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You would only be able to do it once! Don't forget about the rule that a character can only enter battle once per turn!
According to most posters on this thread, there are not very many people using a Type 2 deck that relies on Highway or Stillness to be used in an abusive way. The 2-3 players in the country that do can change their decks before a big event.
Quote from: Bryon on May 21, 2010, 01:30:08 AMAccording to most posters on this thread, there are not very many people using a Type 2 deck that relies on Highway or Stillness to be used in an abusive way. The 2-3 players in the country that do can change their decks before a big event.The fact that so few people use this should be all the more reason NOT to make the errata now. How many will it effect? 2-3 you say? Why is it even worth it? You are going to break your policies just to make 2-3 peoples' decks completely worthless and then make everyone else angry?Does anyone else feel like the Redemption system is starting to look more and more like a dictatorship? "Here's the ruling, it doesn't matter what you say, you can't change it, just follow the rules...My reason for this you ask? HA! Yeah right..." Only real difference is that this is a card game. I can leave whenever I want. The reason I stay is because of the fun and fellowship it gives, but it is becoming less and less fun when rulings start to be handled this way.
I think for the spirit of the game, fellowship, that this rule is a must. However, changing it during the major tournament season is strange. It would be like the NFL mid-way through playoffs making a running back unable to us the stiff arm.
20-minute solitaire turns that discard a ton of cards from your deck and where you can do nothing but watch do not equate to fun and fellowship.
Quote from: Crashfach2002 on May 20, 2010, 07:01:59 PMYou would only be able to do it once! Don't forget about the rule that a character can only enter battle once per turn!Quoting this because I think this needs to be adressed as well.I know there was a ruling made a while back regarding these combos. Wasn't the rule the one Crash mentioned, where the same hero is not allowed to enter battle twice in the same turn? If so, how would this combo be endlessly repeatable? You'd run out of heroes to use.
The reason for this ruing is fun and fellowship. 20-minute solitaire turns that discard a ton of cards from your deck and where you can do nothing but watch do not equate to fun and fellowship....you are only considering the 2-3 players using the combo, and not considering their victims. If 2-3 people are using the combo, and they each play 5 players at states and 6 players at regionals and 7 players at nationals, then that is 36-54 people who will be subjected to that kind of deck, merely because the 2-3 players who used that combo wanted to be able to use Highway and/or Stillness abusively and had little concern for the fun and fellowship of their 36-54 opponents. Rob and Tim and I were considering ALL the players, not just the 2-3.
It is funny that you say this is "starting to look like a dictatorship" because it always has been a dictatorship. This is Rob's game. He makes the call. He listens to players, and especially to the playtesters, and considers all players when he makes his rulings. This is not the first time that you disagree with his decision. I've disagreed with his decisions numerous times over the 12 years I've been playing. But all the times I've disagreed (that I can remember anyway), I've come to see he's been right after all. Tim's been playing the game a lot longer than I have, and I bet he's disagreed with Rob about as many time as I have (if not more). The fun and fellowship in Redemption is in the gameplay, the discussions on the board, etc. It is not about giving every player equal weight in making a decision. Though that might sound nice at first, you would not like the result. The system we have is the system we've always had. It has worked for almost 15 years now. It has survived many, many more rulings more controversial than this.
This is more like making a rule that running backs can't cover their shoulder pads with razor blades. If there were a couple players using those, I don't think anyone would complain that that rule is made in the middle of the playoff season.
But short notice on a NPE combo that ONLY happens in Type 2
Quote from: Bryon on May 21, 2010, 10:27:46 AMThe reason for this ruing is fun and fellowship. 20-minute solitaire turns that discard a ton of cards from your deck and where you can do nothing but watch do not equate to fun and fellowship....you are only considering the 2-3 players using the combo, and not considering their victims. If 2-3 people are using the combo, and they each play 5 players at states and 6 players at regionals and 7 players at nationals, then that is 36-54 people who will be subjected to that kind of deck, merely because the 2-3 players who used that combo wanted to be able to use Highway and/or Stillness abusively and had little concern for the fun and fellowship of their 36-54 opponents. Rob and Tim and I were considering ALL the players, not just the 2-3.If this combo is really so destructive that it can ruin the lives of 50+ people, why aren't more people using it? It's been around for years. Why is it so dangerous now, all of a sudden, in the middle of a season?
In Lord of the Rings, it was common for a ruling document to be released one day, and have a major tournament a couple days later. Entire strategies went out the window. No warning, no input from players (just playtesters). In fact, it was not uncommon for an entire expansion to release a week or two before major tournaments, and new rulings/errata/outright banning of some of those cards were still being posted a couple days before the events.
Because the Highway/Stillness issue had been discussed almost a year ago, and playtesters had been in agreement at that time that it should get errata, I thought the issue had already been decided. As I wrote earlier, I was not aware that this combo was still happening, since I don't see it at all in CA.When crustpope PMed me, I was surprised that he was facing a deck with that combo, since I didn't realize we had not made that change. (I think it was a matter of playtesters thinking that the other guy had already posted it, so the ball slipped through the fingers of all of us). I'm sorry we dropped the ball. Crustpope is absolutely correct when he says that this should have happened months ago. I thought it had. Tim thought that it may have, and thought that what I posted at the top of this thread was actually a "play as" and not errata. I guess we never posted that. I'm really very sorry we did not catch it sooner.However, I see no reason that we should allow this combo to continue through this tournament season. Not enough players use it to warrant a delay. Enough players have the potential to face it to make it worth enacting now. Rob agrees. Your disagreement is noted. I apologized that this was not done earlier. Though it MIGHT have a negative effect on 2-3 players now (but those 2-3 players may end up making even better decks now), it WILL have a positive effect on the game as a whole.Again, I am sorry for my share of the ball-dropping on this one.
...the Highway/Stillness issue had been discussed almost a year ago, and playtesters had been in agreement at that time that it should get errata, I thought the issue had already been decided....I didn't realize we had not made that change. (I think it was a matter of playtesters thinking that the other guy had already posted it, so the ball slipped through the fingers of all of us). I'm sorry we dropped the ball.