Author Topic: In Game: negate draw question?  (Read 4675 times)

Offline Redoubter

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Re: In Game: negate draw question?
« Reply #25 on: August 27, 2012, 07:52:59 PM »
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And I'll have you know, I can un-rest my case any time my opponent tries to introduce new evidence :p

I call shenanigans!

If the band was negated, how did the character get in play?

Still counts as being played, but it would be kicked out of battle by the banding rules.

What if the character who was banded in has a CBN ability?  I'd assume from the previous logic of this thread, that character would stay in play, how did it get into play?

No, the exceptions are something I'm trying to suggest we avoid.  They wouldn't be treated any differently as far as staying in battle, but their ability sticks as normal.

Offline Drrek

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Re: In Game: negate draw question?
« Reply #26 on: August 27, 2012, 07:55:53 PM »
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What if the character who was banded in has a CBN ability?  I'd assume from the previous logic of this thread, that character would stay in play, how did it get into play?

No, the exceptions are something I'm trying to suggest we avoid.  They wouldn't be treated any differently as far as staying in battle, but their ability sticks as normal.

I was supporting you there, I was saying based off the logic for the current ruling, the cbn character would stay in play, so what he's saying would be an exception to the rules already happens.
The user formerly known as Easty.

Offline Redoubter

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Re: In Game: negate draw question?
« Reply #27 on: August 27, 2012, 08:14:06 PM »
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I was supporting you there, I was saying based off the logic for the current ruling, the cbn character would stay in play, so what he's saying would be an exception to the rules already happens.

I more thought you were saying it would stay in battle.  My bad.

Offline Minister Polarius

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Re: In Game: negate draw question?
« Reply #28 on: August 27, 2012, 08:34:08 PM »
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We're really going around in circles now. The way it works currently makes total sense to me. I don't oppose having it changed exactly, I just don't support it. And anything I don't support I oppose simply because it takes focus off what I consider to be the real problem of splitting "play" abilities.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline megamanlan

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Re: In Game: negate draw question?
« Reply #29 on: August 27, 2012, 08:37:37 PM »
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Nope, only if the band was CBN. Band and Draw/Play are 2 very different abilities.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

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Re: In Game: negate draw question?
« Reply #30 on: August 27, 2012, 08:55:34 PM »
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We're really going around in circles now. The way it works currently makes total sense to me. I don't oppose having it changed exactly, I just don't support it. And anything I don't support I oppose simply because it takes focus off what I consider to be the real problem of splitting "play" abilities.

What are these real problems, so that I can focus on them as well?  And what do you mean by 'splitting', are you implying that I'm splitting, because my proposal unifies the rules in a single statement, so I want to be clear.

Offline Minister Polarius

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Re: In Game: negate draw question?
« Reply #31 on: August 28, 2012, 01:01:08 AM »
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What I meant is that I want all of my efforts to be focused on getting the "add to battle" ability separated from banding or play abilities, as that's something that needs to happen soon to avoid something else getting printed in the new rulebook. Whether or not draw abilities should become CBI is something that can be changed without urgency, and because it also involves banding and play abilities, the question in this thread confuses the issue.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

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Re: In Game: negate draw question?
« Reply #32 on: August 28, 2012, 06:42:14 PM »
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What I meant is that I want all of my efforts to be focused on getting the "add to battle" ability separated from banding or play abilities, as that's something that needs to happen soon to avoid something else getting printed in the new rulebook. Whether or not draw abilities should become CBI is something that can be changed without urgency, and because it also involves banding and play abilities, the question in this thread confuses the issue.

While I understand this, why would fixing everything not be a good idea?  You haven't shown an actual reason to oppose this, and as far as I can tell you think this is a good idea.  So your post is basically confusing and seems to assume that your suggestion is going to get added as you want it.

Seriously though, you say you want 'all of your efforts' in that, yet spend it fighting me when you don't disagree?  You see my confusion? ;)

If there is an issue, let's suggest ways to fix them, even if they don't get implemented, shall we?

Offline Minister Polarius

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Re: In Game: negate draw question?
« Reply #33 on: August 29, 2012, 02:57:35 AM »
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After the new rulebook is finalized, I'd be more than happy to take another look at other things going on.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

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Re: In Game: negate draw question?
« Reply #34 on: August 29, 2012, 07:05:37 AM »
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After the new rulebook is finalized, I'd be more than happy to take another look at other things going on.

So you don't disagree?  Okay, well, I'm still going to push for it myself.

I have given ample reasons why no card should be 'unplayed', and how this would make the game overall better and simpler in terms of rules.  It comes down to one sentence:

"The playing of a card cannot be interrupted."

That's it.  I'd like to hear what any Elders have to say about this, given that the current rules are riddles with confusion, exceptions, and inconsistency.

Offline megamanlan

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Re: In Game: negate draw question?
« Reply #35 on: August 29, 2012, 06:55:04 PM »
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I still don't like that. It causes more problems for the game then any help.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

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Re: In Game: negate draw question?
« Reply #36 on: August 29, 2012, 09:24:05 PM »
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I still don't like that. It causes more problems for the game then any help.

I've shown the ways it would help.  You show no ways it would hurt.  Please post those so your posts actually add to the discussion.  Blanket statements like this are useless.

 


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