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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: STAMP on November 16, 2011, 07:49:10 PM

Title: Hidden Treasures - one good turn deserves another
Post by: STAMP on November 16, 2011, 07:49:10 PM
Hidden Treasures (FF)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an evil Enhancement in an opponent's deck. • Play As: Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or search opponent's deck for an evil enhancement and discard it. • Identifiers: None • Verse: Obadiah 1:6


I searched to no avail.  I know I've played it this way.  The "Once per turn" in Hidden Treasures allows me to activate it once during every player's turn, correct?
Title: Re: Hidden Treasures - one good turn deserves another
Post by: SomeKittens on November 16, 2011, 08:15:10 PM
That is true, if you can somehow get your guy into battle.  However, he needs to start the battle.
Title: Re: Hidden Treasures - one good turn deserves another
Post by: lightningninja on November 16, 2011, 09:18:15 PM
This would be impossible, YOUR means ownership and control. So even if a hero from your deck attacks on their turn, it's not yours.
Title: Re: Hidden Treasures - one good turn deserves another
Post by: SomeKittens on November 16, 2011, 09:21:31 PM
This would be impossible, YOUR means ownership and control. So even if a hero from your deck attacks on their turn, it's not yours.
Never underestimate STAMP's power.
Title: Re: Hidden Treasures - one good turn deserves another
Post by: YourMathTeacher on November 16, 2011, 09:43:31 PM
What about a side battle between heroes? A player can choose which one enters first, right?
Title: Re: Hidden Treasures - one good turn deserves another
Post by: RedemptionAggie on November 16, 2011, 09:46:12 PM
That was my thought as well, YMT.
Title: Re: Hidden Treasures - one good turn deserves another
Post by: browarod on November 16, 2011, 10:01:45 PM
As far as I know, characters enter side battles simultaneously (just like banding in multiple characters). The "order" that's chosen is who's ability activates first, second, etc.
Title: Re: Hidden Treasures - one good turn deserves another
Post by: SomeKittens on November 16, 2011, 10:06:48 PM
What about a side battle between heroes? A player can choose which one enters first, right?
That raises the question of who "started" the battle.  In this case, I'd say that it was the character that used the enhancement that started the side battle.  (Or King Rehoboam)
Title: Re: Hidden Treasures - one good turn deserves another
Post by: lightningninja on November 16, 2011, 10:29:04 PM
I don't believe a side battle is a hero "entering a battle."
Title: Re: Hidden Treasures - one good turn deserves another
Post by: RedemptionAggie on November 16, 2011, 11:15:23 PM
It's not "entering a battle", it's "begins a battle".  Which needs a definition, with regards to side battles.

And how does a hero get into a side battle without "entering" it?
Title: Re: Hidden Treasures - one good turn deserves another
Post by: lightningninja on November 16, 2011, 11:25:09 PM
Sorry I meant "begin a battle."
Title: Re: Hidden Treasures - one good turn deserves another
Post by: STAMP on December 12, 2011, 04:38:42 PM
:bump:

Still waiting for confirmation...
Title: Re: Hidden Treasures - one good turn deserves another
Post by: lightningninja on December 14, 2011, 02:04:17 PM
The answer to your original question is definitely yes. As to whether or not that scenario is possible, I would say no.
Title: Re: Hidden Treasures - one good turn deserves another
Post by: browarod on December 14, 2011, 02:12:50 PM
The answer to your original question is definitely yes. As to whether or not that scenario is possible, I would say no.
So then what happens if both players are playing Prophets and they each have HT up (and the chosen heroes are both lone green brigade prophets)?
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