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You cannot interrupt an Artifact.
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when nothing happens to remove either Charms or the magician
Quote from: Chronic Apathy on January 28, 2012, 06:55:00 PMwhen nothing happens to remove either Charms or the magicianI'm not so sure about this part. Charms isn't an enhancement activated on a Magician and trying to resolve, it's an artifact that was already active and is using a triggered ability to accomplish something. Would getting rid of the Magician really stop Charms? If so, why?
Magic Charms wouldn't be Discarded if the Magician was captured, it would just fizzle because it's no longer "your" magician.
Quote from: Minister Polarius on January 28, 2012, 11:53:27 PMMagic Charms wouldn't be Discarded if the Magician was captured, it would just fizzle because it's no longer "your" magician.I thought placed cards on captured characters were discarded?
I don't believe placed cards are discarded, just weapons.
Quote from: Nameless on January 28, 2012, 01:55:21 PMYou cannot interrupt an Artifact.You can, if it's in battle with an ITB. If no other white enhancement is played, Words finishes, and Charms capture resumes. Grapes can be played, but it won't save Enoch.
Quote from: browarod on January 28, 2012, 08:17:38 PMQuote from: Chronic Apathy on January 28, 2012, 06:55:00 PMwhen nothing happens to remove either Charms or the magicianI'm not so sure about this part. Charms isn't an enhancement activated on a Magician and trying to resolve, it's an artifact that was already active and is using a triggered ability to accomplish something. Would getting rid of the Magician really stop Charms? If so, why?It would depend on where the magician was being removed to. My understanding is that Charms can activate from Set-Aside, and obviously it can from territory, so if it was sent to either of those two places, it could still activate. However, if the magician is sent to hand or deck, or discarded, or captured, Charms would go with the magician (unless captured, in which case, it's discarded).
Quote from: SomeKittens on January 28, 2012, 01:57:37 PMQuote from: Nameless on January 28, 2012, 01:55:21 PMYou cannot interrupt an Artifact.You can, if it's in battle with an ITB. If no other white enhancement is played, Words finishes, and Charms capture resumes. Grapes can be played, but it won't save Enoch.The rule book that I have that came with my 10th Ann. starter decks says that dominants are "instantaneous", has this changed? If I play words of inc. and it is still my init. and I play grapes of wrath, is it still not my init to play the next enhancement? Does playing a dominant change whos initiative it is? Wouldn't grapes of wrath go off (instantaneously) before I play my next enhancement? And then if grapes goes off and finishes, there would be nothing left for my enhancement to activate on (as far as a character to hold the enhancement) and the same would hold true for Charms. I would still have initiative and just choose not to play an enhancement.