Author Topic: Herods Dungeon vs Multiple Triggers  (Read 3934 times)

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Herods Dungeon vs Multiple Triggers
« on: November 29, 2009, 02:11:59 AM »
0
can i trigger herods dungeon multiple times during battle? for instance, can i capture once with herods dungeon, clear the site via burial or son of god, then trigger it again to capture another hero during the same battle?

Herod’s Dungeon
Type: Site • Brigade: White • Ability: None • Class: None • Special Ability: While blocking with a Herod while this Site is unoccupied, you may capture a male human Hero with strength 7/* or greater and place it here. When you block with Herodias, you may discard a captured Hero. • Identifiers: Israel • Verse: Matthew 14:3 • Availability: Thesaurus ex Preteritus booster packs ()

"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Herods Dungeon vs Multiple Triggers
« Reply #1 on: November 29, 2009, 02:32:09 AM »
0
Yes, 'While blocking' is ongoing phrasing. You can choose to manually trigger Herod's Dungeon as many times as the conditons are met.
www.covenantgames.com

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #2 on: November 29, 2009, 10:01:56 AM »
0
Yes, 'While blocking' is ongoing phrasing. You can choose to manually trigger Herod's Dungeon as many times as the conditons are met.

This is spammable then? Sweet!
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

browarod

  • Guest
  • Trade Count: (0)
Re: Herods Dungeon vs Multiple Triggers
« Reply #3 on: November 29, 2009, 10:40:14 AM »
0
This may have been answered somewhere before, but I can't seem to find it:

If you have an empty Herod's Dungeon and you block with Herod Antipas (blah blah. May band to Herodias.) and band to Herodias, can you capture because of Antipas and then immediately discard due to Herodias?

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #4 on: November 29, 2009, 11:41:31 AM »
0
no, because herodias' trigger happens before herod antipas'.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #5 on: November 29, 2009, 12:39:26 PM »
0
If you block with Salome banded to a Herod though...
Use the Mad Bomber to rescue his Province.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #6 on: November 29, 2009, 07:39:39 PM »
0
what would that accomplish?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

browarod

  • Guest
  • Trade Count: (0)
Re: Herods Dungeon vs Multiple Triggers
« Reply #7 on: November 29, 2009, 09:58:49 PM »
0
what would that accomplish?
It does the opposite of what I asked about: it empties an occupied Herod's Dungeon with Salome, then you can fill HD again since a Herod is in battle after the band.
« Last Edit: November 29, 2009, 11:19:07 PM by browarod »

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #8 on: November 29, 2009, 10:41:53 PM »
0
but salome is not herodias...
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Arch Angel

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1235
    • -
    • Northeast Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #9 on: November 29, 2009, 10:51:06 PM »
0
Siloam CAN kill a captured hero, though. :)

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #10 on: November 29, 2009, 10:53:50 PM »
0
ah, thats what i was missing. :) so, its pretty much the same effect of herodias banded to herod antipas, right? or do you get to choose the order in which the abilities resolve? meaning, you could block with salome banded to a herod (with the dungeon empty), capture with the dungeon, then discard with salome? or must you wait until the next turn to do that?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

browarod

  • Guest
  • Trade Count: (0)
Re: Herods Dungeon vs Multiple Triggers
« Reply #11 on: November 29, 2009, 11:20:44 PM »
0
Banding always triggers last, so Salome's discard would trigger first. If you don't use it then, you can't that battle.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #12 on: November 30, 2009, 12:18:54 AM »
0
ah, so it does work the exact same as herodias banded to antipas. thanks.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #13 on: November 30, 2009, 04:06:53 PM »
0
Not quite. Herod is the one doing the banding, which is different in a number of respects, the most important here being who entered battle first.
Use the Mad Bomber to rescue his Province.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #14 on: November 30, 2009, 04:51:13 PM »
0
herod antipas -> herodias + empty dungeon: capture hero
herod antipas -> herodias + occupied dungeon: discard captured hero, capture hero
salome -> herod + empty dungeon: capture hero
salome -> herod + occupied dungeon: discard captured hero, capture hero

its the exact same.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #15 on: November 30, 2009, 06:46:31 PM »
0
In their ultimate effects, yes.
Use the Mad Bomber to rescue his Province.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Herods Dungeon vs Multiple Triggers
« Reply #16 on: December 14, 2009, 04:31:39 PM »
0
Bump, has there been an official ruling on this?

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #17 on: December 14, 2009, 05:00:07 PM »
0
it was actually a game with tim where this came up, and he ruled it this way.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Herods Dungeon vs Multiple Triggers
« Reply #18 on: December 14, 2009, 05:26:17 PM »
0
Ruled it where both triggers worked one after the other? Sweetness.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #19 on: December 14, 2009, 05:46:02 PM »
0
yeah, its apparantly an ongoing trigger, so as long as you can satisfy the trigger, it works.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #20 on: December 15, 2009, 12:11:17 PM »
0
no, because herodias' trigger happens before herod antipas'.
Wait what?
herod antipas -> herodias + empty dungeon: capture hero
herod antipas -> herodias + occupied dungeon: discard captured hero, capture hero
salome -> herod + empty dungeon: capture hero
salome -> herod + occupied dungeon: discard captured hero, capture hero
its the exact same.
Is it because of "when blocked?" Rather than "While blocking"?
Not quite a ghost...but not quite not.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Herods Dungeon vs Multiple Triggers
« Reply #21 on: December 15, 2009, 12:27:46 PM »
0
yes, 'when blocked' happens before 'when blocking'.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #22 on: December 15, 2009, 01:09:41 PM »
0
Okay, coolio. Still epicness though. Underused cards FTW
Not quite a ghost...but not quite not.

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: Herods Dungeon vs Multiple Triggers
« Reply #23 on: December 15, 2009, 09:56:13 PM »
0
Hey,

Bump, has there been an official ruling on this?

I don't post on every thread, but I do try to read every thread.  If there are conflicting answers, incorrect answers, or no clear answer, then I will chime in and try to straighten things out.  But if a big name player gives a correct answer (particularly if it includes a good explanation like the one RDT gave) and no one disagrees with them then I am not going to reply just to say that I agree.

Historically we have made a lot of "official" card combination rulings but we are trying to move away from that approach to resolving conflict.  Ultimately the judge at any given tournament makes the "official ruling" based on their understanding of the rules.  The goal of this message board is to help judges and players across the country learn to interpret the rules the same way so that judges across the country are all ruling the same way and so that players will not be surprised by the rulings judges make at tournaments. 

Tschow,

Tim "Sir Nobody" Maly

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Herods Dungeon vs Multiple Triggers
« Reply #24 on: December 16, 2009, 12:30:33 AM »
0
Moving away from official rulings sounds like a trainwreck when you apply it to new cards. Not making an official ruling on Elishananana+Gathering makes sense because they've been around for a while, but when the question relates to the newest set, and especially an unprecedented ability like this one, official rulings are really the only way to get cohesive rulings out of the judges.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal