New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: BubbleBoy on February 03, 2010, 09:20:49 AMI also have a question, which most likely has been asked, but what happens when a "hold" "ability" is negated? Is the card returned to where it was before? Is it returned to your hand? Is it discarded?It should be returned to where it was.Quote from: Minister Polarius on February 03, 2010, 04:12:39 AMI'll cry quarts if this means ruling out "cannot be Ignored" in an identifier.This seems to be inevitable. There is no way that it could be consistent with this new ruling if "cannot be ignored" was made an identifier on the identifier line, especially when the phrase appears on other cards as special abilities. Perhaps we could make "unigorable" an identifier. But it doesn't seem likely.Let me know how many pails you fill.
I also have a question, which most likely has been asked, but what happens when a "hold" "ability" is negated? Is the card returned to where it was before? Is it returned to your hand? Is it discarded?
I'll cry quarts if this means ruling out "cannot be Ignored" in an identifier.
Innumerable does not have */*. Therefore, it has a copy special ability.Self has */*. If */* is not defined, then the card is nothingness. You can't have a character that is nothingness. Therefore it has an identifier, just like Silly Women and Angel with a Secret Name.Just look for the stars. If words on a card are telling you what the stars are, then it is an identifier.Get it?
Hey,The playtesting team and rules management teem are volunteers. As a result we end up flying by the seat of our pants sometimes. When we make things up as we go, occasionally we make mistakes. We made a mistake when we made Z-temple's ability to hold an artifact an identifier. We made a mistake when we said Self had a copy ability. When we realize we've made mistakes we correct them. Sometimes it takes a little time to get corrections through.Tschow,Tim "Sir Nobody" Maly
Quote from: BubbleBoy on February 03, 2010, 09:20:49 AMI also have a question, which most likely has been asked, but what happens when a "hold" "ability" is negated? Is the card returned to where it was before? Is it returned to your hand? Is it discarded?The special ability "Holds" only allows you to place the card there. It does not "keep" the card there. If a "Holds" ability is negated during the phase in which the card is placed in it, then the card comes out. If it is negated in a later phase, then the place is not undone. The card on or in the fortress remains. However, no cards may be added to the fortress while the "Holds" ability is negated.While "unignorable" won't be appearing on an identifier line of an evil character (since it is a special ability, not an identifier), that idea will appear in special abilities on other cards (such as sites, fortresses, lost souls, etc.) eventually.
But that's sort of the point here: now that special abilities can be and are placed in the identifier line, all bets are off as to when and where these things will appear, or be shifted from one thing to another.
Maybe it's time to have a little separation of duties. I've worked in software development for years. The developers do not write techinical documentation. I would suggest that there be a separation between those that develop cards and those that document/proofread them.
the art remains on the fort if the fort is negated? i thought it was ruled the art goes back to art pile, but it was still up in the air whether the art immediately goes back, or goes back during the owners next prep phase.
Yikes! With all due respect I completely understand the intent. However, the choice of english makes it all confusing. A "hold", which in english connotes an ongoing action, appears to be ruled as an instant action (which is further confusing when you use the verb "place" in your description).Okay, time to throw a wrench into things. We have this game rule that cards in a fortress follow the fortress. I have Holy of Holies in Z-Temple. I play The Meal in Emmaus and choose to activate Book of the Covenant on Z-Temple and activate two covenants. Later in the battle my opponent negates Z-Temple with an enhancement.What happens??
The ironic thing about this is that we have 4+ pages of debate/surprise/complaining about something that rarely happens.
Since when has irrelevancy kept Redemption players from having a 12 page discussion concerning something they're passionate about?
I play The Meal in Emmaus and choose to activate Book of the Covenant on Z-Temple and activate two covenants.
Cards are put into or out of fortresses only during prep phase, unless specified otherwise.
Research has revealed that this decision was reached as the result of a private email discussion between three people over a year ago but only just now spoken aloud. In the meantime, the rest of us, having no knowledge or input on this, went and developed an entire new set of cards under what turned out to be an obsolete premise.
Quote from: Bryon on February 03, 2010, 01:24:04 PMCards are put into or out of fortresses only during prep phase, unless specified otherwise.An ability that activates multiple times over multiple turns cannot be a mere instantaneous one-time ability.The rules for placing cards in Fortresses is built into the game rules, which confuses me as to why this needs to be treated as a special in the first place. Filling and emptying Forts makes the most sense as a game rule, with an identifier specifying what kind of cards, if any, it can hold.
Quote from: Bryon on February 03, 2010, 01:00:48 PMThe ironic thing about this is that we have 4+ pages of debate/surprise/complaining about something that rarely happens.Quote from: BrianGabe on January 26, 2010, 11:40:16 PMSince when has irrelevancy kept Redemption players from having a 12 page discussion concerning something they're passionate about?
If that hero refers to the Tabernacle, then the "Holds" ability is undone. But that is not what put the artifact there. The hero did. Sapphira or King of Tyrus would neagte the special ability on the hero (sending the artifact back). But negating the "holds" ability would not, since that is not what placed the artifact there. Get it?