Author Topic: Important rulings since Disciples came out?  (Read 6622 times)

Offline stefferweffer

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Important rulings since Disciples came out?
« on: July 07, 2011, 09:50:54 AM »
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In anticipation of our tournament this Saturday, in which I will try to judge 3 events, can someone sum up the most common or unexpected rulings to come out of (or since) the new set?  I only purchased about half of the cards, and I never made a purple disciples deck, so I don't know about rulings on many of these cards.

Does anyone have any ideas on what I might need to be ready for, or what is most confusing as a result of the new cards?

Thanks for your help.

browarod

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Re: Important rulings since Disciples came out?
« Reply #1 on: July 07, 2011, 10:02:56 AM »
+2
-Thad's protect currently protects from everything: special abilities AND numbers on those evil characters AND enhancements played by them.
-Thad's protect DOES protect cards from receiving protection from other cards (Thad protects Lost Souls from Uzzah, for example)
-Golgotha has an errata that lets it only hold one skull card at a time.

Can't think of anything else right now.

Offline stefferweffer

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Re: Important rulings since Disciples came out?
« Reply #2 on: July 07, 2011, 11:28:56 AM »
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Thanks.  Now I see why Thad is so uber-powerful, and popular.

Has anyone started an "errata Thad" petition?  :)

Offline Alex_Olijar

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Re: Important rulings since Disciples came out?
« Reply #3 on: July 07, 2011, 12:40:22 PM »
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Thanks.  Now I see why Thad is so uber-powerful, and popular.

Has anyone started an "errata Thad" petition?  :)

He's actually not that great in T1. In T2, however, he's awesome.

Offline Korunks

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Re: Important rulings since Disciples came out?
« Reply #4 on: July 07, 2011, 01:12:02 PM »
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He's actually not that great in T1. In T2, however, he's awesome broken.

Fixed that for you ;)
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Offline Minister Polarius

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Re: Important rulings since Disciples came out?
« Reply #5 on: July 07, 2011, 01:44:18 PM »
+4
Everyone keeps saying he's not great in T1. This is false.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Important rulings since Disciples came out?
« Reply #6 on: July 07, 2011, 02:25:48 PM »
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There are some new rules on increase/decrease abilities. I think it works something like, if the decrease ability is on an enhancement, then it's instant and lasts until the decreased character is removed from play, but if it's on an artifact, then it's ongoing and only lasts while the artifact is active, unless stated otherwise. Something like that.
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Offline stefferweffer

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Re: Important rulings since Disciples came out?
« Reply #7 on: July 07, 2011, 02:39:40 PM »
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There are some new rules on increase/decrease abilities. I think it works something like, if the decrease ability is on an enhancement, then it's instant and lasts until the decreased character is removed from play, but if it's on an artifact, then it's ongoing and only lasts while the artifact is active, unless stated otherwise. Something like that.
This is interesting.  Do you mean on things like Plague of Flies or Plagued with Diseases?  Are they now saying that once someone's toughness is reduced to zero in battle that they are instantly removed?  It was my understanding that if it was happening to a character in the battle that they stayed alive until the end of the battle phase (unless a card said otherwise), but I may be wrong.

Sorry to bug you, but if you or someone else could be more specific that would be a big help.  Thanks again.

Offline BubbleBoy

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Re: Important rulings since Disciples came out?
« Reply #8 on: July 07, 2011, 02:55:50 PM »
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I don't think I said or implied anything about whether or not decrease abilities discarded characters during battle, which I'm pretty sure they still do not.
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Offline Professoralstad

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Re: Important rulings since Disciples came out?
« Reply #9 on: July 07, 2011, 03:20:57 PM »
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There are some new rules on increase/decrease abilities. I think it works something like, if the decrease ability is on an enhancement, then it's instant and lasts until the decreased character is removed from play, but if it's on an artifact, then it's ongoing and only lasts while the artifact is active, unless stated otherwise. Something like that.
This is interesting.  Do you mean on things like Plague of Flies or Plagued with Diseases?  Are they now saying that once someone's toughness is reduced to zero in battle that they are instantly removed?  It was my understanding that if it was happening to a character in the battle that they stayed alive until the end of the battle phase (unless a card said otherwise), but I may be wrong.

Sorry to bug you, but if you or someone else could be more specific that would be a big help.  Thanks again.

