New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
And I'll have you know, I can un-rest my case any time my opponent tries to introduce new evidence :p
If the band was negated, how did the character get in play?
What if the character who was banded in has a CBN ability? I'd assume from the previous logic of this thread, that character would stay in play, how did it get into play?
Quote from: Drrek on August 27, 2012, 07:44:32 PMWhat if the character who was banded in has a CBN ability? I'd assume from the previous logic of this thread, that character would stay in play, how did it get into play?No, the exceptions are something I'm trying to suggest we avoid. They wouldn't be treated any differently as far as staying in battle, but their ability sticks as normal.
I was supporting you there, I was saying based off the logic for the current ruling, the cbn character would stay in play, so what he's saying would be an exception to the rules already happens.
We're really going around in circles now. The way it works currently makes total sense to me. I don't oppose having it changed exactly, I just don't support it. And anything I don't support I oppose simply because it takes focus off what I consider to be the real problem of splitting "play" abilities.
What I meant is that I want all of my efforts to be focused on getting the "add to battle" ability separated from banding or play abilities, as that's something that needs to happen soon to avoid something else getting printed in the new rulebook. Whether or not draw abilities should become CBI is something that can be changed without urgency, and because it also involves banding and play abilities, the question in this thread confuses the issue.
After the new rulebook is finalized, I'd be more than happy to take another look at other things going on.
I still don't like that. It causes more problems for the game then any help.