Author Topic: Josiah's Covenant  (Read 2420 times)

Offline stefferweffer

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Josiah's Covenant
« on: March 24, 2009, 08:26:38 AM »
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Card says it protects all heroes in my territory from "harm or negative effect".  Is "harm or negative effect" listed somewhere?  This seems rather subjective.

Most of all I want to know if my opponent can still band with my heroes.  If they end up dying as a result of the banding, I contend that it was harmful and a negative effect :)

Thanks.

Offline CountFount

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Re: Josiah's Covenant
« Reply #1 on: March 24, 2009, 08:36:10 AM »
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If they die in battle they are no longer in your territory and then would not be protected under JC.
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Offline Cameron the Conqueror

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Re: Josiah's Covenant
« Reply #2 on: March 24, 2009, 08:42:39 AM »
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Your opponent can still band; that isn't negative effect.

Offline crustpope

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Re: Josiah's Covenant
« Reply #3 on: March 24, 2009, 08:43:22 AM »
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Does being set aside count as a negative effect?
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Offline EmJayBee83

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Re: Josiah's Covenant
« Reply #4 on: March 24, 2009, 09:44:49 AM »
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A negative effect is defined as being any effect caused by a card of a different alignment.  So, if your opponent sets your hero aside with Two Possessed by Demons, it is a negative effect.  If he does the same to your EC it is not considered harm or negative effect.

Similarly, if your opponent uses Three Angels to band your Captain of the Host into battle that is not considered a negative effect.  If your opponent uses Siege, however, to band in your Captain that would be considered a negative effect and Josiah's Covenant would protect from that.
« Last Edit: March 24, 2009, 09:48:47 AM by EmJayBee83 »

Scottie_ffgamer

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Re: Josiah's Covenant
« Reply #5 on: March 24, 2009, 02:23:09 PM »
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A negative effect is defined as being any effect caused by a card of a different alignment.  So, if your opponent sets your hero aside with Two Possessed by Demons, it is a negative effect.  If he does the same to your EC it is not considered harm or negative effect.

Similarly, if your opponent uses Three Angels to band your Captain of the Host into battle that is not considered a negative effect.  If your opponent uses Siege, however, to band in your Captain that would be considered a negative effect and Josiah's Covenant would protect from that.

...what about Kindoms of this World?  It says "harm of effect" as well.  Does that mean you can hurt an EC in KotW if you use an EH?  ...That doesn't seem right....



Kingdoms of the World - Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the Field of Battle. • Play As: Place in your territory. This fortress may hold up to 3 of your Evil Characters. Cards in this fortress are protected from harm or effect. Cards can only be added or removed from this fortress during your Preparation Phase. • Identifiers: None • Verse: Luke 4:6 • Availability: Warriors booster packs (Uncommon) and D Deck (UL)

Offline TimMierz

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Re: Josiah's Covenant
« Reply #6 on: March 24, 2009, 02:30:15 PM »
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There's a distinction between "effect" (KotW) and "negative effect" (Josiah's Cov). KotW does not need to say "harm or"; that's redundant by the current definition.
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Offline EmJayBee83

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Re: Josiah's Covenant
« Reply #7 on: March 24, 2009, 02:32:00 PM »
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+1

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Scottie_ffgamer

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Re: Josiah's Covenant
« Reply #8 on: March 24, 2009, 02:33:33 PM »
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So stopping "effect" stops everything, good and evil.  But stopping "negative effect" stops only things of the opposite alignment.  :P  Makes sense to me.

Offline EmJayBee83

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Re: Josiah's Covenant
« Reply #9 on: March 24, 2009, 05:01:21 PM »
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So stopping "effect" stops everything, good and evil.  But stopping "negative effect" stops only things of the opposite alignment.  :P  Makes sense to me.
Not "opposite" alignment, "different" alignment.  The effect of an artifact would be a "negative effect" against either a good character or evil character.

Offline CountFount

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Re: Josiah's Covenant
« Reply #10 on: March 24, 2009, 05:12:29 PM »
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Quote
Not "opposite" alignment, "different" alignment.
Along those lines. Does that mean that Minnesotians are "different alignment" or "opposite alignment" than Canadians?  ;)
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Offline TheKarazyvicePresidentRR

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Re: Josiah's Covenant
« Reply #11 on: March 24, 2009, 05:13:38 PM »
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So stopping "effect" stops everything, good and evil.  But stopping "negative effect" stops only things of the opposite alignment.  :P  Makes sense to me.
Not "opposite" alignment, "different" alignment.  The effect of an artifact would be a "negative effect" against either a good character or evil character.
So if someone can discard your ec/hero with another ee/GE it isn't negitive O_o; I still will never comprehend why.
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Offline TimMierz

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Re: Josiah's Covenant
« Reply #12 on: March 24, 2009, 05:18:33 PM »
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As far as I know, the "why" is because the alternative is making a list of which abilities do and don't count as negative. Is set-aside negative? Sometimes, sometimes not. Is increasing/reducing */* abilities negative? Sometimes, sometimes not. Same goes for returning to deck, returning to hand, and more abilities. This is cleaner. (What I don't like is how "harm" is still used in determining what abilities convert, but I figure that's being hammered out somewhere behind the rules.)
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