A decrease/increase ability that is instant is permanent unless specified otherwise. So an enhancement or character that says "Jim gains 3/3" makes it so that Jim is permanently 3/3 higher than what he was. If the increase/decrease card has a limit (i.e. until end of battle, until end of turn) or if it's on a card with an ongoing ability (like Crown of Thorns or Plagued with Diseases) then it only lasts until specified or until the artifact is deactivated.
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Offline stefferweffer

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Re: Important rulings since Disciples came out?
« Reply #10 on: July 07, 2011, 03:38:42 PM »
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So, does "Journey to Egypt" permanently make the set-aside hero +2/+2 when they return to play?

browarod

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Re: Important rulings since Disciples came out?
« Reply #11 on: July 07, 2011, 03:44:10 PM »
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I assume it's only increases/decreases as special abilities, which numbers printed in the icon box are not.

Offline stefferweffer

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Re: Important rulings since Disciples came out?
« Reply #12 on: July 07, 2011, 04:10:34 PM »
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Regarding the Golgotha card (another one whose ability I've never used), are you allowed to place a rainbow evil enhancement there, and thus none of your NT evil characters can be ignored?

Offline Smokey

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Re: Important rulings since Disciples came out?
« Reply #13 on: July 07, 2011, 05:16:33 PM »
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Regarding the Golgotha card (another one whose ability I've never used), are you allowed to place a rainbow evil enhancement there, and thus none of your NT evil characters can be ignored?

Evil rainbows don't exsist but you can put a multicolor EE there.

Offline SomeKittens

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Re: Important rulings since Disciples came out?
« Reply #14 on: July 07, 2011, 07:02:39 PM »
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Regarding the Golgotha card (another one whose ability I've never used), are you allowed to place a rainbow evil enhancement there, and thus none of your NT evil characters can be ignored?
I don't see why not.  Multicolor cards are targetable as every brigade they are.
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Offline Professoralstad

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Re: Important rulings since Disciples came out?
« Reply #15 on: July 07, 2011, 07:12:33 PM »
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Kittens is correct.
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lp670sv

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Re: Important rulings since Disciples came out?
« Reply #16 on: July 07, 2011, 07:59:41 PM »
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Kittens is correct.
Kittens are correct. Grammer. (i'm kidding)

Offline YourMathTeacher

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Re: Important rulings since Disciples came out?
« Reply #17 on: July 07, 2011, 08:06:58 PM »
+2
Kittens is correct.
Kittens are correct. Grammer. (i'm kidding)

Grammar is important (I'm kidding). Spelling is important (I'm being facetious).   ;)
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lp670sv

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Re: Important rulings since Disciples came out?
« Reply #18 on: July 07, 2011, 08:12:12 PM »
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that was a fail on my part

Offline YourMathTeacher

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Re: Important rulings since Disciples came out?
« Reply #19 on: July 07, 2011, 08:19:05 PM »
+3
that was a fail on my part

Welcome to being human.  :grouphug:
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browarod

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Re: Important rulings since Disciples came out?
« Reply #20 on: July 08, 2011, 01:11:01 PM »
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Evil rainbows don't exsist but you can put a multicolor EE there.
Sun Worship, Love of Money, and Lying Unto God feel slighted. They seem to have been forgotten.

Offline Professoralstad

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Re: Important rulings since Disciples came out?
« Reply #21 on: July 08, 2011, 01:54:30 PM »
+1
Evil rainbows don't exsist but you can put a multicolor EE there.
Sun Worship, Love of Money, and Lying Unto God feel slighted. They seem to have been forgotten.

I think Smokey's point was that if you see a rainbow with colors similar to Shoes of Peace, you'll think it's cool. If you see a rainbow with colors similar to Lying Unto God, you're either hallucinating, or you would NOT want to run into the leprechaun with the pot of gold at the end...
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Offline Smokey

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Re: Important rulings since Disciples came out?
« Reply #22 on: July 08, 2011, 02:40:34 PM »
-1
Kittens is correct.

I posted the same answer first and you said Kittens is correct... favoritism?

Evil rainbows don't exsist but you can put a multicolor EE there.
Sun Worship, Love of Money, and Lying Unto God feel slighted. They seem to have been forgotten.

A rainbow is a visable light spectrum, it cannot be evil.
Multi-colored evil enhancements don't depict a rainbow either, rainbows aren't dingy and dark.

Offline stefferweffer

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Re: Important rulings since Disciples came out?
« Reply #23 on: July 08, 2011, 02:47:17 PM »
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Sorry guys about the semantics issue.  When you're trying to teach the game to 7 year olds, they remember "rainbow" a lot better than "multi-colored" :)

Offline CJSports

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Re: Important rulings since Disciples came out?
« Reply #24 on: July 08, 2011, 02:55:10 PM »
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