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Increase or decrease abilities can increase strength and toughness, decrease strength and toughness, or change the strength and toughness to a new specified amount.Increase or decrease abilities can by dynamically conditional, statically conditional, or unconditional.Dynamically conditional increase or decrease abilities are ongoing. Dynamic abilities are typically designated by a “*” or “x” on the card. All other Increase or decrease abilities are instantaneous. Increase or decrease abilities target the card(s) whose abilities are changed.
...If blocking, decrease a Hero X/X.
Decrease all opponents’ Heroes by 0/2 (or 0/3 if you have the fewest Redeemed Souls).
I think your playing it right. The reason PWD isn't permanent is because of the way artifacts function. Activating an artifact allows you to use its ability. Deactivating an artifact removes the effect of the artifact.
Under How to play it says all artifact abilities are instantaneous: http://redemption.wikia.com/wiki/Activate_an_Artifact In your quote above it says that dynamic conditional decrease is ongoing, not instantaneous. Does that help?
Ongoing increase or decrease abilities last until the end of the current phase.Gains from instantaneous increase or decrease abilities are permanent.
If I activate Darius' Decree my opponent can't play cards like Isaiahs call or provisions. When I deactivate Darius they can because when you deactivate an artifact you shut it off. Basically when you deactivate an artifact its ability is not active and cannot be used. Given this attribute of artifacts you can argue that PWD is on going, it turns on and off like a light switch.
I hate to sound like a broken record, but does anyone have an answer to this?
The bit about the * and X in the REG only refer to the abilities on cards (like Susanna, AwtSN, or Silly Women). Their abilities can dynamically increase or decrease during the same phase (i.e. if an Evil Enhancement wipes out 3 of the 6 Silver Heroes in play during battle, then AwtSN goes from 6/6 to 3/3, but then if he plays Wheel to get another Angel, he'll go up to 4/4. Abijam's decrease only depends on the number of cards drawn at the time of activation; the Hero doesn't decrease further if more cards are drawn.
PwD (as an Artifact) is constantly targeting Heroes, which makes it ongoing. The REG is clear that Ongoing increase/decrease abilities only last until the end of the phase. Thus, at the end of each phase that PwD is active, there is an instantaneous moment when the Heroes gain back the 0/2 (0/3) but then they lose it again at the beginning of the next phase assuming PwD is still active. PwD as an enhancement would be a permanent decrease, since it only targets Heroes once.
Dynamically conditional increase or decrease abilities are ongoing. Dynamic abilities are typically designated by a “*” or “x” on the card. All other Increase or decrease abilities are instantaneous.
Gains from instantaneous increase or decrease abilities are permanent.
PwD is an ongoing ability as an Artifact because it is an Artifact. Artifacts like PwD/Covenant of Salt/Crown of Thorns/etc. (and other constantly active cards like Broken Cisterns, as you reminded me) are exactly what that phrase in the REG is for.
Quote from: Professoralstad on July 03, 2013, 12:40:46 PMPwD is an ongoing ability as an Artifact because it is an Artifact. Artifacts like PwD/Covenant of Salt/Crown of Thorns/etc. (and other constantly active cards like Broken Cisterns, as you reminded me) are exactly what that phrase in the REG is for. What?That clause is only talking about dynamic cards (Cisterns, Abijam, Desolate Gateways, Etc...), not decreases on artifacts vs enhancements. Right now it makes no such distinction between decreases on artifacts, characters, fortresses, or enhancements. According to the REG the fact that it is ongoing has nothing to do with its determination as permanent or temporaryIf this is not how these are *supposed* to be ruled, then can you guys rewrite that section of the REG to clarify? Right now, if I were to show the REG to a newer player, I guarantee they would interpret it the same way I am. I'm not the only one who reads it this way either.
The only way for PWD not to be permanent is to redefine what it means to be a "Dynamic" ability.
Abilities can be dynamic without having * or X in them. Foreign Wives is a prime example of this.
Quote from: Korunks on July 03, 2013, 03:31:20 PMThe only way for PWD not to be permanent is to redefine what it means to be a "Dynamic" ability.Or to specifically mention that decreases on artifacts are ongoing. That'd be the cleanest way.However, that still leaves Abijam in question. He has X/X, so according to the REG, he is ongoing, and therefore temporary.
I think you meant to say dynamic? The REG make no mention of ongoing abilities being dynamic by nature so being ongoing doesn't automatically make it temporary.