Author Topic: Special abilities "in the queue"  (Read 1393 times)

Offline STAMP

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Special abilities "in the queue"
« on: November 11, 2011, 11:33:13 AM »
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Spy + Warriors Spear "works," if by "works," you mean the discard happens.

Did the spear enter battle?  yes
Was it negated (directly or indirectly)? no
Then it works.

The discard happens AFTER the withdraw option.  So, if you choose to withdraw, and then the discard makes a lost soul become available, you can't decide "oh, I mean Spy stays in battle."  :)

Is this still "gospel"?

If so, if a bunch of special abilities are in battle awaiting their turn to activate, due to one or more cards in battle, do they all get to activate whether any more cards are in battle when it's their turn?
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Offline Gabe

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Re: Special abilities "in the queue"
« Reply #1 on: November 11, 2011, 11:59:00 AM »
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That depends, why aren't the cards in battle anymore?
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Offline STAMP

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Re: Special abilities "in the queue"
« Reply #2 on: November 11, 2011, 12:02:53 PM »
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That depends, why aren't the cards in battle anymore?

It shouldn't depend.  It should be one way or another.  Maybe the cards are no longer there because the character withdrew, like the Spy+Warrior's Spear example.  Maybe the cards are removed by other special ability types, like discard, return to hand/deck, shuffle, etc.

It needs to be consistent.
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Offline Gabe

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Re: Special abilities "in the queue"
« Reply #3 on: November 11, 2011, 12:18:29 PM »
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Oh, it's consistent, and very dependent on why the cards are no longer in battle. There are at least two reasons I can find that might cause an enhancement not to activate, without looking into this too far.

#1 - an "end the battle" card is played.

#2 - an enhancement will not activate if a character of matching brigade is no longer in play to activate on.

There might be more situations like those. Without knowing what you're doing I'm not willing to stick my neck out to give you an all inclusive answer.
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Offline STAMP

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Re: Special abilities "in the queue"
« Reply #4 on: November 11, 2011, 01:25:21 PM »
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I think by now #1 has been hashed out enough that everyone knows it's special in its own case.

#2 is iffy because getting back to Bryon's quote, yes, Spy is still in play after the withdraw but nowhere does he imply that is the reason for WS activating.

And I don't have some deck or combo that I'm toying around.  Inasmuch I don't judge anymore if I don't have to, I still have a judge's perspective when I read through all the deck ideas on the boards.

If I were to give an example, I guess Uzzah that had been set aside with Habitation with Demons.  If Uzzah is discarded, does the band still activate?  It's CBN, too, and we know those stick.
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browarod

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Re: Special abilities "in the queue"
« Reply #5 on: November 11, 2011, 06:20:19 PM »
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Based on the new Genesis evil characters that remove themselves from battle to do other fun stuff, I would rule Uzzah with a gained banding ability could still band even if you discard him to protect. I could be wrong, but I understood ability order to only refer to how you carry out the abilities, they still all activate at the same time when the character enters battle.

Offline Gabe

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Re: Special abilities "in the queue"
« Reply #6 on: November 11, 2011, 06:47:21 PM »
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You are both correct with the Uzzah example, even if he discarded himself the band would still take place.

I'll try to help clarify #2 for Scott's sake and others. Bryon didn't need to mention that it worked because Spy is in play for the weapon to activate on, that is assumed in that situation. Redemption has always required a character of matching brigade for an enhancement to activate ("play other" [brigade] abilities being the exception to that rule). I'll provide two examples of how this can happen:

a) I play Wrath of Stan on my Fallen Warrior. You play Zeal for the Lord on Joshua the HP to discard Fallen Warrior. WoS does not activate because the character it was played on is no longer there for it to (re)activate on.

b) A more complex example would involve banding several characters into battle at once, one is a warrior holding a weapon, the other is ET. I use ET to play Visions of Iddo the Seer on green guy. All Heroes are returned to hand (no longer in play) so any pending weapons or pre-loaded enhancements would not activate since they do not have a character to activate on.

Does that help or did I just muddy the waters?
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Offline STAMP

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Re: Special abilities "in the queue"
« Reply #7 on: November 11, 2011, 07:22:58 PM »
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The waters are murky, but it's good to bring up several examples.

Your example a) really belongs in the category of interrupted abilities fizzle if there is no character of matching brigade on which to re-activate.  Been there, done that.

