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I attack with a hero.Opponent uses Philistine Outpost to Search discard pile for an evil character and blocks with the searched evil character.Rescuer Plays Helmet of Salvation.Is Philistine outpost negated? If so what happens to the evil character in battle. What if the evil character is immune to the hero (Philistine Garrison)?Philistine OutpostType: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: When you are attacked, you may discard this card or an evil card from deck to search discard pile for a generic Philistine and place it in your territory. Protect Sites from being placed beneath decks. • Identifiers: None • Verse: I Samuel 14:12 • Availability: Thesaurus ex Preteritus booster packs ()Helmet of Salvation (Kings)Type: Hero Enh. • Brigade: Multicolor • Ability: 3 / 4 • Class: None • Special Ability: Negate all evil search abilities. • Identifiers: None • Verse: Ephesians 6:17 • Availability: Kings booster packs (Ultra Rare)
If the Caracter is immune however I don't believe he goes out of battle for the same logic used if you play obedience of Noah against an immune character.
I attack with a hero.Opponent uses Philistine Outpost to Search discard pile for an evil character and blocks with the searched evil character.Rescuer Plays Helmet of Salvation.Is Philistine outpost negated? If so what happens to the evil character in battle. What if the evil character is immune to the hero (Philistine Garrison)?
so the question is does immunity protect from indirect effect from a source it is immune to.
Since the net result on the blocking evil character is that it is being removed from battle the defender would have the opportunity to negate Helmet of Salvation, if they don't (and if they don't do something else like Unknown Nation or Unholy Writ to extend the battle) it would result in a successful rescue.
Actually, wouldn't the negation of PO mean that the player actually never blocked with the Philly, and therefore they could choose a new blocker to use instead?
Since the net result removes philistine garrison from battle (and you are doing nothing to negate the immunity only removing him from battle) you are forcing a character who is immune out of battle... That doesn't make sense to me.
Really we don't time travel? I thought it was ruled in the jacob+captain tfg situation that captain never entered battle and that was the reason the battle field was not btn.
Negates undo an effect. So you do everything you can to undo abilities.So in the case of Jacob + Captain blocked by 12 Fingered Giant the negate negates Jacobs banding ability, which then undoes the FBTNIn the case of Maharia (wa) to Ira (wa) the negating of Maharia's ability would send Ira back which would cause it to be not BTN but because that would cause an infinite loop it was rule that in that case only BTN sticks.In the case of Philistine Outpost pulling out Philistine Garrison you are negating the search for the Garrison, so to undo that you have to put Garrison back into the discard pile, Immunity doesn't matter because you aren't targeting Garrison and even if you were Immunity doesn't affect negates. And the reason why you can't reblock is because its already past that point and negates don't go back phases they just cascade to other abilities.So the moral of the story is negates are awesome but they don't time travel
So in the case of Jacob + Captain blocked by 12 Fingered Giant the negate negates Jacobs banding ability, which then undoes the FBTN
(1) We don't time travel in Redemption. They blocked with a philistine, a negate can't undo the fact that that happened. All a negate does is send things back to how they were, it doesn't mess with space/time.(2) Once Helmet of Salvation is played you're past the "present a blocker" stage of battle and into the "determine initiative play an enhancement" part. It's too late at that point to present a blocker because we don't backtrack stages (that's why choose the blocker before the "present a blocker" stage is becoming Cannot be Interrupted).