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QuoteIt has actually not resolved, by the current rulingYes, it has. I am saying exactly what you're wanting me to say, you're just not agreeing with it. In Redemption, all ability chains completely resolve.
It has actually not resolved, by the current ruling
Source please.
I think keeping "abilities complete" intact with a slightly weird spot for special initiative is better than abandoning that central tenant of how the game works in order to make special initiative behave differently. That is to say, cards have been designed with ability completion in mind for over a decade now, and changing that would make sweeping changes to the game without improving it. I'm all for changes that will improve the game, but I would see this as a horizontal move.
Pol is correct. Both ways of looking at this rule have valid view points and logic behind them. Herod will capture the hero because that trigger gets to go off before special initiative kicks in. *this is not official, but if it helps you to visualize it, consider special initiative as a triggered ability. Now we simply have two competing triggers, which herod wins.
The hero is not withdrawn (which would be a defeat) until there is an opportunity for SI.
QuoteThe hero is not withdrawn (which would be a defeat) until there is an opportunity for SI.'As I've been saying for a while, now backed up by multiple elders, that's simply not. how. it. works.
I could concede that it may be confusing to some now, even though it's not confusing to me. Dr. Who should be required watching for complete understanding of how CBI/N abilities work, how Special Initiative works, and how the two interact