Your example b) is getting closer to the example of Spy+WS.  Again, for Spy+WS, if Spy withdraws and was the only hero in battle, there no longer is a character of matching brigade in battle.  Even WS is no longer in battle.  Yet, I completely understand Bryon's explanation and agree with it that WS activates.  Except it sets a precedent.  Again, back to your example b), I think what you are saying is that a hero of matching brigade that was in battle at some point, and is still in play would be sufficient to activate pending special abilities on characters and enhancements that are no longer in battle.  In other words, if the scenario was altered to where the heroes returned to territory (e.g. Highway), then pending abilities would activate even though the cards aren't in battle.
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Offline Gabe

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Re: Special abilities "in the queue"
« Reply #8 on: November 11, 2011, 07:45:11 PM »
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Yes, in example b) if the characters were withdrawn to territory (instead of hand) then the pending enhancement(s) would still activate.

If you recall, back in the day, it was ruled that Spy + Warrior's Spear did not work. Then TeP introduced territory class enhancements so the idea that enhancements could not active on a character in territory no longer stood. That's when the Spy+WS ruling was overturned (I assume by the quote from Bryon). If the character remains in play, under most circumstanced the enhancement will activate.
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Re: Special abilities "in the queue"
« Reply #9 on: November 11, 2011, 08:00:33 PM »
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Very good point.  I was not involved with the original Spy+WS discussion, but did rule it the old way.  And since then I have not been that involved with territory class enhancements that much, but the new ruling for Spy+WS makes a lot of sense based on that.

Back to the question at hand of pending abilities...we've been focusing a lot on enhancements.  Let's consider pending abilities on characters that are banded in but leave battle before their ability activates.  In your Visions of Iddo example, does the warrior-class hero's SA get to activate? 

Also, in the Uzzah example, Uzzah is no longer in play, so is it because the band is CBN that it gets to activate?
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Offline Gabe

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Re: Special abilities "in the queue"
« Reply #10 on: November 11, 2011, 10:14:34 PM »
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I can't think of many things that would keep a pending special ability on a character from activating after they were removed from battle. An "End the battle" ability is the only one and we mentioned that already. Here's an example of how I see it working:

i) I block with Scribes and have initiative. Babel is played, selecting your 5 ECs (one is Gomer) and my Emperor Otho. They all enter battle together and I choose the order of their abilities (I mention this because I see people think they enter battle one at a time). I choose to use Otho's ability to discard all characters in battle. You don't negate so everyone is discarded. Now I still get to carry out Gomer's SA and band to my Emperor Galba causing you to discard a card from hand. That would take place even though there isn't a Hero left in battle, because I still have [pending] abilities to complete.
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Offline STAMP

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Re: Special abilities "in the queue"
« Reply #11 on: November 12, 2011, 12:18:45 PM »
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Agreed.  One final thought about your example.  If Otho had a weapon, would its pending ability activate on Galba even though Galba wasn't in battle initially?  Also, would it activate if no gray EC were added to battle by Gomer but you had Galba in territory?  Finally, since weapons are handled differently than pre-loaded enhancements, would a pre-loaded weapon activate if the situation were changed to involve heroes?
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Offline SomeKittens

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Re: Special abilities "in the queue"
« Reply #12 on: November 14, 2011, 10:18:30 AM »
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Agreed.  One final thought about your example.  If Otho had a weapon, would its pending ability activate on Galba even though Galba wasn't in battle initially? 
Yes, weapons can switch holders during battle.
Also, would it activate if no gray EC were added to battle by Gomer but you had Galba in territory? 
No, as there is no EC for it to activate on.  Enhancements are only "activated in territory" if they return with the character they activated on.
Finally, since weapons are handled differently than pre-loaded enhancements, would a pre-loaded weapon activate if the situation were changed to involve heroes?
Again, no, there isn't anyone for it to activate on in battle, and it didn't return with a hero.
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Offline Gabe

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Re: Special abilities "in the queue"
« Reply #13 on: November 14, 2011, 11:10:52 AM »
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Agreed.  One final thought about your example.  If Otho had a weapon, would its pending ability activate on Galba even though Galba wasn't in battle initially?  Also, would it activate if no gray EC were added to battle by Gomer but you had Galba in territory?  Finally, since weapons are handled differently than pre-loaded enhancements, would a pre-loaded weapon activate if the situation were changed to involve heroes?

If Otho had a weapon it would not activate on Galba. Here's why, there is an order how abilities are carried out. Since the order of operations is a long standing thing I'll assume you're already familiar with it. If not let us know and someone can link it for you.

Character abilities happen first (Othos discards all cards). Weapon abilities come after that, but there are not gray ECs in battle to activate upon. Banding abilities come after weapons, so now Gomer bands and Galba enters battle. But we're past the point when the weapon would activate.

Enhancements will activate on another character of matching brigade in battle, but there is nothing that leads me to believe they will try to activate on a character of matching brigade in territory if that is not the character the enhancement was initially played upon.

A pre-loaded enhancement (weapon or otherwise) would activate as a trigger, once all abilities are complete. Weapons only activate as weapons when they are being held as a weapon prior to battle.
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