Author Topic: Ignoring from the territory  (Read 10524 times)

Offline lightningninja

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Re: Ignoring from the territory
« Reply #50 on: May 22, 2009, 09:53:23 PM »
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Four if you include Bryon himself.  ;)
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The Schaef

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Re: Ignoring from the territory
« Reply #51 on: May 22, 2009, 10:31:01 PM »
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We three were Bryon, myself and Hedge.  I guess that would make you the fourth.  And that's not including the numerous people across the two ignore threads who just accept it as logical that ignore is played as "my guy in, your guys out; my guy out, your guys in"

Offline Hedgehogman

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Re: Ignoring from the territory
« Reply #52 on: May 22, 2009, 10:55:25 PM »
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Quote
Bryon ruled that since David wasn't in battle, emperors could come back in.
Apparently, it's not correct.
Huh?? Since when does David's ignore ability stay in battle if he's not there to be blocked?  ??? If HE cannot be blocked by royalty, and he is not specifically in battle, then banding Nero into battle is not an illegal play.

Read the ruling again.  If David is NOT in battle, the Emperors CAN come back in.  Bryon's ruling was exactly what you say, and it directly contradicts Tim's theory.  We three are all in agreement.

 Ok, I was misreading what you said to ninja. I'm still not sure exactly what you were saying there, because it looked like you were saying Bryon was incorrect. At any rate, that's a relief. :)
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Offline CactusRob

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Re: Ignoring from the territory
« Reply #53 on: May 24, 2009, 09:04:36 AM »
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I see Tim's point but, I agree with Stephen et al.  Just a few comments:

From the REG: 
Cards with ongoing abilities that are not negated continue until the end of the phase in which they are discarded or removed from battle (in the case of special abilities on characters and enhancements, unless specified otherwise), or discarded or removed from play (in the case of sites, artifacts, fortresses, lost souls, placed cards, etc…).

So, after a character who ignores enters battle that character continues to ignore until the end of the battle phase unless negated or specified otherwise.  That argument supports Tim.

Yet, it was never intended that a ignoring character in a territory could stop another character entering battle.  The whole point is that a rescuing Hero can stop certain characters from entering battle.  The relevance (as well as the limitations) of continuing to ignore while in a territory is that other things can't be done to that character (shuffled, discarded, set-aside) by the character or brigade it is ignoring. 

If there is a hole in the rules that supports a character in a territory stopping another character from entering battle, then we need to clarify that in the rules because, I am not going to allow it otherwise.  As Gil cited, it apparently has not come up until now.

Lastly, Artifacts and Characters are not the same and while Tim longs for as much consistency as possible, artifacts have to work differently from characters because of how each activates and interacts with Battle.  Ignores on artifacts such as Household Idols are universal ignores whereas ignores on characters allow the character to ignore but are not universal ignores (unless a card specifically states otherwise).

So Tim given the above, what tweaks to the rules would you suggest to clear up confusion?

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Offline Arch Angel

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Re: Ignoring from the territory
« Reply #54 on: May 24, 2009, 06:35:33 PM »
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Wouldn't is be easiest to just Errata any ignore Artifacts to work more like TGT? (eg: for Household Idols "All evil characters ignore good cards with banding abilities.")
« Last Edit: May 24, 2009, 06:49:59 PM by Arch Angel »

Lamborghini_diablo

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Re: Ignoring from the territory
« Reply #55 on: May 24, 2009, 07:47:39 PM »
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You do realize how much that'd weaken HHI right?

Offline Bryon

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Re: Ignoring from the territory
« Reply #56 on: May 25, 2009, 10:23:14 PM »
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I spent the weekend away with my wife for our anniversary.  Looks like I missed some fun discussions.  (But I had more fun.)  :)
"Characters that are ignored and are not in battle cannot enter battle against the ignoring character."
This is a good way to describe the "cannot be blocked by" part of ignore.

The "we can't harm each other" part of ignore must still apply to characters in territory.

Offline egilkinc

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Re: Ignoring from the territory
« Reply #57 on: May 26, 2009, 09:13:40 AM »
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hey,
I'm not opposed to ignore cards that are not characters (in other words, Household Idols' special ability could stay as is). That leaves a strategy/game development option open (where's my "cannot be ignored, prevented, or negated" Ezekiel's Stick?). I'm thinking this could be dealt with via a couple of default conditions rather than play-as. I'm pleasantly surprised that it doesn't look like The Garden Tomb would need changing.
L8er,
Gil

Warrior_Monk

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Re: Ignoring from the territory
« Reply #58 on: July 27, 2013, 12:11:02 AM »
+1
I see Tim's point but, I agree with Stephen et al.  Just a few comments:

From the REG: 
Cards with ongoing abilities that are not negated continue until the end of the phase in which they are discarded or removed from battle (in the case of special abilities on characters and enhancements, unless specified otherwise), or discarded or removed from play (in the case of sites, artifacts, fortresses, lost souls, placed cards, etc…).

So, after a character who ignores enters battle that character continues to ignore until the end of the battle phase unless negated or specified otherwise.  That argument supports Tim.

Yet, it was never intended that a ignoring character in a territory could stop another character entering battle.  The whole point is that a rescuing Hero can stop certain characters from entering battle.  The relevance (as well as the limitations) of continuing to ignore while in a territory is that other things can't be done to that character (shuffled, discarded, set-aside) by the character or brigade it is ignoring. 

If there is a hole in the rules that supports a character in a territory stopping another character from entering battle, then we need to clarify that in the rules because, I am not going to allow it otherwise.  As Gil cited, it apparently has not come up until now.

Lastly, Artifacts and Characters are not the same and while Tim longs for as much consistency as possible, artifacts have to work differently from characters because of how each activates and interacts with Battle.  Ignores on artifacts such as Household Idols are universal ignores whereas ignores on characters allow the character to ignore but are not universal ignores (unless a card specifically states otherwise).

So Tim given the above, what tweaks to the rules would you suggest to clear up confusion?
Just wondering if there has been an update on this.

 


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