Author Topic: Increase Abilities  (Read 2065 times)

Offline RTSmaniac

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Increase Abilities
« on: October 04, 2010, 09:34:56 AM »
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does adino keep the 3/3 increase and why?

Same question with Gibeonite Trickery. Does the hero keep the increase? Why is the play as different from the special ability?

And finally, Does Strengthening Angel's heros keep increase?

Adino (Ki)
Type: Hero Char. • Brigade: Red • Ability: 6 / 6 • Class: Warrior • Special Ability: If Adino is holding a spear he gains 3/3 and prevents all special abilities except banding on non-weapon class enhancements. • Play As: While Adino is holding a spear increase ability 3/3 and prevent all special abilities on enhancements (except banding and weapon-class). • Identifiers: OT Male Human, Fought Earthly Battle • Verse: II Samuel 23:8 • Availability: Kings booster packs (Common)

Gibeonite Trickery (Pa)
Type: Evil Enh. • Brigade: Brown • Ability: 0 / 4 • Class: None • Special Ability: Each Hero in battle gains 0/4 and the battle immediately ends. Ability can not be interrupted or prevented. • Play As: Increase each Hero in battle 0/4 until the end of battle. Battle immediately ends. Cannot be negated. • Identifiers: OT, Depicts a Weapon • Verse: Joshua 9:3-5 • Availability: Patriarchs booster packs (Uncommon)

Strengthening Angel (Di)
Type: Hero Char. • Brigade: Silver • Ability: 7 / 6 • Class: None • Special Ability: Protect cards in your hand and deck from discard by opponent. Increase your human Heroes by 1/1. Cannot be prevented. • Identifiers: Generic NT Male Angel • Verse: Luke 22:43-45 • Availability: Disciples booster packs ()

REG:
General Description
These cards increase or decrease the ability (strength and toughness) of characters in a prescribed way.  The increase or decrease is a fixed number.  Some cards may affect more than one character.  The increase or decrease lasts until the end of the battle unless specified otherwise (i.e. end of turn).  After the battle, the characters not discarded in battle return to the territory with their original ability.  See Greater Worth for cards that increase at a variable rate, the rate dependent on other conditions.

Is this correct?



This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Master_Chi

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Re: Increase Abilities
« Reply #1 on: October 04, 2010, 10:05:08 AM »
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Adino is fairly easy; the 3/3 increase would only apply "If Adino is holding a spear". The real question is the second part of his ability. Does he prevent all special abilities regardless if he is holding a spear?

I would be inclined to go with the Play As on Gib Tricks, but it doesn't make much sense to give the Hero a 0/4 bonus until end of battle and then immediately end the battle....

I think that every time Strengthening Angel's SA is activated, it would "update" the human Heroes' abilities, otherwise just the human Heroes who were in your FOP would be increased. However, if Strengthening Angel is discarded, do the Heroes retain their increase?
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Offline RTSmaniac

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Re: Increase Abilities
« Reply #2 on: October 04, 2010, 10:51:57 AM »
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the real question is Would you have knocked over the vase if i hadnt have told you. nm

the issue with these cards is that all are increase abilities and Schaef said that heros keep the 1/1 increase from Strengthening Angel but according to the REG its until end of battle unless otherwise stated (as the play as on Gib Trick shows)


What about this card? a precedent? a confabulation?
Joel (FF)
Type: Hero Char. • Brigade: Green • Ability: 1 / 1 • Class: None • Special Ability: Prevent all special abilities on brown Evil Characters. If Joel rescues a Lost Soul, he gains 1/1. • Play As: Prevent all special abilities on brown Evil Characters. Each time Joel rescues a Lost Soul, increase Joel by (1/1). • Identifiers: OT Male Human, Prophet • Verse: Joel 3:16 • Availability: Faith of our Fathers booster packs (None)

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Offline Minister Polarius

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Re: Increase Abilities
« Reply #3 on: October 04, 2010, 11:35:44 AM »
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The play-as on Gib Trick is to be disregarded because it would be errata but is not labeled as errata. The increase is permanent.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline RTSmaniac

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Re: Increase Abilities
« Reply #4 on: October 04, 2010, 11:54:30 AM »
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So Adino with a spear's increase is permanant also?
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Minister Polarius

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Re: Increase Abilities
« Reply #5 on: October 04, 2010, 11:59:26 AM »
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Yes, good catch!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline RTSmaniac

