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So, if I negate TGT, can I put any cards I want on TGT, since it'd no longer be "empty"?
Special AbilitiesThese are the instructions printed on the picture of some cards. ( See Anatomy of a Card and Resolving Special Ability Combinations in the rulebook).
Technically, an "identifier" just says what something IS, not what action is performed by it. On a fortress, what "Holds X" does is a special ability.What action does "prophet" or "king" do? Nothing on its own. Another card can say do something to or for a prophet, but prophet is not an action."Holds x" on a fortress grants this special ability: "You may place X on this card." If it is not a special ability, then it is not an action that you can perform.If you want to be able to use the "Holds X" on a fortress to put cards in that fortress, then it needs to be a special ability.
If it is not a special ability, then it is not an action that you can perform.
Then why were they put in the identifiers box in the first place? IMO, and the REG's, special abilities are the text printed on the card's picture. Identifiers are the small text underneath or clarifying text in the SA area. The identifier box does not hold SAs.QuoteIf it is not a special ability, then it is not an action that you can perform.Self's ability is not a SA, yet we perform it.
Nor will it be the last but they do fix their mistakes
That was never my understanding of the use for the identifier line. Ever.
Quote from: Cameron the Conqueror on February 02, 2010, 07:08:33 PMThen why were they put in the identifiers box in the first place? IMO, and the REG's, special abilities are the text printed on the card's picture. Identifiers are the small text underneath or clarifying text in the SA area. The identifier box does not hold SAs.QuoteIf it is not a special ability, then it is not an action that you can perform.Self's ability is not a SA, yet we perform it.What is Self? The identifier tells you what it is. In order to tell what it is (the definition of an identifier), you have to select a hero to "copy." Otherwise, Self isn't anything. It is all identifier.As I already stated above, "Holds" was put into the identifier line to save space. In retrospect, perhaps we should have just covered the entire picture with words to prevent this confusion.
I'm REALLY glad I'm retired!
Quote from: STAMP on February 02, 2010, 10:39:32 PMI'm REALLY glad I'm retired! I never thought I'd say this, but I don't blame you with things like these. my whole redemption world just flipped around.
We made a mistake when we made Z-temple's ability to hold an artifact an identifier.
My :Putting an "ability" in the identifier line is IMO a perfectly legitimate way to make that "ability" CBN and active outside of battle while the rest of the card is not.
I also have a question, which most likely has been asked, but what happens when a "hold" "ability" is negated? Is the card returned to where it was before? Is it returned to your hand? Is it discarded?
I'll cry quarts if this means ruling out "cannot be Ignored" in an identifier.