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I believe "End of Battle" is after a soul has been relinquished (or otherwise the Hero withdraws/is discarded/whatever).
Resolve end-of-battle special ability based on the conditions established in Steps 1 and 2. All unaffected cards are treated under normal gameplay rules (such as discard, return to territory, Land of Redemption, etc).
Archers ability is a trigger effect. So as long as Thad. Is discarded at the end of battle by archers effect (im looking at you to explain this situation Tim) he would be discarded as well at the end of battle.
So...Archer abilities that are used then the Archer is shuffled by Grapes puts the Archer in deck and not discard pile?
Abilities that describe an end of battle condition (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that condition is met, have an implied “instead” which causes the effect described in the ability to replace other effects if the condition is met.
However, beyond the outcome of the battle you must also determine the outcomes of the battle challenge or rescue attempt. Here is the order to follow: 1. Determine the outcome of the battle (Evil Character wins, Heroes wins, mutual destruction, or stalemate). 2. Determine success or failure of the rescue attempt or battle challenge. If the battle was a battle challenge, then success or failure of a battle challenge has only one condition, the battle outcome in step 1. If Hero wins and has (or has gained) access to a Lost Soul, it’s a successful rescue. If Hero loses battle or loses access to opponent’s Lost Souls, then the rescue fails. 3. Resolve end-of-battle special ability based on the conditions established in Steps 1 and 2. All unaffected cards are treated under normal gameplay rules (such as discard, return to territory, Land of Redemption, etc).
Redoubter, would you care to comment on whether or not Grapes ends the battle?Scenario: I have a hero in battle who is protected from shuffle. Can I play Grapes, discard one evil card and then shuffle everyone else leaving the unshuffled hero to gather a free lost soul?
Note also that any heroes remaining stops any chance of making another battle, and by rule no player may rescue another soul in battle until all other players have a turn.
Quote from: Redoubter on July 01, 2014, 05:33:50 PMNote also that any heroes remaining stops any chance of making another battle, and by rule no player may rescue another soul in battle until all other players have a turn.Agreed on the fist statement being a hard stop. One of the features of a SA is to override game rules, however, so if the "no Heroes remain in battle" restriction were not there...
Quote from: EmJayBee83 on July 01, 2014, 05:38:50 PMQuote from: Redoubter on July 01, 2014, 05:33:50 PMNote also that any heroes remaining stops any chance of making another battle, and by rule no player may rescue another soul in battle until all other players have a turn.Agreed on the fist statement being a hard stop. One of the features of a SA is to override game rules, however, so if the "no Heroes remain in battle" restriction were not there...It does not matter. You can begin a battle, but it is a battle challenge. The rule is that you cannot rescue another soul in battle until EACH of your opponents have a turn. That you can start a battle is irrelevant, you still can't rescue.
Secondly, am I remembering correctly that it was ruled that if you block with one or more ATC(s), snipe a hero(es), and play an end the battle enhancement, ie forgotten history, then the ATC(s) returned to territory because it's triggered discard wasn't allowed to resolve.
So interrupting the battle and then playing an End the Battle card is effectively a negate?