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Not trying to overcomplicate things, but would a better solution be to give Goshen a similar "Play As" to the one given Storehouse where the ability to hold the Heroes is an identifier and not a special ability?
Booted to territory, since that's the location of the Fort and nothing is discarding them.
But what if Goshen read, "Set this card aside" like many other forts do? Would the heroes be stuck in set aside limbo?
With Goshen, the protection is negated, so other abilities (like banding) could allow the Heroes to "get out."
how can you attack with a character if its stuck inside goshen? or did you mean band to it and then attack with it?
i understand that, but did you mean a hero can outright attack from goshen to get it out?
Hey,Quote from: Master KChief on September 08, 2009, 07:09:32 PMi understand that, but did you mean a hero can outright attack from goshen to get it out?I believe so. You can start a battle by moving a character from your territory into the field of battle. A character in Goshen is in your territory so why couldn't you move it into battle to start a rescue attempt? (The reason you normally cannot attack with a character out of Goshen is because Goshen's ability restricts you from doing anything that would take the hero out of Goshen by anything other than Goshen's ability, but in this case Goshen's ability is negated.)Tschow,Tim "Sir Nobody" Maly
So if the SA of Raider's Camp is negated, the captured heroes go into the territory?
Quote from: YourMathTeacher on September 08, 2009, 10:49:05 PMSo if the SA of Raider's Camp is negated, the captured heroes go into the territory?Are there any cards that negate the SA of an evil fortress? IoJ targets a good fortress.
Spreading Mildew, a gold enhancement that everyone except players who use Egyptians forget.