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Re: Increase Abilities
« Reply #6 on: October 04, 2010, 12:04:09 PM »
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REG:
General Description
These cards increase or decrease the ability (strength and toughness) of characters in a prescribed way.  The increase or decrease is a fixed number.  Some cards may affect more than one character.  The increase or decrease lasts until the end of the battle unless specified otherwise (i.e. end of turn).  After the battle, the characters not discarded in battle return to the territory with their original ability.  See Greater Worth for cards that increase at a variable rate, the rate dependent on other conditions.

so what about the REG?
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Offline Minister Polarius

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Re: Increase Abilities
« Reply #7 on: October 04, 2010, 12:12:28 PM »
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Disregard.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline RTSmaniac

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Re: Increase Abilities
« Reply #8 on: October 04, 2010, 12:30:50 PM »
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I do not understand all these unofficial changes? very unprofessional
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Offline Master_Chi

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Re: Increase Abilities
« Reply #9 on: October 05, 2010, 09:38:48 AM »
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I do not understand all these unofficial changes? very unprofessional

Lol.

Does Adino prevent all special abilities regardless if he is holding a spear?
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Offline RTSmaniac

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Re: Increase Abilities
« Reply #10 on: October 05, 2010, 10:16:30 AM »
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Adino (Ki)
Type: Hero Char. • Brigade: Red • Ability: 6 / 6 • Class: Warrior • Special Ability: If Adino is holding a spear he gains 3/3 and prevents all special abilities except banding on non-weapon class enhancements. • Play As: While Adino is holding a spear increase ability 3/3 and prevent all special abilities on enhancements (except banding and weapon-class). • Identifiers: OT Male Human, Fought Earthly Battle • Verse: II Samuel 23:8 • Availability: Kings booster packs (Common)

Quote
Does Adino prevent all special abilities regardless if he is holding a spear?

No. and its just a prevention of abilities on non-weapon class enhancements.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Master_Chi

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Re: Increase Abilities
« Reply #11 on: October 05, 2010, 10:51:38 AM »
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Haha, I just saw the "all special abilities" part...

So if he's not holding a spear, he does absolutely nothing? The SA prevention is reliant on the "holding a spear" clause, correct?
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Offline RTSmaniac

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Re: Increase Abilities
« Reply #12 on: October 05, 2010, 10:56:00 AM »
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yes!
This is the way Lackey gave it to me. All hail the power of Lackey!

Lamborghini_diablo

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Re: Increase Abilities
« Reply #13 on: October 05, 2010, 11:17:30 AM »
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http://www.cactusgamedesign.com/message_boards/index.php?topic=22554.msg361946#msg361946

On that thread, Schaef says Strengthening angel is permanent, but Gib Trick is not, and Plagued with Diseases is permanent if played as an enhancement.

Offline Master_Chi

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Re: Increase Abilities
« Reply #14 on: October 05, 2010, 11:41:17 AM »
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yes!

OKAY! Just making sure.

http://www.cactusgamedesign.com/message_boards/index.php?topic=22554.msg361946#msg361946

On that thread, Schaef says Strengthening angel is permanent, but Gib Trick is not, and Plagued with Diseases is permanent if played as an enhancement.

I remember that thread... So confusing.
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Warrior_Monk

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Re: Increase Abilities
« Reply #15 on: October 05, 2010, 11:57:22 AM »
+1
Adino is ALWAYS holding a spear. look at the card guys.

Lamborghini_diablo

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Re: Increase Abilities
« Reply #16 on: October 05, 2010, 11:59:07 AM »
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lololololol

Offline Minister Polarius

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Re: Increase Abilities
« Reply #17 on: October 05, 2010, 12:05:46 PM »
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Adino is ALWAYS holding a spear. look at the card guys.
AHAHAHAHAHAHA
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master_Chi

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Re: Increase Abilities
« Reply #18 on: October 05, 2010, 06:39:28 PM »
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Adino is ALWAYS holding a spear. look at the card guys.

LOL. So now the Special Ability is worthless and is just an identifier...
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Offline RTSmaniac

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Re: Increase Abilities
« Reply #19 on: October 05, 2010, 10:23:14 PM »
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Quote
On that thread, Schaef says Strengthening angel is permanent, but Gib Trick is not, and Plagued with Diseases is permanent if played as an enhancement.

He said Gib Trick needed an errata, which it currently does not.
This is the way Lackey gave it to me. All hail the power of Lackey!

 


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