinite initiative" against a 12/12 evil character. They are constantly losing until their numbers surpass those on the EC, or they beat the EC with a special ability.

Offline Ammian

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Re: Infinite Initiative
« Reply #2 on: November 12, 2010, 12:54:21 AM »
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I feel like ignoring your problems shouldn't make them go away...

Ammian plays "Procrastination"
Text: Ignore your homework.

Voila!  It doesn't affect me!  Right?

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Offline Master_Chi

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Re: Infinite Initiative
« Reply #3 on: November 12, 2010, 10:29:24 AM »
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I always thought (prior to posting on the boards) that when you were ignored in battle, you had to negate the ignore or you lost (without being able to play any other enhancements). Unless someone can support how the current ruling is, I am going to argue that you should only be able to play a negate.
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Rawrlolsauce!

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Re: Infinite Initiative
« Reply #4 on: November 12, 2010, 10:30:29 AM »
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Ignore is not pushing you out of battle. Why would you have to play a negate?

Lamborghini_diablo

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Re: Infinite Initiative
« Reply #5 on: November 12, 2010, 10:55:37 AM »
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You are not pushed out of the battle, but rather, the hero is simply walking past you.

So, until the battle ends, the hero is just gonna keep on trucking past you, allowing you to have infinite initiative.

Offline Master_Chi

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Re: Infinite Initiative
« Reply #6 on: November 12, 2010, 11:24:54 AM »
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Ignore is not pushing you out of battle. Why would you have to play a negate?

I never said it was pushing you out, I was just saying it should be like Capture. You play a negate, or get captured. You play an ignore, they have to negate it. But they shouldn't have the freedom to play as many enhancements as they want and take out your territory.
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Rawrlolsauce!

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Re: Infinite Initiative
« Reply #7 on: November 12, 2010, 11:26:30 AM »
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You have to negate a capture because it is removing you from battle. Ignore is not removing you from battle.

Offline Master_Chi

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Re: Infinite Initiative
« Reply #8 on: November 12, 2010, 11:29:57 AM »
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You have to negate a capture because it is removing you from battle. Ignore is not removing you from battle.

But your opponent shouldn't be able to trash your territory because you played an ignore.
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Rawrlolsauce!

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Re: Infinite Initiative
« Reply #9 on: November 12, 2010, 11:30:53 AM »
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Why not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?

Offline 3-Liner And Bags Of Chips

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Re: Infinite Initiative
« Reply #10 on: November 12, 2010, 11:32:44 AM »
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If you don't want his to trash the territory, don't play an in battle ignore...
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Offline Master_Chi

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Re: Infinite Initiative
« Reply #11 on: November 12, 2010, 11:40:56 AM »
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Why not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?

Yes, because what dum-dum goes on a rescue with Men of Judah?
« Last Edit: November 12, 2010, 11:47:16 AM by Master_Chi »
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Re: Infinite Initiative
« Reply #12 on: November 12, 2010, 11:42:03 AM »
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yeah but genesis has a 10/15 Levi with helmet of brass
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Offline Josh

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Re: Infinite Initiative
« Reply #13 on: November 12, 2010, 11:44:07 AM »
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Why not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?

Yes, because what dum-dum goes on Rescues with a 12/12 Hero (besides the fact there aren't any)?
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Offline Master_Chi

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Re: Infinite Initiative
« Reply #14 on: November 12, 2010, 11:46:46 AM »
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Why not? Should your opponent be disallowed to "trash your territory" if they block your 12/12 hero with their 1/1 EC?

Yes, because what dum-dum goes on Rescues with Men of Judah?
Men of Judah say hi

Fixed.
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Rawrlolsauce!

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Re: Infinite Initiative
« Reply #15 on: November 12, 2010, 11:58:50 AM »
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What dum-dum will play an in battle ignore if he is worried about what his opponent can play?

Offline Ammian

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Re: Infinite Initiative
« Reply #16 on: November 12, 2010, 12:20:10 PM »
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Well, maybe redemption does teach good life lessons then...

Ignoring your problems will only make them worse!  Like in this game, where your opponent trashes your territory because you think you can make the problem go away by ignoring it.  And yet, next time, it will still be there.  You haven't actually fixed anything.  Ignoring an evil character doesn't kill it, just as ignoring a problem doesn't solve it.  In the short run, it may gain you gratification (a lost soul), but ultimately, it will do more harm than good.

I like the symbolism!
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Offline RTSmaniac

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Re: Infinite Initiative
« Reply #17 on: November 12, 2010, 04:45:39 PM »
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Ignoring is a good strategy in mulitplayer b/c you get a soul and still keep opponents defence for next guy.
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Re: Infinite Initiative
« Reply #18 on: November 12, 2010, 04:52:58 PM »
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Ignore is like your opponent disappeared into the next dimension.
Unless they have a way to get back (negate)
they can't hurt you but they don't die.
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browarod

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Re: Infinite Initiative
« Reply #19 on: November 12, 2010, 05:41:42 PM »
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You have to negate a capture because it is removing you from battle. Ignore is not removing you from battle.
No, but it's causing the same result: a win for the character playing the ignore. As I sad in the first post, it doesn't take infinitely long to walk around someone. Why does ignore not lead straight to battle resolution like any other ability (besides immunity)?

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Re: Infinite Initiative
« Reply #20 on: November 12, 2010, 06:37:10 PM »
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You have to negate a capture because it is removing you from battle. Ignore is not removing you from battle.
No, but it's causing the same result: a win for the character playing the ignore. As I sad in the first post, it doesn't take infinitely long to walk around someone. Why does ignore not lead straight to battle resolution like any other ability (besides immunity)?

Because it doesn't...that's how it's defined. Ignore is a unique type of ability that does exactly what has been explained, makes the hero be constantly winning the battle, so he never gets initiative, unless the ignore is interrupted.
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browarod

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Re: Infinite Initiative
« Reply #21 on: November 13, 2010, 06:04:33 AM »
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That doesn't explain why, though.

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Re: Infinite Initiative
« Reply #22 on: November 13, 2010, 09:59:20 AM »
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That doesn't explain why, though.

Because I said  so  :P
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Re: Infinite Initiative
« Reply #23 on: November 13, 2010, 11:28:33 AM »
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That doesn't explain why, though.

Capture takes a character that can be targeted and puts it in your LoB. The reason why is because that is how it's been defined. Ignore gives your opponent infinite initiative. The reason why is because that's how it's been defined. It's really the same principle.
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browarod

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Re: Infinite Initiative
« Reply #24 on: November 13, 2010, 07:18:33 PM »
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That doesn't explain why, though.

Capture takes a character that can be targeted and puts it in your LoB. The reason why is because that is how it's been defined. Ignore gives your opponent infinite initiative. The reason why is because that's how it's been defined. It's really the same principle.
Well, why was it defined that way? ;)

What I'm wondering is the logic behind defining ignore as giving infinite initiative. I know that's the definition, but my question is why was that definition given?

 


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